DraQ
Arcane
I also love how he sold his greaves to afford Noryfundus' fakes.
His *set* greaves.
His *set* greaves.
I assumed it was radiant aura of POWAH.abnaxus said:There was even a blue glow around the fake items, ffs.
Both areas are optional.But yeh, considering the most popular threads in the Help section of Larian forums are Keara's Maze & Temple of Doom, it's no wonder.
Black said:Lookie what I found.
http://www.youtube.com/watch?v=GXKU9OyaAs0
I watched this consolefag's LP of DKS because I wanted to see how they deal with games (not so well btw) but I didn't know one could fall for such an obvious trap
Minor hijack in progress. Ok it wasn't Divinity 2 I was thinking of with the cool armor, it seems to have been Disciples 3. Is that any good?Sergiu64 said:circ said:Is Divinity 2 the game that had the completely awesome inventory screen with really cool looking armor? Or was that some other game? I think you could even switch not only shoulder guards but also shin guards etc.
Um, the armor is "cool" looking I suppose, depending on how much you enjoy seeing unpractical spikes/ridges on your armor. But you can't switch shin guards/shoulder guards... At least not in the Dragon Knight saga. Only game I remember where this is customizable is Morrowind.
VentilatorOfDoom said:Quick question: I installed the ED+FoV 2 DKS patch, started a game and as soon as I arrived in Broken Valley my char became invisible,forcing me to reload an earlier save! Is this a known issue and is there a solution to it?
The install was fresh. I found out that the bug was caused by a specific spot on the map (reliably) , for now I just circumvented it by avoiding the area.AlaCarcuss said:I know I'm stating the bleeding obvious, but try starting again from a fresh install of ED+FoV->patch them to latest FoV patch, make sure that's working ok, then install the ED+FoV->DKS patch.
circ said:Ok where's the good part? I made a char, some ghost showed up and said something about freeing him. I show up at some weird place and guy talks to me as if I'm supposed to know shit. I buy a really shitty looking sword. Although atleast the armour looks better than in Oblivion. Other than that, game looks pretty shit. But then, it's Gaybryo. What am I supposed to get excited about? The really bad soundtrack? I thought Souleboy and Zur were repetitive and shitty, but what is this shit?
Varn said:Lawl. Divinity 2, and to a somewhat lesser extent Two Worlds 1/2 are in a unique category of below-par quality RPG's that have surprisingly deep gameplay mechanics. You have to ignore the lack of polish, and the quality of the soundtrack and graphics, to get any enjoyment from the games.
This can at times be difficult.
circ said:Ok where's the good part? I made a char, some ghost showed up and said something about freeing him. I show up at some weird place and guy talks to me as if I'm supposed to know shit. I buy a really shitty looking sword. Although atleast the armour looks better than in Oblivion. Other than that, game looks pretty shit. But then, it's Gaybryo. What am I supposed to get excited about? The really bad soundtrack? I thought Souleboy and Zur were repetitive and shitty, but what is this shit?
MicoSelva said:... This is an artificial, grind-inducing MMO mechanic that basically comes down to "You're not yet awesome enough to use this item". It has no place in a single player game!
Anyway, off to kill some more skeletons.
With one exception the flying fortress ballista towers etc always give you the same amount. It is create to be level 34 and still get 1000XP for such easy targets.MicoSelva said:The one thing that annoys me in this game is the D&D3ed-like XP scaling. Enemies give You less XP when You overlevel them, while You get more quest XP when Your level is higher (I think). ....
Because you are supposed to know shit. From, like finishing the base game before moving onto the expansion.circ said:Ok where's the good part? I made a char, some ghost showed up and said something about freeing him. I show up at some weird place and guy talks to me as if I'm supposed to know shit.
circ said:The really bad soundtrack?
Never said there is grind in Div2 - that's why the "level req" mechanic seems even more out of place. It's a completely artificial limitation, justified in a certain type of games that reward mostly the amount of time invested into them (like MMOs) - You can't just buy the Uber Sword of Doom and start swinging it at level #1, making all other players envious. You first have to earn it by running around the countryside for 50 hours and killing enemies.Kashrlyyk said:MicoSelva said:... This is an artificial, grind-inducing MMO mechanic that basically comes down to "You're not yet awesome enough to use this item". It has no place in a single player game!
Anyway, off to kill some more skeletons.
There is no grind in ED, since no enemies respawn and you level up really fast. Without trying I reached level 35 and I wasted a lot of XP mindreading, because I first talked to my trainer about training at level 27 and was surprised to see she can raise the cap on "Mindreading" skill. I know RTFM or loading screen.
Lack of polish I can agree with (though with 1.7 the first game's completely bug-free, something that can't be said about any other CRPG in the past 5 years or so). But soundtrack and graphics? Both 2W's look quite pretty (especially 1, for a game that came out so shortly after Oblivion, looks impressive), and 2's soundtrack is pretty good.Varn said:Two Worlds 1/2 are in a unique category of below-par quality RPG's that have surprisingly deep gameplay mechanics. You have to ignore the lack of polish, and the quality of the soundtrack and graphics, to get any enjoyment from the games.