Ninja Destroyer
Arcane
On a side note I recommend "The Dark Side of Phobos", which is a 2 disc set of remixes of Doom tracks. I use it in addition to metal albums, to add variety.
Bad news - someone helped voxel guy (gave him some code) to mess with the arsenal
I'm not usually a weakling - head bobbing (default STALKER one) or spinning around like a record round in the submarine.
But this is cursed to me...
When the video starts to reveal what's so special about this wad you may want to stop watching to save yourself from spoilers and then go play it yourself. Good stuff.
Sums up how I feel about Dark Souls and its clones.MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
Progression is so cryptic, it's probably meant to be solved by "the community" instead of a single player. Every tiny bit of progress ends up putting me back right where I started, just as clueless. Having to repeat the same steps, read the journal for clues, and hope to spot another detail I've missed before. I've given the map multiple chances, but the rewards haven't been worth it. Add to that the piss-poor performance, a hallmark of GZDoom mapping. Thanks, but I'll just watch the video.
Yeah, it ticks all the normalfag hype checkboxes today like LIMINAL SPACES and BACKROOMS, so obviously it's going to be covered by every single e-celeb and streamer on the internet. It has excellent technical execution, but if you're not into entry-level reddit creepypasta, you're not going to like it. However, if it gets more people interested in Doom, I'm OK with that. I personally doubt it's going to dominate Cacowards, but it'll be there. Also, I'm just glad it's another wad that's not focused on combat. I wish there were more wads that were puzzle-focused, especially for multiplayer. The engine has all the tools to easily make intricate puzzles with interesting environments, yet nobody's taking advantage of it other than a handful of wads.MyHouse is yet another instance of Big Hype that makes me feel like an outsider. Everybody is talking about it. Everybody loves it. It's even seeping into the mainstream a bit. It's going to tower over every other wad in the next Cacowards. I can appreciate the creativity and effort. But actually playing it is so boring to me!
Progression is so cryptic, it's probably meant to be solved by "the community" instead of a single player. Every tiny bit of progress ends up putting me back right where I started, just as clueless. Having to repeat the same steps, read the journal for clues, and hope to spot another detail I've missed before. I've given the map multiple chances, but the rewards haven't been worth it. Add to that the piss-poor performance, a hallmark of GZDoom mapping. Thanks, but I'll just watch the video.
The problem with the "subversion of Doom" aspect is that this has already been done as far back as 1998, it's been done many times since, and it's often been done much better than here.I think it's a cultural thing. Backrooms and creepypasta were also always a community effort, both the creation and the consumption (people speculating about the mysteries), and I think they were always a thing of younger millenials/older zoomers, so if you're outside that range that may also play a role. And the specialty of this map is that it kind of subverts Doom - it doesn't create an obviously different game based on GZDoom, instead it uses it to set expectations which it at some points fulfills, at others goes against them.
That explains a lot, especially why everything seems so random and disjointed.The problem with the "subversion of Doom" aspect is that this has already been done as far back as 1998, it's been done many times since, and it's often been done much better than here.I think it's a cultural thing. Backrooms and creepypasta were also always a community effort, both the creation and the consumption (people speculating about the mysteries), and I think they were always a thing of younger millenials/older zoomers, so if you're outside that range that may also play a role. And the specialty of this map is that it kind of subverts Doom - it doesn't create an obviously different game based on GZDoom, instead it uses it to set expectations which it at some points fulfills, at others goes against them.
The other problem, which 430am touched on, is just how manufactured the whole thing is if you dig a little bit under the surface, and this goes completely against the subversive aspects. I'm not terminally online so didn't immediately get the Liminal Spaces references, but others who know these things have pointed out that almost every single sequence in the map is lifted wholesale from an existing Liminal or Creepypasta or whatever that's already out there. Not just "inspired by", but recreated in almost exact detail, and then strung together with others. I really got suspicious of the hype when everyone started raving about the Discord notification - like, seriously? this is all it takes now to amaze people, put a random sound from a random app and script it to appear 10 minutes into your map? It's yet another hype checkbox to tick. And I can see why it became so successful, if you're into all the memes you'll enjoy seeing them collected so thoroughly, if you have no idea they exist you'll marvel at the map's "original" content. But if you know of them but don't care for them then there's very little originality in the map, outside of the technical aspects. Which are interesting for sure, but if that's all there is to then it's little more than a GZDoom tech demo.
And then there's the whole fake mystery set up around the map's authorship, which got hilarious when a prominent community member got so excited about playing it and gushed over it and wrote a full walkthrough for Doomwiki... and then it turned out he was involved in its creation, after which he of course got very quiet. Another prominent member got really involved in finding the true identity of the author and really pushed for this, until the author privately messaged him, at which point he did a 180 and said that since he now knows who the author is all further attempts at figuring it out should be dropped because this is stalking and stalking is bad.
It's a shame because it really could've been something remarkable if the author had dropped the meta and fake mystery aspects and just focused on creative mapmaking.
The closest thing to puzzle maps I've played are some maps in Finely Crafted Fetish Film which consist of pure logic puzzles, and Jumpwad, a monsterless collectathon with jumping mechanics. I also want to check out The Given and Moonlight. Is there anything else?Also, I'm just glad it's another wad that's not focused on combat. I wish there were more wads that were puzzle-focused, especially for multiplayer. The engine has all the tools to easily make intricate puzzles with interesting environments, yet nobody's taking advantage of it other than a handful of wads.