Localization:
GMDX is now available in the following languages:
English
French
Russian
Player-Controlled Mechanics:
-Faster and more immersive mantling.
-Stabilized the GEP Gun's remote controlled rocket steering & pressing the left mouse button will boost the remote rocket.
-New left click interactivity: left clicking on doors will put either a lockpick or nanokey ring in your hand.
Doing the same for hackable electronics will put multitools in hand.
Weaponry:
-New simulated reload movement effects.
-Improved new recoil handling system further.
-Improved dynamic cover animations.
-Improved camera firing effects.
-Improved a large number of vanilla technical flaws with the Assault Rifle.
-Crossbow darts are not visually present in the weapon until halfway through the reload process.
-Ejected shell casings are no longer visually different if you attach a silencer, as in GMDX shell casings differ based on ammo type.
-Improved flamethrower handling effects.
User Interface/HUD:
-The health and augmentations screens now display a variety of general statistics.
-Added a number of functional & cosmetic improvements to the augmentation screen.
-Improved dynamic crosshair behaviour.
Audio:
-Climbing ladders now has sound effects.
-Added some new subtle UI audio effects.
-Footstep sounds will now play when crouch-walking, albiet too quietly for NPCs to hear.
-Movers will play the appropriate footstep sounds as opposed to defaulting to concrete sounds.
-Security Bots play their unused critical damage sound if health is less than 20%.
Augmentations:
-The Cloak and Radar Transparency augmentations now have new visual effects each.
-The spy drone now bounces off of level geometry upon collision, rather than losing all velocity.
-The Vision Augmentation now displays in full screen and has some aesthetic alterations.
-The Target Augmentation's scanning text has now been moved to the location of the target window so as to not distract the player.
Skills/Perks:
-Thermoptic camo only enables you to pass through laser alarms undetected if you have the "Tech Specialist" perk.
-The "Nimble" perk now makes climbing ladders silent, in addition to mantling.
Level Design:
-More of the same - more detail, interactivity, balancing etc.
Artificial Intelligence:
-AI accuracy with grenade throws has a touch more randomization to it to cut down on frequent perfect pitches.
-AI stealth-related stats have been nerfed a little on realistic mode.
-The advanced security bot now uses a new/previously unused model.
-Greately diversified how an NPC behaves when seeking the source of a disturbance.
-Minor improvement to the new NPC melee attack/gun bash system.
-NPCs are no longer scared or turn hostile when the player is running around with a crate of TNT.
-Enabled some overlooked NPC vocal reactions to the player clowning around (like throwing a basketball at them).
Miscellaneous:
-Some new options for the menus, including new improved headbobbing and a method to resolve constant combat knife pickups.
-Plenty tweaks and refinements I don't bother to log.
Graphics & Effects:
-Gore effects improved.
-Additional level design detail.
-Added a variety of new interactive generic objects to the world where appropriate.
-A small handful of new hi-res textures made by 'Broken Pencil'.
Bug Fixes and inconsistencies:
-Vanilla Bugfix: ensured an end-game scenario cannot be met at the Hong Kong Helibase event if Jock misses his shot at blowing up the door.
-Vanilla Bugfix: fixed the speed enhancement super jump exploit.
-Vanilla Bugfix: the assault gun's fire sound plays per bullet rather than playing a five round burst sound regardless of # of shots fired.
-Vanilla Bugfix: Weapons dropped to the floor by NPCs give ammo, as opposed to none.
-Vanilla Bugfix: fixed a moderately rare bug where Paul refused to coverse with the player in the Hotel after having sent the NSF signal.
-The "do not place" test box bug when interacting with corpses if you have the the interaction auto holster option enabled is now fixed.
-Fixed an ai cooldown issue affecting a bot activated via an alarm being triggered in the dockyard map.
-Fixed a BSP error on the brooklyn bridge station map.
-JoJo now finds a path to the Rentons.
-The "Short Fuse" and "Combat Medic's Bag" perks now actually work properly.
-The advanced security bot with cloaking now deactivates it upon returning to patrol (just like the humans with cloaking do post-GMDXv6.0), and can also be destroyed by the plasma rifle without error.
-Pepper spray and other gasses no longer trigger laser alarms, same as in vanilla.
-Fixed a pathfinding error on the batterypark_02 map.
-The "Death Perspective" option no longer causes occassional crashing if set to First Person.
-Sam Carter no longer sets your assault gun ammo to 32 during a conversation triggered by the player's non-lethal efforts in battery park.
-Secondary Weapons no longer work underwater, except melee.
-Teargas doesn't produce splashing effects when entering water.
-There is now a displayed name distinction between quicksaves and autosaves.
-Fixed bug where right clicking inventory icons while dragging another caused the dragged item to disappear.
-frobbing heavy weapons from carcasses with the "In Bulk" perk reduces their size beforehand.
-Fixed a minor visual inconsistency on the Skills UI screen
-Ensured the player cannot set all custom color theme colors black, as this will result in a broken menu.
-Tied a number of new headbob and camera interpolation effects added in GMDXv8.0 to the vanilla headbob option for those that suffer with motion sickness.
-NPC Head decapitation is disabled as was originally intended (because it's incomplete).
-Added a couple extra assault gun clips in the interest of ammo balancing.
-Amended a couple typos.
Boring Balancing & Difficulty Adjustment:
-Removed UMP, USP and Laser Rifle (to be available via optional add-on), as well as 20mm EMP grenades.
-Reduced Synthetic heart energy drain considerably and halved the light aug's drain.
-You now cannot assign any melee weapon as a secondary weapon without the "inventive" perk.
-Altered stamina drain values & stamina now regenerates when crouched (if idle).
-The MJ12 ambush in Area51 now detects if the player has been ghosting/non-lethaling, and if so this ambush event does not happen.
-Minicrossbow steel dart damage reduced by 4.
-Doubled the amount of ammo recieved from a napalm cannister (reset it to vanilla value).
-Nerfed the damage of rubber bullets & thrown inventory items.
-On hardcore mode breath/stamina meter is not refilled when entering water.
-Increased the plasma rifle's effectiveness VS bots.