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Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Morgoth

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Playing Deus Ex for the first time, does GOG version include GMDX from the start? I installed Community Patch and graphics changed, the floor in the tutorial is no longer smooth and reflective.
GMDX is not bundled with any official version of the game. You'll have to download separately.

Regarding the shiny floors, there's a D3D10 graphic setting that's the likely culprit -- try setting SimulateMultipassTexturing=false in gmdx.ini. It makes skyboxes look better too.

I also recommend ClassicLighting=false to get better contrast between light/dark and remove color banding. Results here.

I recently did a DX playthrough (vanilla, no GMDX or other mod cancer, only DX10 renderer and MapPack fix), and leaving ClassicLightning to false gave me eye cancer. It's not meant to be played like that.

But modders gotta mod to the point of disimprovement.
 

Ash

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A special thank you to all the guys that recommend GMDX over vanilla, especially to newcomers. That have played and analyzed it thoroughly, understand there is almost next to no downside, and furthermore understand that there is a need to present newcomers with an improved and highly polished version of Deus Ex.

Did I tell you the tragic story of my brother? He is one of many that was robbed of one of the greatest video game experiences of all time, robbed by that very game itself: Deus Ex. The game has been misunderstood for decades and it is hard to truly defend it.

So the story goes, after years of my harping on about Deus Ex, my brother chose to play the PS2 version (it's dumbed down a bit but not significantly so) and quit in Hell's Kitchen, NYC. This was probably 10 years ago. After this as you know, I made GMDX, which offers a very high degree of polish, fixing a ridiculous amount of the game's objective flaws. Well, approx. 2 years ago I was talking about Deus Ex in a messaging service, probably saying it's the greatest thing ever and more people need to experience it, and he comes out with this spiel how it's redundant/outdated, newer games do it better and other typical ignorant retard shit I witness my fellow men spew or act out every day that kills me a little more inside. He said this bearing in mind I obviously love this game having spent 5 years hardcore improving it, and bearing in mind he played the PS2 version and only to hells kitchen...I'm sure you can imagine my disappointment. Anyway, I pointed out he doesn't know shit, having barely touched the game (8% of dumbed down PS2), then quoted the Leo Gold conversation regarding the consolidation of power in the hands of the few at everyone else's expense, and said "sure this is totally outdated, in an age where this subject is more relevant than ever"...but I don't recall defending the gameplay specifically even though that's the main reason I love it. That is much harder to do as it is so damn clunky and unpolished in some regards, very important ones (AI, weapon design, interaction quirks etc). GMDX should be recommended as standard, as a significant portion of my work was straight logical analysis and objective improvement of the game's many flaws. Meanwhile the more subjective stuff barely has any downside. It's not perfect, but making Deus Ex a more polished end-user experience was up there as one of my priorities, and years went into achieving that goal.
The amount of people vanilla turns off is insane, and yet understandable as it is clunky and flawed as hell which obscures all the genius design that isn't immediately apparent. Especially compared to the two decades of industry polish thereafter, how are new gamers ever going to overcome Deus Ex's user un-friendlyness and lack of polish when it defeated so many old school gamers? One thing I can't mock the modern industry for, it's polish, accessibility, convenience: UX design and quality assurance. Though easy to distribute patches helps and isn't fully the fault of classic developers.


Once more, thanks to those that know, and thereby do the game, myself, and the people a service :salute:
 
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Ash

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When I was younger I never quite understood why we'd want to reset, why the Dark Age ending? I was a naively optimistic Helios ending guy, or even a status quo illuminati ending, anything before the Dark Age. Why reset recent "progress" of society? This was around Y2K, things were far from perfect, but there was some form of measurable progress and incline that benefitted the majority. Looking at society today...we're fucking doomed, and the catalyst is the internet, for allowing the easy fragmentation of society. Echo chambers, misinformation/propaganda, reality distortion, giving a retards a voice with equal weight to any other under the guise of anonymity and safety. Surveillance. Revolution is from this point onwards likely impossible, we're at the absolute mercy of whoever holds the cards. I'm not too smart, because I never saw it ending like this, even though Deus Ex and other works were warning of some form of this happening.
 

Morenatsu.

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When I was younger I never quite understood why we'd want to reset, why the Dark Age ending? I was a naively optimistic Helios ending guy, or even a status quo illuminati ending, anything before the Dark Age. Why reset recent "progress" of society? This was around Y2K, things were far from perfect, but there was some form of measurable progress and incline that benefitted the majority. Looking at society today...we're fucking doomed, and the catalyst is the internet, for allowing the easy fragmentation of society. Echo chambers, misinformation/propaganda, reality distortion, giving a retards a voice with equal weight to any other under the guise of anonymity and safety. Surveillance. I'm not too smart, because I never saw it ending like this, even though Deus Ex and other works were warning of some form of this happening.
Where'd you get that idea from, the internet?
 
