Ivan
Arcane
status of patch?
Did you solve loot problem I pointed out before ? Like no LAWs being available and only 4 scramble grenades to be found in the game ?Are there any legitimate flaws in need of addressing before then?
Did you solve loot problem I pointed out before ? Like no LAWs being available and only 4 scramble grenades to be found in the game ?Are there any legitimate flaws in need of addressing before then?
I was playing version 8 on realistic difficulty and I did scavenge a lot , besides it wasn't my first playthrough of Deus Ex .There are LAWs in the game, and there are definitely more than 4 scramblers available.
Git gut at finding stuff.
Scrambles are great fun in Paris , try them out sometime .I never use scramblers and LAWs in my playthroughs.
Ivan said:status of patch?
ArkStrike said:Hey did they patch out the UMP? I heard there was a unique assault rifle in the game but I haven't found it yet and I already beat the game on realistic, going now full genocide in hardcore
Sjukob said:Scramblers and LAWs
Cross said:I haven't had the opportunity to play with this yet, but did GMDX solve the exploit of being able to counter drowning with medkits/regen aug?
Revision is not built on the same principles, it's clearly ignorant of them and the intricacies of the game in general. It even goes as far as to introduce supernatural elements to Deus Ex, and supposedly that's preservation. Again, this would be acceptable if the mod were not offered as a OFFICIAL replacement/improvement of the original game of sorts.
Also, some keypads had their codes changed, case in point Smuggler's mirror keypad, it was 432 (though I don't know how anybody figured that one out) but the new code is four digits and I'm not about to go try each and every single combination possible. Are the new codes obtainable or do those keypads just don't have any codes to make them bypassable only?
Revision is not built on the same principles, it's clearly ignorant of them and the intricacies of the game in general. It even goes as far as to introduce supernatural elements to Deus Ex, and supposedly that's preservation. Again, this would be acceptable if the mod were not offered as a OFFICIAL replacement/improvement of the original game of sorts.
Didn't play Revision past liberty isle, what supernatural elements did it add? That just sounds silly.
Also, some keypads had their codes changed, case in point Smuggler's mirror keypad, it was 432 (though I don't know how anybody figured that one out) but the new code is four digits and I'm not about to go try each and every single combination possible. Are the new codes obtainable or do those keypads just don't have any codes to make them bypassable only?
There was no way to obtain it in-game, it was changed to spite people using code guides . I think that's the only one.
- MiBs can be disabled in at least two ways to get their loot
gas bomb or pepper spray, then baton or tranq dart
- lockpicking is more important than electronics
See this episode of Kim Wincen's "Let's Vivisect Revision" series for more on Revision's supernatural elements:
Past the early game I always have tons of multitools. Too bad you can't cheat with lockpicking!As for the codes, more have been changed than just Smuggler's (but only those that can't be obtained normally). It's revealing how many people are asking for the new codes -- cheating is ubiquitous among DX players, apparently.
Can anyone tell me how they feel about heavy weapons in gmdx ? When I was playing version 8 I got the impression that they are losing to rifles pretty hard . Thanks to nerfed item placement you get less ammo for GEP gun , and a lot of explosive rockets were replaced with napalm ones , in the second half of the game there are a lot of enemies resistant to burn/energy damage , which makes most of your weapons useless against them . Plasma rifle is really good when you are fighting regular enemies , but that's like the only saving point for heavy weapons . So the ammunition is scarce , there are plenty resistant opponents and it takes a lot of space and slow you down until certain skill level . I had to rely a lot on pistol and throwing objects in my playthrough . Compare it to rifles that are very common , you get a lot of ammo for them , the only resistant targets are bots and rifles don't penalize you for not speccing into them .
So am I right ? Is heavy weapons specialist playthrough is like an additional self-inflicted challenge for player ?
Ash
Is it me or it looks like microfibral muscles got nerfed , can no longer use corpses as a weapon , they no longer explode in giblets when thrown ... I am so fucking dissapointed , dude I've never seen a game where you can use enemies corpses as a throwable , effective , fun and visually pleasing weapon , did you seriously go "Duh , that's kinda too good , need to dispose of that" because if you did , than you killed some fun portion of the game , I encourage you tounfuck this shit immediatlyrethink your decision .
Yes, the removal of content is a marketable element of version 9.0. If GMDX is truly to be the "Definitive Deus Ex Experience", then it must be the faithful perfection Deus Ex deserves. Additional weapons added in previous versions are scrapped for numerous reasons, gore effects have been toned down considerably, and you can no longer power-throw corpses with the strength augmentation and splat them up walls like tomatoes for comical effect. GMDX is dedicated to retaining the original game's identity.