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God DAMN Divinity II is addictive

Black

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That white thing you were supposed to follow was a white rabbit that'd lead you to a chest.
 

Antihero

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Varn said:
Dunno, but I just got told by some wierd Romanian fortune-teller in Broken Valley that I need to follow some creature in white to reach my goal. Le fuck... may be related to what you're talking about with the white cat.

Depending on which side of the water you approached her from, you may have to first clear out those nearby bandits before you can sanely look around there and follow what she's talking about in Black's answer.
 

Varn

Educated
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Oh OK. If it's a white rabbit then I fear I may have killed it already... i've been mercilessly slaughtering both rabbits (to see the secret surprise) and chickens (for the food), oh and ducks as well, for the LoL factor.
 

DraQ

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*sigh*

You have two white rabbits.
One is small, cute (for a coprophage :smug: ) and you have to follow it.
The other one is large bloody and will in most likely scenario kick your guts out.
The cat is another matter, you only see him in the ending scene of FoV, and even though I haven't played DD, I'd assume him being Arhu.

Crispy said:
Stats in green always represent enhanced via items, don't they?
No. Green represents stats enchanced by whatever decision you're undertaking, be it point allocation or equipping the item you're looking at (in place of anything you may have equipped in given slot).

Red represents stats degraded.
 

Varn

Educated
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Man what a letdown. I found the white rabbit lurking south of the crazed Romanian fortune-teller, and followed him all the way to a big waterfall. He then disappeared and turned into a chest.

The loot in the chest sucked: a minor revitalizing potion, 70gp, a torso for my Creature, and a diamond. Absolute rubbish.

Ah well that's the last time I listen to the crazy Romanian. I also wasted 100xp on mindreading her, damnit!
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Varn said:
Man what a letdown. I found the white rabbit lurking south of the crazed Romanian fortune-teller, and followed him all the way to a big waterfall. He then disappeared and turned into a chest.

The loot in the chest sucked: a minor revitalizing potion, 70gp, a torso for my Creature, and a diamond. Absolute rubbish.

Ah well that's the last time I listen to the crazy Romanian. I also wasted 100xp on mindreading her, damnit!

You REALLY REALLY should talk to her again. Especially if you use swords. *cough*
 

Varn

Educated
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Jun 24, 2010
Messages
152
Haha, will do. Loving how many secrets and hidden nooks and crannies this game has.

I use bows, though: using Ranger's Rest at the moment and carving up most enemies before they can get to me.
 

Gord

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Bought D2:ED for 10€ a couple of days ago and really like it.
Combat is definitely better than DA2 demo... ;)
Difficulty is good, too. Sometimes can be quite hard, but almost never frustratingly so.

Damn, now I think I should have bought DKS directly, as I will have to buy the add-on anyway...

I do have some problems with the progression through the main quest, though. It's sometimes a bit hard to guess what you should do next. Occasionally I get the feeling I just stumbled upon the next step by accident. Guess I'm getting a bit to used to hand-holding and quest compass.
:x
 

Gord

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Black said:
Gord said:
Bought D2:ED for 10€ a couple of days ago
I'll never understand 2011s.

You mean because I paid for it, instead of just downloading it?
If you don't understand it, there's no point in explaining.

I used to acquire a lot of my games through other means, too, but since I earn money I have no problem on spending a few bucks on games that I think will be good.
 

DraQ

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Gord said:
I do have some problems with the progression through the main quest, though. It's sometimes a bit hard to guess what you should do next. Occasionally I get the feeling I just stumbled upon the next step by accident. Guess I'm getting a bit to used to hand-holding and quest compass.
:x
"A bit"?
:/
 

Black

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Gord said:
Black said:
Gord said:
Bought D2:ED for 10€ a couple of days ago
I'll never understand 2011s.

You mean because I paid for it, instead of just downloading it?
If you don't understand it, there's no point in explaining.

I used to acquire a lot of my games through other means, too, but since I earn money I have no problem on spending a few bucks on games that I think will be good.
Because you bought, ED instead of simply going for DKS, 2011drone.
 

Black

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Also
twdiv.jpg
 

ghostdog

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DraQ said:
Gord said:
I do have some problems with the progression through the main quest, though. It's sometimes a bit hard to guess what you should do next. Occasionally I get the feeling I just stumbled upon the next step by accident. Guess I'm getting a bit to used to hand-holding and quest compass.
:x
"A bit"?
:/

What the... the moment you leave the village area, the first main event happens and from then on you have an inner voice that constantly tells you where you should go. Once you've explored an area all important places are marked in the map, teleporters are scattered around to help you get there fast... it's pretty damn easy to get around.


Sheeeet, hand-holding and quest compasses have done much more damage than I imagined.
 

WarHamster

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ghostdog said:
you have an inner voice that constantly tells you where you should go
Yep, but as a friendly advice to Gord, don't listen to that inner voice too early (like I did). Take your time and do some sidequesting in the Broken Valley first, then after a few level-ups do what she keeps reminding you to do (almost constantly as you finish sidequests). This way you'll be spared of much hair-pulling and gnashing of teeth.
 

Varn

Educated
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Jun 24, 2010
Messages
152
Damn, my second play-through and the exact same thing happened as it did during my first play-through. I get to Sentinel Island, have to do quests to choose the people for my tower, and just get bored. I then get an impulse to play another game, install it, and can't bring myself back to DKS. It's a real shame as I was really enjoying the play-through this time compared to Ego Draconis. Should I press on or just shamefully give up?