Unwanted

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I still recommend playing vanilla for first time, but switch to GMDX for consecutive playthroughs. I think the kind of clunkiness zoomers complain about isn't the kind of polished changes GMDX provides, but inherent gameplay philosophies... like waiting for the reticle to become smaller at low level, having to traverse big maps without much of an indication what to do, how to discern they're being hidden without a piece of HUD indicating them so... these things filter and will keep on filtering retards. And that should be a good thing.
 

kangaxx

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When I was younger I never quite understood why we'd want to reset, why the Dark Age ending? I was a naively optimistic Helios ending guy, or even a status quo illuminati ending, anything before the Dark Age. Why reset recent "progress" of society? This was around Y2K, things were far from perfect, but there was some form of measurable progress and incline that benefitted the majority. Looking at society today...we're fucking doomed, and the catalyst is the internet, for allowing the easy fragmentation of society. Echo chambers, misinformation/propaganda, reality distortion, giving a retards a voice with equal weight to any other under the guise of anonymity and safety. Surveillance. Revolution is from this point onwards likely impossible, we're at the absolute mercy of whoever holds the cards. I'm not too smart, because I never saw it ending like this, even though Deus Ex and other works were warning of some form of this happening.
As of the last few years, Tracer's ending has revealed itself to be by far the most monocled of the lot. No contest.
 

Ash

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I still recommend playing vanilla for first time, but switch to GMDX for consecutive playthroughs. I think the kind of clunkiness zoomers complain about isn't the kind of polished changes GMDX provides, but inherent gameplay philosophies... like waiting for the reticle to become smaller at low level, having to traverse big maps without much of an indication what to do, how to discern they're being hidden without a piece of HUD indicating them so... these things filter and will keep on filtering retards. And that should be a good thing.

You underestimate the scope of Deus Ex's clunkyness. It took me decades and much analysis to see the full picture. Let me give you some examples. There is probably about 250 such clear-cut fixes in GMDX, but we'll go with 10:

1. Stepping on approximately half of the game's actors would throw you around like a pinata, you can't move until the physics engine gives you back control. Even a pillow or a rat.
2. Scope toggle was tied to rate of fire. If you used a weapon with a slow rate of fire, such as a sniper rifle, you could not toggle the scope on or off for approximately 2.5 seconds after a shot. As you can imagine, this arbitrary restriction is clunky asf and serves no functional purpose, it's just an error in execution.
3. When using the mousewheel, whenever you would scroll the toolbelt, then go to do so again later after say unequipping a weapon with a right click, it would "forget" your current positioning. This is mathematically suboptimal to always reset you to the first belt slot.
4. tiny objects on the floor would be considered something for NPCs to navigate around, resulting in frequent running into walls (among many other things causing terrible pathfinding).
5. Over half of the skills are outright robbery or non-functional. There's the swimming meme everybody knows but it's more like half of the skills when you have the full picture.
6. any time you want to interact with anything in the inventory, you have to click tiny use/drop red buttons. GMDX adds inventory shortcuts, which cuts inventory time by 2/3rds.
7. For stealth takedowns to register you pretty much must be touching the victim from behind, which is counter intuitive as bumping someone from behind by moving into them would alert them: 32 unreal units tolerance, which is very strict especially when they're moving away from you and resulted in frquent WTF moments. Furthermore, you have to aim for the torso. Hitting the back of the head would not result in a takedown, especially with the baton (x2 damage, as opposed to x12 damage of a takedown).
8. The silencer mod doesn't actually do much of anything at all. All unsilenced weapons that can be silenced only made a tiny amount of sound around the player, we're talking around 8-10ft or something like that. You could be in a small-ish room with an unsuspecting NPC, fire your weapon at him and miss, and he would not notice. Ergo, all silenceable weapons practically have silencers by default, it barely made a difference. Edit: this isn't a "clunkiness" example, more something obscure and learnt by paying very close attention, like say, when testing things when programming a mod. Oh well. Still important
9. whenever you got poisoned, whatever would be held in your hand would disappear, then magically reappear into existence.
10. You can't move a corpse until you loot all their stuff. In GMDX, simply double click.

Deus Ex is probably the most flawed notable professional release of all time. Nothing else quite comes to mind, but of course nothing else really has its design scope either.
My suggestion to you would be to go back and play vanilla with the fresh perspective of GMDX's polish.

