Dropped the assaulter build because it turned out quite unfun to play.
Instead, restarted and now finished with [almost] pure melee character. Not strictly stealth based too, if alarm goes on that means only more fun. I try to pick some guys from stealth, but it always turns into a proper brawl and a natural massacre.
Obviously, the build came online only after I obtained Dragon Sword. Until I did, I had to use knife and sneak around more as going in open combat with a knife is a questionable endeavor. Although the tactic of tazing people and then stabbing them works, the charges for tazer are quite scarce. (screenshots made at Vanderberg base)
Later, I kept tazer exclusively for Men in Black due their obvious quirk; grenade launcher for robots and for opening doors if I didn't want to waste a lockpick or multitool. Throwing knives turned out to be extremely good (accurate and good damage), and I didn't know as I never used them before.
All upgrades that I found went into tazer and grenade launcher. They turned out to be fully upgraded except for damage upgrade which was very rare (I found like three in total)
Technical skills all mastered up, and afterwards, I mastered medicine too - for more tanking. In retrospect, I think that investing in stealth was not the best decision and I should have invested in medicine from the start
Combat speed obviously for melee
Combat strength mostly for convenience
Ballistic and Regen for tanking
Running speed is a good aug for melee character, but it becomes good only with proper investment, and early on, I felt that I should invest in other augs
Now, speaking about Combat Strength and what
RoSoDude is saying, with melee at Master, the damage output of Dragon Sword is 52. With Combat Strength on, it goes over 60. This means that I could destroy cameras, turrets and many doors without wasting any instruments on them. For example, I would run straight to the nearest turret and crush it with the sword instead of wasting any resource - be it multitool or explosive. Similarly, it saved me dozens of lockpicks crushing various chest and storage doors and allowing me to obtain the sweet gifts inside.
As I said before, very similar to System Shock 2 where melee build was similarly owning