agris You question now? There's 113 pages of consistent codex praise here before you: only ONE guy disliked it and he was clearly not too sharp. The mod has minor nitpick-able flaws (nothing that redditor wrote though), yet it should be well established it's thoroughly codex-approved by now, and that's the best approval it can have. Play and find out for yourself.
Uh, earth to modder. He made some very specific claims regarding HP bloat, and that you've exalted combat as a more favored (as compared to vanilla) method to bypass challenges. I would think that someone as confident as you could simply describe
why that's wrong, not point to a page count for the thread.
Guess I was wrong.
Why so eager to believe the ravings of a motivated individual in a transparent reddit bait thread (check the thread OP's nonexistent post history) over a wide spectrum of consensus established across multiple sites, including the ever-critical Codex, on which this mod has received over a hundred pages of attention? It is not a diversion tactic to appeal to the mod's recognition among fans with high standards for Deus Ex, nor is it one to point out the agenda of the person quoted. Rather, it is a call for perspective and context, which can be necessary to ground one's understanding in reality. The balance of Deus Ex rests on the interaction of many elements, and it is impossible to properly disentangle this person's Gish gallop of spurious arguments, distortions, and half-truths without writing a dissertation on the game's design. It's not that
Ash (or perhaps I) couldn't, it's that it's a colossal waste of time to address this person's arguments in full, especially when it's so obvious what they're trying to do.
But, I'll bite. If anything had an "appalling" difficulty curve, it was vanilla Deus Ex. The pistol users of the first few maps would oneshot you on Realistic, while later enemies would lightly pepper you with chip damage from assault rifles and shotguns ("Realistic" enough for you?), and at a point in the game where you have a full set of modded weapons, mastered skills, and overpowered augmentations like Speed Enhancement, Ballistic Protection, Cloak, and Regeneration. The game's difficulty didn't just plateau, it veered off a fucking cliff. GMDX increases the health of enemies, yes, but in proportion to your skills, augs, and equipment at that point in the game. Can someone please explain to me how damage mods, offering a meaningful layer of customization and build choice as well as an alternative to skills/augs (and thus perfectly fitting DX's emphasis on overlapping upgrade design), are a bad thing? Or how meaningful restriction between paths according to your build on the
Hardcore mode of all things is now terrible design? Or better yet, how increasing the strength and numbers of enemies in the later stages in accordance to the growing strength and toolset of the player, a staple in the type of game to which this very website is dedicated, is anathema to the "concept of vanilla", let alone solid game design? The reason you've seen widespread consensus on the quality of this mod from all manner of players, especially those on this site who love an archaic, dated old thing we call "gameplay", is because one would have to be an ignoramus on game design to marshal such idiotic arguments. Or, as is the case here, motivated by bitterness to construct a bait thread to house this carefully constructed reply in an attempt to discredit a mod loved by a great deal of demanding Deus Ex fans. Take your pick.