- Dec 15, 2015
That explains a lot, especially why everything seems so random and disjointed.The problem with the "subversion of Doom" aspect is that this has already been done as far back as 1998, it's been done many times since, and it's often been done much better than here.I think it's a cultural thing. Backrooms and creepypasta were also always a community effort, both the creation and the consumption (people speculating about the mysteries), and I think they were always a thing of younger millenials/older zoomers, so if you're outside that range that may also play a role. And the specialty of this map is that it kind of subverts Doom - it doesn't create an obviously different game based on GZDoom, instead it uses it to set expectations which it at some points fulfills, at others goes against them.
The other problem, which 430am touched on, is just how manufactured the whole thing is if you dig a little bit under the surface, and this goes completely against the subversive aspects. I'm not terminally online so didn't immediately get the Liminal Spaces references, but others who know these things have pointed out that almost every single sequence in the map is lifted wholesale from an existing Liminal or Creepypasta or whatever that's already out there. Not just "inspired by", but recreated in almost exact detail, and then strung together with others. I really got suspicious of the hype when everyone started raving about the Discord notification - like, seriously? this is all it takes now to amaze people, put a random sound from a random app and script it to appear 10 minutes into your map? It's yet another hype checkbox to tick. And I can see why it became so successful, if you're into all the memes you'll enjoy seeing them collected so thoroughly, if you have no idea they exist you'll marvel at the map's "original" content. But if you know of them but don't care for them then there's very little originality in the map, outside of the technical aspects. Which are interesting for sure, but if that's all there is to then it's little more than a GZDoom tech demo.
And then there's the whole fake mystery set up around the map's authorship, which got hilarious when a prominent community member got so excited about playing it and gushed over it and wrote a full walkthrough for Doomwiki... and then it turned out he was involved in its creation, after which he of course got very quiet. Another prominent member got really involved in finding the true identity of the author and really pushed for this, until the author privately messaged him, at which point he did a 180 and said that since he now knows who the author is all further attempts at figuring it out should be dropped because this is stalking and stalking is bad.
It's a shame because it really could've been something remarkable if the author had dropped the meta and fake mystery aspects and just focused on creative mapmaking.
I play lots of Doom and am not easily impressed by all this technical stuff like the guy in the video apparently. This is GZDoom, after all. Not Doom. Room over room, Smooth Doom animations, silent teleporters, swim mechanics, etc. None of that is new or special anymore.
The closest thing to puzzle maps I've played are some maps in Finely Crafted Fetish Film which consist of pure logic puzzles, and Jumpwad, a monsterless collectathon with jumping mechanics. I also want to check out The Given and Moonlight. Is there anything else?Also, I'm just glad it's another wad that's not focused on combat. I wish there were more wads that were puzzle-focused, especially for multiplayer. The engine has all the tools to easily make intricate puzzles with interesting environments, yet nobody's taking advantage of it other than a handful of wads.