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God DAMN Divinity II is addictive

WarHamster

Augur
Patron
Joined
May 9, 2008
Messages
113
Gord said:
Wait, I'm supposed to do what?
Just don't mind them. They're squeezing their dicks so hard, it's cutting the bloodflow to their brainz. Oh momma (more potatoes)!!

Speaking of Vangelis, here's some good old prog rock to you youngsters. (None of you will make it past one minute, losers, go back to your Lady Gaga). Vangelis before his Blade Runner days, with none other than Demis "Mother Fucking" Roussos. Play it... http://www.youtube.com/watch?v=lVNeMV3f ... 1680C6D607
 

turul

Augur
Joined
Mar 2, 2011
Messages
149
This game needs a better perspective view (closer if possible plus a first person view would be nice at some places,) and many more fixes regarding the AI and combat, but despite its technical issues, still more addictive than many other games I tried in the past few years. I just played through an entire day and that's a rare thing for me, since I got shit to do beside playing games, but there is just something about this game that makes me want more, despite many things I don't like in it. I just downloaded the Risen demo to see how that goes.
 

abnaxus

Arcane
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Joined
Dec 31, 2010
Messages
10,891
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Fiernes
hay guise Lar posted a new update on the Larian forums

Hello all,

I'm jet-lagged in San Francisco and that gives me the opportunity to give you another update . I'm here for the Game Developers Conference, though truth be said, I haven't seen anything from the show yet nor have I participated in a single seminar. Instead, I spent most of my time in hotel rooms showing off project D & E. I've got D running on an X360 dev-kit I brought (which due to the transformer I've had to bring is horribly heavy) and for E I've got a video on my brand new Ipad (which I curse about now having seen the IPad 2, I should've waited err.. anybody want to buy a brand new Ipad ?).

Over the last couple of days I've been showing both games to a variety of distributors/publishers, trying to make sure that when either one releases, it'll be available worldwide on day 1, and while they all understand the success of Divinity II, it's still stunning to see how few publishers understand RPG's and the RPG market in general. Don't read that as there's no interest in E & D, on the contrary, I can actually confirm that both games have secured funding so they'll be happening, but it just struck me as strange how many of the larger publishers approach the RPG genre as something alien.

I mentioned that both E & D got funding, so that puts me in the luxurious position that I don't have to beg around for money, which is a welcome change, and given that background, I decided to dedicate some meetings to trying to persuade some people at the very large publishing houses of a longtime dream of mine, the what I would call Very Big RPG That Will Dwarf All Other RPGs. My modus operandi consists of showing them with how little resources we made the Divinities (contrasted with some of the other big RPGs budgets), telling them what we could do with the same kind of budget the other very big RPGs got, and then offering them to engage our services for making the Very Big RPG That Will Dwarf All Other RPGs. I explain what I'd put in this Very Big RPG That Will Dwarf All Other RPGs, occasionally even talking in detail about (oh horror, oh shudder) gameplay mechanics, and then try to put up the visionary face that shows that this thing will be the real deal, the game that will be the GTA of RPG's, the thing that will propel the careers of all involved to summits the likes they never dreamt of, in short, the best thing to happen to gaming since (fill in at your own leisure)

I'm afraid that I have to report that it's not working out that well, and that our next two games won't be the Very Big RPG That Will Dwarf All Other RPGs, but I did want to mention that I tried ;\) The feedback I got was "we don't do RPGs", "we did an RPG once and all involved got fired", "it's a very hardcore thing, an RPG. We're not into hardcore that much anymore","we're just not active in that space" etc... Now in some cases you need to read that feedback as "well, we just don't have cash and we're looking for developers we don't have to pay" or "we've got cash and we'd like to keep it so the last thing we'll do is spend it on a RPG" to "it hasn't got the words social, free to play and micro-transactions in it, so it's bound to be a failure, what the hell is he thinking", but in other cases it's really a case of not getting it, which is a pity.

