Downloading this as we speak. I'll replay the game with the mod and see how it goes. Any tips for a stealth non-lethal play-style? I remember trying to pew pew my way at first but the recoil was huge and I didn't bother to explore very much so I went for sneaking around and hacking. Also, are consumables still hard to find? If I remember correctly, sometimes I had a hard time finding lockpicks and devices but maybe that was just me sucking at the game.
Explore thoroughly. As with most games, that's when it is most enjoyable. Though it is definitely much less rewarding if you go non-lethal as there's far less ways in which you can be rewarded unfortunately.
Normal difficulty is recommended to most first timers, unless you like to be tested.
Tranquilizer darts now insta-KO low level humans consistently with a headshot due to headshot collision being fixed.
Pay attention to and read all aug/skill/item descriptions, as they all have changed in some form.
Lockpicks are sometimes well hidden.
Don't be afraid to use that multitool on that camera, turret or otherwise. It is a common behavior among Deus Ex players that multitools were used exclusively on keypads and everyone just ran past/destroyed/EMP'd/network hacked cameras and the like. In GMDX, there is generally greater incentive to prioritize shutting down those devices, well...mostly on higher difficulty levels anyway.
Bear in mind hacking
Trained level no longer is all that is needed. Hacking now features skill checks, though software you find in the world can temporarily bypass these checks, but those are rare (so also worth keeping a sharp eye for).
Refer to the GMDX options menus and find the TIPS button, which tells must-have basic info like the explaination of new mechanics, such as left clicking objects in the inventory to equip/unequip or use them which saves so, SO much hassle.
Dev_Anj said:
Please do consider putting it up as an optional add on. It could be good to try to break levels using the aug. If you don 't want to put it as an addon, I would appreciate if you could give the code for it.
Sure. I'm probably just going to leave the code in, and if someone wants to make the aug available in their Fork/Add-on/GMDX TC, they can by simply placing it in an augmentation cannister in a level.
KKK said:
Since this is in Uscript, you wouldn't be able to port this to UE4?
UE4 uses C++ exclusively, no more UScript.