Thanks. Now about the game. This is the best computer RPG there ever has been, and it is the forerunner of such modern greatness as Skyrim.
Ultima VII, bringer of the decline.
In fact it is.
Because it's so great everyone tries to imitate it, and fail. Ultima 7 is the kind of game every popamole RPG tries to be. You can see every oblivion and skyrim claims of radiant AI and how it will blow you away. But ultima 7 did that already and better. In fact, every RPG game feature announced as a revolution in recent games were done in Ultima 7.
One may say ultima 7 has a lame plot, and so on, but the way it's presented is awesome. I often think what does ultima 7 has that other games try and can't? One thing I don't see people comenting often is how in ultima 7 (and it's predecessors) there's no Random NPC at all. Every single one of them are writen individually, except for enemies and city guards. every RPG nowadays has lots of "peasant", "thug", "citizen", "Commoner", "old lady", just to overpopulate a city with drones. Ultima 6 and 7 had diferent portraits for each of them, compensating for repetitive sprites.
Other thing is the NPCs schedules, while some RPGs claim to have them, ultima 7 is the only one I've see that really maximized the Idea. Barkeepers would sleep at night and go to work in day light, but they actually work. The would serve tables, cook, walk around the tavern. In Gothic, Skyrim and Oblivion, they just stand behind the counter doing nothing. for fucks sake they even moved the plates, food, change nature of items in plain sight, actually using the flour to make the classic bread. That's why it feels a lively world.
I never really felt dealing with inventory something cumbersome, as I aways played tending to be an organized person.
Even with that, there were lots of things you couuld see that were left out of ultima 7, maybe because of budget constraints and deadlines, like not being able to ride horses.
All of those things don't make a good RPG, but at least, ultima 7 did all those things right.
EDIT:
After reading Gords Post, I remebered another thing: The casino in buccaneers den. It actually was an source of exploit, but the games actually really worked. Like you had to literally put a stack of money in a number on the roulette or a rat in the rat race. And you could cheat changing at the last moment to the wining number/rat, but you would be punished if caught.