Eisenheinrich
Scholar
So, what are good examples for great area designs in an RPG? Mind you, it's not just about the graphics, it's about when it all comes together: Look, sound, content density, questing in that particular area, music, atmosphere ... all that. Which maps/areas left a lasting impression on you and why? Which companies succeed in area design and which fail?
Random example that popped into my head:
Kuldahar IWD. Good location, the green grass is a welcome sight when battling for hours on icy plains. Also very great music. Besides that maybe a little bit random content wise, pretty basic quest hub.
So many great areas in Icewind Dale actually ...
Random example that popped into my head:
Kuldahar IWD. Good location, the green grass is a welcome sight when battling for hours on icy plains. Also very great music. Besides that maybe a little bit random content wise, pretty basic quest hub.
So many great areas in Icewind Dale actually ...