Varn said:Dunno, but I just got told by some wierd Romanian fortune-teller in Broken Valley that I need to follow some creature in white to reach my goal. Le fuck... may be related to what you're talking about with the white cat.
No. Green represents stats enchanced by whatever decision you're undertaking, be it point allocation or equipping the item you're looking at (in place of anything you may have equipped in given slot).Crispy said:Stats in green always represent enhanced via items, don't they?
Varn said:Man what a letdown. I found the white rabbit lurking south of the crazed Romanian fortune-teller, and followed him all the way to a big waterfall. He then disappeared and turned into a chest.
The loot in the chest sucked: a minor revitalizing potion, 70gp, a torso for my Creature, and a diamond. Absolute rubbish.
Ah well that's the last time I listen to the crazy Romanian. I also wasted 100xp on mindreading her, damnit!
I'll never understand 2011s.Gord said:Bought D2:ED for 10€ a couple of days ago
Black said:I'll never understand 2011s.Gord said:Bought D2:ED for 10€ a couple of days ago
"A bit"?Gord said:I do have some problems with the progression through the main quest, though. It's sometimes a bit hard to guess what you should do next. Occasionally I get the feeling I just stumbled upon the next step by accident. Guess I'm getting a bit to used to hand-holding and quest compass.
Because you bought, ED instead of simply going for DKS, 2011drone.Gord said:Black said:I'll never understand 2011s.Gord said:Bought D2:ED for 10€ a couple of days ago
You mean because I paid for it, instead of just downloading it?
If you don't understand it, there's no point in explaining.
I used to acquire a lot of my games through other means, too, but since I earn money I have no problem on spending a few bucks on games that I think will be good.
DraQ said:"A bit"?Gord said:I do have some problems with the progression through the main quest, though. It's sometimes a bit hard to guess what you should do next. Occasionally I get the feeling I just stumbled upon the next step by accident. Guess I'm getting a bit to used to hand-holding and quest compass.
:/
Yep, but as a friendly advice to Gord, don't listen to that inner voice too early (like I did). Take your time and do some sidequesting in the Broken Valley first, then after a few level-ups do what she keeps reminding you to do (almost constantly as you finish sidequests). This way you'll be spared of much hair-pulling and gnashing of teeth.ghostdog said:you have an inner voice that constantly tells you where you should go
WarHamster said:Yep, but as a friendly advice to Gord, don't listen to that inner voice too early (like I did). Take your time and do some sidequesting in the Broken Valley first, then after a few level-ups do what she keeps reminding you to do (almost constantly as you finish sidequests). This way you'll be spared of much hair-pulling and gnashing of teeth.ghostdog said:you have an inner voice that constantly tells you where you should go
abnaxus said:Mandatory site for Divinity fans: http://www.kirillpokrovsky.com/
Gord said:First time after you recovered the sword from the ghost in the crypt. Your fellow dragon slayers take of and you are on your own. Of course, through exploration you will eventually come to the temple/shrine and the cut-scene will play, continuing the MQ, but you have, AFAIK, no entry in the quest log that you should do anything to advance the plot.
So? You try to figure it out. It's not that you are thrown into huge open world with no clue nor direction - the landscape again funnels you towards your target.Second time was after I had killed the necromancer and conquered my tower. The mage appears and tells me to go to Aleroth, but instead I end up in the Orobas Fjords without any immediate info on how to reach Aleroth (and instead a whole lot of quests that don't seem to have anything to do with Aleroth).
They actually cranked this philosophy up to eleven in DKS and it's awesome.My main problem at this points is mostly that once I stumble upon something that advances the MQ it feels a bit accidential, therefor I ask myself whether it was supposed to be done like that or if I have just done something wrong and broken some quest.
It's probably this, as Sentinel Island is a very distinct location, very different from any of the previously visited ones and this makes it quite refreshing and eliminates typical causes of game-weariness.Maybe your problem is more to decide who should serve you in your tower?
DraQ said:It's a good design - rather than artificially drag you towards your next 'objective' even though you can't know it, they funnel you and you inevitably stumble upon it.
And what *else* is there to do? Sitting in the tavern and staring at polygonal boobs of digital barmaid for hours?Gord said:DraQ said:It's a good design - rather than artificially drag you towards your next 'objective' even though you can't know it, they funnel you and you inevitably stumble upon it.
It's certainly different from what you are usually getting nowadays.
Now, all I would ask for is a small hint like:
"The other dragon slayers have left to fight the dragon, in the mean time I guess I can have a look around to see if there's anything to do. Guess I'll meet them later"
DraQ said:Popups telling you that you are being attacked and should defend yourself if the game includes obligatory godmode.