There's a strong tendency not to make RPGs among the publishers that haven't made X-loads of money with a RPG in the past, and a strong tendency to stick to the IP's they have among the publishers that did make money with RPGs, meaning that there's very little chance some independent developer will get the opportunity to make something big and new in the RPG space. Given that observation i.e. it's not going to come from publisher interest, I guess somehow we'll have to find a way to make the Very Big RPG That Will Dwarf All Other RPGs ourselves (after which I'm sure there'll be plenty of publisher interest ;\) )

That braindump aside, project D (the one I think I mentioned was quite atypical) is gathering much more interest than I expected, so I'm quite happy about that. And coming back to the Very Big RPG That Will Dwarf All Other RPGs, I silently hope that between D & E and continued sales of DKS, we might actually generate enough revenue to fund the Very Big RPG That Will Dwarf All Other RPGs ourselves. That'd be cool. (On a sidenote, what would also help is if people would stop releasing all those mindless hack & slash things - I think we've seen enough of them by now and they are market destroying)

Anyways, I wanted to write more but I need to rush or I'll be late for my first meeting of the day which I'll probably consecrate to the Very Big RPG That Will Dwarf All Other RPGs. And should I ever manage to get it sold, you'll be the first to know ;\)

Cheers from San Francisco
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
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Messages
5,589
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Jordan, Minnesota
Project: Eternity
I'm afraid that I have to report that it's not working out that well, and that our next two games won't be the Very Big RPG That Will Dwarf All Other RPGs, but I did want to mention that I tried
:lol:


(On a sidenote, what would also help is if people would stop releasing all those mindless hack & slash things - I think we've seen enough of them by now and they are market destroying)
:thumbsup:

this guy cracks me up. really cool bloke!
 

Turisas

Arch Devil
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Joined
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Messages
10,014
Do the difficulty levels affect anything apart from damage done/received? And if I pick nightmare should I just go with ranger skills to rape everything or is a mage viable right from the beginning?
 
Joined
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Messages
513
Turisas said:
Do the difficulty levels affect anything apart from damage done/received? And if I pick nightmare should I just go with ranger skills to rape everything or is a mage viable right from the beginning?
I'm not sure whether difficulty levels have an impact on things like AI and/or enemy skill selection (they probably don't), but I'd say the game is much more fun on nightmare difficulty because, by making you easier to kill (I tried only ranger and mage builds), it forces you to play carefully and try out different tactics instead of simply clicking your way through (and by the time you get to the expansion part, you'll be almost invincible anyway). A mage is absolutely viable from the very beginning, you only need to count on a few short-lived difficulty spikes that come relatively early on, and the odd boss fight later that will prove difficult for your particular build (Raze in case of my ranger) -- but you always have the option of bringing the difficulty level down temporarily, should it become too frustrating.
 

Multi-headed Cow

Guest
Is straight melee viable? I'm not removing this from an inventory since this giant thread got me desperate to check it out, and I certainly don't wanna dump full price on a game this unknown to me.

Plus it should make for a fun comparison for when I don't remove DA2 from an inventory.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Chrząszczyżewoszyce, powiat Łękołody
Multi-headed Cow said:
Is straight melee viable? I'm not removing this from an inventory since this giant thread got me desperate to check it out, and I certainly don't wanna dump full price on a game this unknown to me.
Shit, buy it man. Maybe after testing it, but just buy it to help fight the forces of decline.

Straight melee is viable, though all builds have their ups and downs. Put at least one point in rush attack, if you're meleeing.

It's a H&S more than proper RPG, but it's far better and more ambitious than most proper RPGs today and it's just fun too.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Finished the whole of DKS at last. Some thoughts.

Flames of Vengeance was very good. Writing, quests, encounters and just about everything else was improved, lots of fun little references, lots of little jokes here and there. Very enjoyable.

The ending was nicely done - liked the zeppelin video part, it managed to reference/poke fun at Starcraft's CGIs nicely.


Finished and played the whole thing as straight melee with a bit of bow from the start, had much fun with it.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
By the way, if anyone is interested, HERE's a link to the game's soundtrack (both from the bonus disk, I think, and game rips)
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
Multi-headed Cow said:
Is straight melee viable? I'm not removing this from an inventory since this giant thread got me desperate to check it out, and I certainly don't wanna dump full price on a game this unknown to me.

