I've always been surprised that people consider Charisma to be a dump stat. Each point increases companion damage and damage resistance by 5%, and it increases speech. The only other primary stat which increases damage output is luck, and not by 5% per point. I *guess* you could argue that perception increases damage output in a roundabout way (since an increase in accuracy = an increase in damage output per second), but you're able to get 95% accuracy just by pumping your primary weapon skill.
A high strength is completely unnecessary if you don't want to melee. At the beginning of the game I was hoarding everything, but over time you come to realize that 99% of the stuff you're squirreling away is cack. All the crafting is completely unnecessary, although I guess some people are into that sort of thing. There *are* exceptions in the DLCs, or if you choose the handloading perk, but that's another story.
All you really need is a decent gun or two (preferably small guns or energy, since explosives are shit unless you have DLC), power fist + thermal lance (if melee/unarmed character), a bunch of ammo, a suit of armour, some stimpacks, C4 explosives, skill magazines, and chems (optional). I wouldn't bother with carrying food/water, even on hardcore mode, since its plentiful wherever you go.
Perception doesn't actually affect accuracy at all, it only determines when stuff appears on the compass (locations, NPC's/creatures). And having ED-E in the party makes that part completely redundant. Aside from the attribute checks in dialogue and the perks that require it, it's
the dump stat of the game.
Strength is useful for almost every character, as most of the best weapons require a high Strength in order to aim precisely.
Agility is only useful if you're using weapons with small magazines, and even then Strength is more important - why would you need to reload the weapon quickly if you can't aim the thing in the first place?
Strength and Endurance are useful for almost every character. Intelligence is good if you want to master several skills, Luck if you're using weapons with high critical multipliers. Charisma is useful if you use companions, Agility is useful if you use weapons with small magazines. Perception is simply garbage. The only redeeming factor is the warm feeling of calling people on their lies in dialogue attribute checks.
SPECIALs certainly don't have as big effect as they should, so everyone should install
this very small but very effective mod, unless they already use a bigger overhaul that includes such changes.
That looks very rad! I've been wanting a mod that makes allocating points in SPECIAL less trivial and more meaningful.
Don't know if it works with Jsawyer though, as both touch the HP per level and carry weight.