What's more shameful is I got a random urge at Sentinel Isle to play Morrowind, which I've already played once but never beat Bloodmoon. Morrowind really has nothing on this game at least in the ARPG elements, so I can't quite explain this phenomonon. It's almost like when you go crazy and install 100 mods for Morrowind then get Mod paralysis... interestingly I noticed only installing a few gameplay-altering mods this time I can actually play Morrowind without mod paralysis!
 

Gord

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WarHamster said:
ghostdog said:
you have an inner voice that constantly tells you where you should go
Yep, but as a friendly advice to Gord, don't listen to that inner voice too early (like I did). Take your time and do some sidequesting in the Broken Valley first, then after a few level-ups do what she keeps reminding you to do (almost constantly as you finish sidequests). This way you'll be spared of much hair-pulling and gnashing of teeth.

Yes, I did that. I went to the tower in the valley, found that it was still a bit too difficult, so I went on with sidequests instead.
Also, I'm aware that Telennas voice tells you what to do, but what I meant is a bit different, and only happened at some few places (actually 2 so far).

First time after you recovered the sword from the ghost in the crypt. Your fellow dragon slayers take of and you are on your own. Of course, through exploration you will eventually come to the temple/shrine and the cut-scene will play, continuing the MQ, but you have, AFAIK, no entry in the quest log that you should do anything to advance the plot.
Second time was after I had killed the necromancer and conquered my tower. The mage appears and tells me to go to Aleroth, but instead I end up in the Orobas Fjords without any immediate info on how to reach Aleroth (and instead a whole lot of quests that don't seem to have anything to do with Aleroth).

My main problem at this points is mostly that once I stumble upon something that advances the MQ it feels a bit accidential, therefor I ask myself whether it was supposed to be done like that or if I have just done something wrong and broken some quest. E.g. I found one of the guys with a bounty on his head before recieving the bounty, yet the dialogue assumed I had.
It didn't break anything, but it sure felt strange.

And my advice for Varn: I would just press on a bit. The part isn't that long and afterwards you get the ability to change into dragon form. Maybe your problem is more to decide who should serve you in your tower?
 

ghostdog

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abnaxus said:
Mandatory site for Divinity fans: http://www.kirillpokrovsky.com/
:salute:

Oh yeah the music in the game is great. I caught myself singing the happy broken village tune many times.



Although I must say some of the melodies do sound familiar. There's especially one tune in the Island that really sounds like a Vangelis copy-paste.
 

DraQ

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Gord said:
First time after you recovered the sword from the ghost in the crypt. Your fellow dragon slayers take of and you are on your own. Of course, through exploration you will eventually come to the temple/shrine and the cut-scene will play, continuing the MQ, but you have, AFAIK, no entry in the quest log that you should do anything to advance the plot.

Well, it's not like the inner part of the valley is particularly large and it's not like there is any other way out of it than through the ruins where you meet Talana.
It's a good design - rather than artificially drag you towards your next 'objective' even though you can't know it, they funnel you and you inevitably stumble upon it.



Second time was after I had killed the necromancer and conquered my tower. The mage appears and tells me to go to Aleroth, but instead I end up in the Orobas Fjords without any immediate info on how to reach Aleroth (and instead a whole lot of quests that don't seem to have anything to do with Aleroth).
So? You try to figure it out. It's not that you are thrown into huge open world with no clue nor direction - the landscape again funnels you towards your target.

My main problem at this points is mostly that once I stumble upon something that advances the MQ it feels a bit accidential, therefor I ask myself whether it was supposed to be done like that or if I have just done something wrong and broken some quest.
They actually cranked this philosophy up to eleven in DKS and it's awesome.
:smug:
Maybe your problem is more to decide who should serve you in your tower?
It's probably this, as Sentinel Island is a very distinct location, very different from any of the previously visited ones and this makes it quite refreshing and eliminates typical causes of game-weariness.
 

Gord

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DraQ said:
It's a good design - rather than artificially drag you towards your next 'objective' even though you can't know it, they funnel you and you inevitably stumble upon it.

It's certainly different from what you are usually getting nowadays.

Now, all I would ask for is a small hint like:
"The other dragon slayers have left to fight the dragon, in the mean time I guess I can have a look around to see if there's anything to do. Guess I'll meet them later"
or:
"Come to Aleroth to meet me, best you take a Zeppelin from the Orobas Fjords"

Just a small nudge towards the right direction, that's all.




Damn those quest markers...
 

DraQ

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Gord said:
DraQ said:
It's a good design - rather than artificially drag you towards your next 'objective' even though you can't know it, they funnel you and you inevitably stumble upon it.

It's certainly different from what you are usually getting nowadays.

Now, all I would ask for is a small hint like:
"The other dragon slayers have left to fight the dragon, in the mean time I guess I can have a look around to see if there's anything to do. Guess I'll meet them later"
And what *else* is there to do? Sitting in the tavern and staring at polygonal boobs of digital barmaid for hours?

Next time they'll have to include hints that you were meant to defend yourself or run whenever you get killed, otherwise, the subhuman blobs of wasted flesh will be derping that the game is only several minutes long and has shit ending.

Popups telling you that you are being attacked and should defend yourself if the game includes obligatory godmode.

:decline: :retarded:
 

Gord

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DraQ said:
Popups telling you that you are being attacked and should defend yourself if the game includes obligatory godmode.

Wait, I'm supposed to do what?

:retarded:
 

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