Plus it should make for a fun comparison for when I don't remove DA2 from an inventory.

I pretty much played straight melee. The only spell I used a lot was healing and I only ever put one point into that. It is powers-driven so any build is kind of similar to playing a mage since you're still using powers with cooldown and mana though.
 

MicoSelva

backlog digger
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DKS will probably join the already large heap of games I've never finished, despite that I really, really like it. Limited spare time does not allow me to play more than two games at once. One slot is occupied permanently by Blood Bowl, and the other will now be reserved by BG2, as I'm back to writing my LP.

I could've probably finished it, if I rushed straight to the finish from hour one, but I have a really slow playstyle - games always take me much more time than that estimated by developer.
I hope I have the opportunity to come back to Divinity 2 at some point in the future.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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What kind of an inept fucking dumbfuck was balancing this game? I keep breezing through all the fucking trash mob encountes littering the whole game without breaking a sweat, then I get to TEH HALL OF ECHOES, fight some insignificant past bosses...

... and then Lady Kara and Lord John appear with a bunch of memory eaters who instagib me with a couple of well placed magic attacks that drop me by a total of -600 hp in a fucking SECOND.

WHAT?
 

Darth Roxor

Rattus Iratus
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'Hello, we are Larian, and we make our game ridiculously easy just to make one guy at the end superpowered to the point of retardation. THANKS FER PLAYIN'. '

Whatever, all that needed to be done was rush/whirlwind/jump attack sir John enough times to keep him on the ground 24/7 so he's not able to get a single spell out. Everything that follows him, including the final bossfight, is as pathetically easy as the rest of the game.

Also, dumb deus ex machina ending.

Now for Flames of Vengeance to get more rage.
 

abnaxus

Arcane
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Joined
Dec 31, 2010
Messages
10,891
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Fiernes
Darth Roxor said:
What kind of an inept fucking dumbfuck was balancing this game? I keep breezing through all the fucking trash mob encountes littering the whole game without breaking a sweat, then I get to TEH HALL OF ECHOES, fight some insignificant past bosses...

... and then Lady Kara and Lord John appear with a bunch of memory eaters who instagib me with a couple of well placed magic attacks that drop me by a total of -600 hp in a fucking SECOND.

WHAT?
That's a confirmed bug with some bosses. A lot of people had the same experience with Raze.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,334
Darth Roxor said:
'Hello, we are Larian, and we make our game ridiculously easy just to make one guy at the end superpowered to the point of retardation. THANKS FER PLAYIN'. '

Don't be sisi. The end boss/es of FoV is worse. (At least for mage.)
 
Joined
Feb 19, 2011
Messages
385
DraQ said:
Raghar said:
Darth Roxor said:
'Hello, we are Larian, and we make our game ridiculously easy just to make one guy at the end superpowered to the point of retardation. THANKS FER PLAYIN'. '

Don't be sisi. The end boss/es of FoV is worse. (At least for mage.)
:rage:

So... true...

It was a good kind of hurt, though.
:oops:

Wait, you guys are saying that the end bosses were hard?

Try high level splitting arrows + way of the ranger at point blank range. Instadeath.
 

Dezzy

Novice
Joined
Mar 16, 2010
Messages
47
So does this game really offer 100 hours of gameplay like they advertise? I love Gothic/Risen and the original Divine Divinity, and this looks like a good followup to those. Hopefully it is.

I'm planning on getting the Xbox 360 version of DKS when it hits stores in a few days. Say what you want about consoles, but playing on a 55" screen while resting on the couch wins over a computer desk.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Jun 12, 2007
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BRO
Codex 2012
BRO YOU ARE TOTALLY RETARTED EVERYONE HERE HAS THERE DESKTOP PC HOOKED UP TO A 60 INCH TV WITH SURROUND SOUNDS

BROS YOU TOTALLY JUST BROUGHT OUT EVERY PCTARD WITH THIS POST LOLLOLLOLOLLOL BRO NEWFAG PC SHIT IS RETARDTED PC GAMING TOTALLY RUINED EVERYTHING AND DUMBED DOWN CONSOLES
 

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