NecroLord
Learned
Think I might replay Eviternity and Hell Ground.
Awesome Doom wads.
Awesome Doom wads.
Bad news - someone helped voxel guy (gave him some code) to mess with the arsenal
I'm not usually a weakling - head bobbing (default STALKER one) or spinning around like a record round in the submarine.
But this is cursed to me...
When the video starts to reveal what's so special about this wad you may want to stop watching to save yourself from spoilers and then go play it yourself. Good stuff.
Sums up how I feel about Dark Souls and its clones.MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
Progression is so cryptic, it's probably meant to be solved by "the community" instead of a single player. Every tiny bit of progress ends up putting me back right where I started, just as clueless. Having to repeat the same steps, read the journal for clues, and hope to spot another detail I've missed before. I've given the map multiple chances, but the rewards haven't been worth it. Add to that the piss-poor performance, a hallmark of GZDoom mapping. Thanks, but I'll just watch the video.
Yeah, it ticks all the normalfag hype checkboxes today like LIMINAL SPACES and BACKROOMS, so obviously it's going to be covered by every single e-celeb and streamer on the internet. It has excellent technical execution, but if you're not into entry-level reddit creepypasta, you're not going to like it. However, if it gets more people interested in Doom, I'm OK with that. I personally doubt it's going to dominate Cacowards, but it'll be there. Also, I'm just glad it's another wad that's not focused on combat. I wish there were more wads that were puzzle-focused, especially for multiplayer. The engine has all the tools to easily make intricate puzzles with interesting environments, yet nobody's taking advantage of it other than a handful of wads.MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
Progression is so cryptic, it's probably meant to be solved by "the community" instead of a single player. Every tiny bit of progress ends up putting me back right where I started, just as clueless. Having to repeat the same steps, read the journal for clues, and hope to spot another detail I've missed before. I've given the map multiple chances, but the rewards haven't been worth it. Add to that the piss-poor performance, a hallmark of GZDoom mapping. Thanks, but I'll just watch the video.
The problem with the "subversion of Doom" aspect is that this has already been done as far back as 1998, it's been done many times since, and it's often been done much better than here.I think it's a cultural thing. Backrooms and creepypasta were also always a community effort, both the creation and the consumption (people speculating about the mysteries), and I think they were always a thing of younger millenials/older zoomers, so if you're outside that range that may also play a role. And the specialty of this map is that it kind of subverts Doom - it doesn't create an obviously different game based on GZDoom, instead it uses it to set expectations which it at some points fulfills, at others goes against them.