Edit: Morrowind and VTMB could have Deus Ex beat. Maybe. But Deus Ex has superior core design to them and thus deserves better.
 
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Unwanted

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7. For stealth takedowns to register you pretty much must be touching the victim from behind: 32 unreal units tolerance, which is very strict especially when they're moving away from you and resulted in frquent WTF moments. Furthermore, you have to aim for the torso. Hitting the back of the head would not result in a takedown.
I feel like this was an intended decision to make the prod more useful than the ammoless baton. Of course the prod will still be more useful in a frontal assault but that means you just broke stealth.
 

kites

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I never liked the idea of Helios because of it’s permanence. I often picked the New Dark Age ending, though it never made sense to me; what’s stopping the status quo nation-state from returning? It existed long before modern communication networks. Illuminati makes sense only due to the fact they are fallible and can be taken out at a later time

After strictly playing GMDX since v4/5(?) or so, I think it would be terribly difficult to go back to vanilla. I would strongly recommend not starting with it, unless you are strapped for time and know you absolutely will only play it once
 

kangaxx

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I never liked the idea of Helios because of it’s permanence. I often picked the New Dark Age ending, though it never made sense to me; what’s stopping the status quo nation-state from returning? It existed long before modern communication networks

After strictly playing GMDX since v4/5(?) or so, I think it would be terribly difficult to go back to vanilla. I would strongly recommend not starting with it, unless you are strapped for time and know you absolutely will only play it once
My impression was that the status quo was supranational orgs holding the cards rather than nation state in DE. China being a notable exception as highlighted by the barman in HK. Nation state is preferable to the status quo in the game isn't it?
 

kites

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My impression was that the status quo was supranational orgs holding the cards rather than nation state in DE. China being a notable exception as highlighted by the barman in HK. Nation state is preferable to the status quo in the game isn't it?

But it isn’t like wiping off a chalkboard, we would still have modern advancements and sensibilities.. I fail to see how it would work in the long-term

Even today the people that talk about revolution often only do just that, talk.. it would take a concerted effort from all sides to stop corruption
 

Ash

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7. For stealth takedowns to register you pretty much must be touching the victim from behind: 32 unreal units tolerance, which is very strict especially when they're moving away from you and resulted in frquent WTF moments. Furthermore, you have to aim for the torso. Hitting the back of the head would not result in a takedown.
I feel like this was an intended decision to make the prod more useful than the ammoless baton. Of course the prod will still be more useful in a frontal assault but that means you just broke stealth.

Perhaps, but it's broken nonetheless. Takedowns where you have to be moving into the person to the point of collision is counter intuitive, because, in real life take downs you don't want to bump into them first, you want to whack the back of their head or whatever as the first point of contact. That's the only reliable way to ensure a takedown, hug them from behind and aim for center of mass. If you don't do this, it will very easily fail if they are patrolling away from you.

Additionally, there are more quirks here regarding takedowns:

the prod is nice cause it stuns the enemy, however, stunned enemies have a x4 damage multiplier to the next hit (e.g stun them then baton). But the problem is, this x4 is universal regardless of body part. So you can stun a dude, switch to baton, aim for the head or emulate the takedown, but it still only does x4 damage. The first hit when stunned frees them from the stun, and so you must pray their HP is now zero otherwise they are free from the stun and you're fucked even though you did everything right, logically. You'll be left baton in hand that does little damage in frontal combat unless heavily invested in, and has the longest unequip animation of any weapon.
OK so you switch to a pistol instead when they're stunned, cap them in the head for an instakill right? Lol nope, x4 damage not x8.
 
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Ash

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But it isn’t like wiping off a chalkboard, we would still have modern advancements and sensibilities.. I fail to see how it would work in the long-term

Even today the people that talk about revolution often only do just that, talk.. it would take a concerted effort from all sides to stop corruption

Revolution is impossible. Society is fragmented on the internet instead of a in-person community. Many people only consume what they're "fed" also: news feeds, algorithms. Off the internet, nations are increasingly multicultural, living together but not as one. Not only would we have to unify vastly divided mindsets, we would also have to overcome all misinformation and attempts at control, such as cancelling the revolt's leaders. Then, there's the issue of surveillance. How can you revolt if they know your every move? So say against all odds you overcome all this, and action in the real world is taken. Have you seen modern riot control technology? e.g active denail systems as one example: giant mobile microwave emitters. Stay back peasant! Lastly, the increasing oppression of the people economically. We have no money, they have it all. It's over.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I never liked the idea of Helios because of it’s permanence. I often picked the New Dark Age ending, though it never made sense to me; what’s stopping the status quo nation-state from returning? It existed long before modern communication networks

