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Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Grauken

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Mar 22, 2013
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I would say don't read GAF, in general

only way to not go mad
 

Ash

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Oct 16, 2015
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They better not attempt a remake. Stay away from my beloved. Do whatever else you want with the name: mobile games, microtransaction-riddled popamole prequels, transmedia junk, just stay away from the one true Deus Ex.

Remakes are the most soulless "creative" endeavour there is anyhow, unless you're really passionate about the thing you are remaking and want to do it justice, but that's clearly not the case at Eidos Montreal/Square-Enix.
 

Ash

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Remake Invisible War. That's the game that needs it, and nobody will give much a shit what you do with it be it third person cover, piss filters and lore breaking plot elements.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Is there a way to get this working through Steam? I can only get the mod working through the shortcut command that was created. If I start the GMDX exe in the system catalog, normally or added through Steam it just starts the normal game, but with the HDTP options. I'm confused on how it works.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Pointed it to the shortcut but it's still not the correct version. I don't have those options either. Do I need to download Kentie's launcher?
 

Ash

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Kenties should have come bundled within if you downloaded GMDX v8.0 FULL. I really advise against any other version, but yeah, you can download kenties/new Vision separately.
 
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Divinity: Original Sin
I've just added the parameters from the shortcut properties box to steam parameter's box. I'm not on my computer now so i can't paste them here...
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Kenties should have come bundled within if you downloaded GMDX v8.0 FULL. I really advise against any other version, but yeah, you can download kenties/new Vision separately.

Okay, maybe I downloaded the wrong version.

I've just added the parameters from the shortcut properties box to steam parameter's box. I'm not on my computer now so i can't paste them here...

Ah nice. I will try that.

EDIT: Changing the parameters worked, thanks.
 
Last edited:

tormund

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Remake Invisible War. That's the game that needs it
Weird how that game never received any sort of major overhaul, given its glaring issues and amount of modder effort that went into another game that shares its tech (Deadly Shadows).
I guess that tells a lot, both about the number of truly dedicated IW fans, and about how much it is "valued" by general Deus Ex community.
 

Ash

Arcane
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Thief 3 was given a public SDK or level editor release, IW wasn't as far as I know.
 

Carrion

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But surely Ash will start to work on his GMIW mod right after the release of the definitive version of GMDX, giving the sequel an equal amount of love and effort and eventually turn it into the great game it never was. Right?

Well, he is kind of right with that point.
The story lines don't really fit together.

And trying to make some weird connection between the games would only end up extremely horrible, screwing things up even more.

So I'd agree it is probably best to view the new games as a reboot.
I prefer to just ignore the Deus Ex part in the title. HR and MD are different games with a different philosophy, set in a different universe with different themes and influences, with just enough of Deus Ex in their design to elevate them above the majority of modern popamole. It was obvious from the start that they had a very specific direction they wanted to take their series into thematically, with the Deus Ex part being something of a hindrance more than anything else because of its incompatibility with their vision, and all in all it'd probably be best if the two series were just treated as separate entities altogether.
 

Ash

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This is likely the one and only work of incline you'll see from me, whether that be a mod, an indie game or something else, so I'm making sure it is a notable one. And if I were to do another mod it would be for Arx Fatalis or VTM:B. IW is a lost cause.
 

Ash

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Oct 16, 2015
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Lol the above first sentence doesn't even make sense. Oh well, back to programming virtual entities to behave more intelligently. If anyone has any ideas in that regard be sure to throw them my way.
 

Ash

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Arx is great. Bump it up to a priority. A solid Immersive Sim through and through and the clear best game Arkane made.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Lol the above first sentence doesn't even make sense. Oh well, back to programming virtual entities to behave more intelligently. If anyone has any ideas in that regard be sure to throw them my way.
Well. Ideas are plentiful, but I suspect implementation is impossible.

One thing I've always wanted to see is AI that behaves rationally during patrols. If you walk past a door 20 times, and then the 21st time that night, its open, you'd think that would trigger some sort of reaction (especially if its a door to a storage shack or sewer access or a closed store or something else that shouldn't be open). Same thing for crates/items that have been moved around.

Like I say though, nigh impossible to define what reasonable reaction is, and implementing isn't much easier.

Making them behave more intelligently in combat might be cool too. Less running blindly towards the player, more flanking and working like a group (think FEAR).
 

Ash

Arcane
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Oct 16, 2015
Messages
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Jaedar said:
Well. Ideas are plentiful, but I suspect implementation is impossible.

One thing I've always wanted to see is AI that behaves rationally during patrols. If you walk past a door 20 times, and then the 21st time that night, its open, you'd think that would trigger some sort of reaction (especially if its a door to a storage shack or sewer access or a closed store or something else that shouldn't be open). Same thing for crates/items that have been moved around.

Like I say though, nigh impossible to define what reasonable reaction is, and implementing isn't much easier.

Making them behave more intelligently in combat might be cool too. Less running blindly towards the player, more flanking and working like a group (think FEAR).

v8.0 already increased NPC intelligence substantially. Don't recall if you played past v7.0. The list is massive and looking through the code right now I see there's even some stuff I forgot to log to the list.

Flanking I may try. Getting them to work together however is impossible without voice actors to indicate they are doing as such.
 

Cynicus

Augur
Joined
Oct 23, 2008
Messages
176
Remake Invisible War. That's the game that needs it
Weird how that game never received any sort of major overhaul, given its glaring issues and amount of modder effort that went into another game that shares its tech (Deadly Shadows).
I guess that tells a lot, both about the number of truly dedicated IW fans, and about how much it is "valued" by general Deus Ex community.

Thief 3 is a wormy runt but still recognizable as a member of the family, whereas IW is an Eraserhead baby. No amount of modding could ever salvage it. It was doomed to be eternal shit from the moment some Eidos dumbfuck decided to target the Xbox. It also didn't help that the lead designer, Harvey Smith, and his minions started "fixing" things, instead of just polishing and straightening a few kinks.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Btw, isn't there already a ultimate fix for Arx Fatalis?

The Arx Libertatis one.
 

Baron Dupek

Arcane
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Jul 23, 2013
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spite
Arx Libertatis make game playable on modern system, which include improved casting.
There is a bunch of stuff to balance and rebuild in that game (magic - OP fireballs, melee useless at Ylsides encounters).
You have my meteorite sword, Ash.

There is not much additional content beside that crafting mod (more recipes for useless food and arms) which is nice for nTH playthrough to dick around.
 

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