I haven't really been on the Doomworld forums in at least 5 years since I saw the "Post Your Personal Pic!" thread and got scared off. No, actually I just don't play Doom and Doom II wads anymore though I should since they gave me great joy back in the day. It's always fun to check out the annual Cacowards. The summaries are always well-written and get me intrigued, just not intrigued enough
Of course it's mentioned, Browning is on the writing team again. Probably just to make sure his stuff gets in. He's always been pretty shameless about self-promotion, his posts get incredibly obnoxious when you notice half of them are "but we also did it in Action Doom you should play it". That's really the biggest problem with the Cacowards, too many of them are the same circle of friends patting each other on the back and giving each other awards. At least now that there are so many honorable mentions there's enough actual good stuff in there to not matter as much. But I agree about the needlessly verbose writing, it also mind-boggling that we're almost in 2023 and there's no way to search for a particular mention, and since nothing is indexed there's simply no way to find anything mentioned in the side bars short of doing Ctrl+F on every single page.Action Doom 2 is mentioned I think.
To be honest I'm glad they got rid of the joke wad one, I think there were one or two wads that were actually funny, the others were just about the bottom of the barrel of wadmaking disguised as "lol but it's funneh!!1" and I really don't think this is the kind of wads that should've ever been encouraged.I think that when they deleted the joke wad award, it was a sign of how things were going to end.
The worst part IMO is not the verbosity, but the lack of videos, images or whatever to show more why "x" mod is deserving an award.
By the way, random query time! I remember playing decades a wad which was called Doom 2000 or something, was set in a space station, and I found it quite cool at the time. I think it had only regular monsters, but there were some cool effects such as spaces that made constant damage and pushed you around to simulate a hull breach and being sucked y vacuum, forcing you to activate certain switches to "seal" the offending windows.
Any ideas? I just remember it was set in space and the "vacuum" bit.