After strictly playing GMDX since v4/5(?) or so, I think it would be terribly difficult to go back to vanilla. I would strongly recommend not starting with it, unless you are strapped for time and know you absolutely will only play it once
My impression was that the status quo was supranational orgs holding the cards rather than nation state in DE. China being a notable exception as highlighted by the barman in HK. Nation state is preferable to the status quo in the game isn't it?
It is true that blowing it up once might lead back to the same situtation. But it might not. Just because the illuminati happened once it does not mean they will happen again, and "literally every form of technology we had collapsed because it was too centralized, leading to widespread famine and disaster" seems like an event that people would remember, and then make an effort to not have happen again.

I picked dark age as a teenager when I first finished DX, as an adult I can't quite pick between dark age or helios...
Dark age is definitely the wild card, could go well, could go poorly, for sure billions will die in the upheaval. But there's a chance for a better outcome than dictatorship. Above all, it's putting power back in the hands of the ordinary person.
 

kites

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I suppose it’s how much you see the natural state of humanity as inclined towards organization/hierarchy, and the potential of bad actors involved.. coming from a modern perspective it’s hard to imagine otherwise
 

Ash

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It will happen again. Society has always been at the mercy of the powerful few. Every single institution is designed that way, like a pyramid. Every nation organically evolved that system. If a greedy POS wants to grab for power, what is a good man to do? A good man likely won't even notice the evil (it's easy to hide) until they have obtained their power, and are thus are hard to stop. Good men in the past would die for the right thing, but now it isn't possible. Technology convolutes things massively.

The issue is, before it was a cycle. If things got too bad there was revolution. A change of ruling hands, the people overthrowing, or just outright war wiping out whole cultures would spark constant change. True old school hardship would also keep people humble. Now, the battle of good vs evil is over. Evil wins. They got too smart at their evil game, and too powerful. Power scales with available technology, and there's no beating modern technology.
 
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Tweed

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Wrapped up a playthrough with GMDX a couple of weeks ago and really enjoyed it. I made a few mistakes in how and when I picked skills and I should have mastered lockpicking as fast as possible since there's so many more locks than there are electronics and that's even considering the universal lockpick known as the GEP gun. I really liked the changes to the augs, there's better build making when choosing between most of them and having muscle only drain energy when in use was a huge help. Synthetic heart is ALMOST worth taking if you have spare upgrade canisters sitting in your inventory. I had major ammo shortages all throughout the game, needing to knock people out just to swipe whatever they had, I never discarded the prod.
 

Ash

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I made a few mistakes in how and when I picked skills and I should have mastered lockpicking as fast as possible since there's so many more locks than there are electronics and that's even considering the universal lockpick known as the GEP gun.

One of the most classic misunderstandings :D

There's more electronics then there are mechanical locks, but, even despite my many efforts to rectify, it's rarely worth using multitools on cameras, alarms, turrets, laser systems etc. All these things were overhauled (cheaper to hack, alarms actually alert enemies, perks that assist such as wireless strength, cameras spot corpses on hardcore, turrets are less accessible to override unless you master hacking etc etc etc) and yet people still hoard all the tools for more rewarding means (to access a loot stash). it's a vanilla issue I don't have an answer for without major redesign, or taking my efforts even further and making security systems such a massive pain in the ass, which as you could imagine can end up being not so fun.
 

Gargaune

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RoSoDude, one more question if you don't mind, is there a central vibrance/saturation variable in those shaders? I had a quick skim through, but it seemed like the colour grading's done as a combination of brightness, gamma and some white/grey offsets, not a single dedicated variable. Was just thinking of taking the saturation down a notch, JC's looking just a little yellowish with all that pop.
 

RoSoDude

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RoSoDude, one more question if you don't mind, is there a central vibrance/saturation variable in those shaders? I had a quick skim through, but it seemed like the colour grading's done as a combination of brightness, gamma and some white/grey offsets, not a single dedicated variable. Was just thinking of taking the saturation down a notch, JC's looking just a little yellowish with all that pop.
Not quite sure -- try messing around with the preset values in hdr.fx (from the brightness fix I posted earlier). I'd test myself but I'm away from my desktop PC for a while.
 

Gargaune

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Not quite sure -- try messing around with the preset values in hdr.fx (from the brightness fix I posted earlier). I'd test myself but I'm away from my desktop PC for a while.
It's cool, thanks, just figured it was worth asking! I'll mess around with some values and see what they do.
 

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