HeatEXTEND
Prophet
Voxeled localized damage could be fucking sweet no?
You're in for a treat with Ashes Afterglow, it's everything a sequel should be and more.Just finished Ashes 2063 and damn, I want Underdoom/Doomrail now.
Great stuff.
Started today and goddamn it's....it's fucking amazing.You're in for a treat with Ashes Afterglow
The Doom wiki has an article and a list of them. The TL;DR of it is...basically anything you're likely to be using these days.After seeing that Nuts!-video, I'm curious... exactly which Doom sourceports remove the limitations, so that the wad can be played properly?
Interesting. Because I've been using one of the named ports... and it doesn't do its job... to the point that some maps that 'only' have ~2800 baddies chug at a sub-optimal framerates until most of them are dead.The Doom wiki has an article and a list of them. The TL;DR of it is...basically anything you're likely to be using these days.After seeing that Nuts!-video, I'm curious... exactly which Doom sourceports remove the limitations, so that the wad can be played properly?
Limit removing just means that the map won't either crash or have graphical artifacts (from things not displaying properly). It says nothing about performance.Interesting. Because I've been using one of the named ports... and it doesn't do its job... to the point that some maps that 'only' have ~2800 baddies chug at a sub-optimal framerates until most of them are dead.
I'll probably have to tamper with some settings, but at least I have a point to start from now.
You're in for a treat, there are some absolutely fantastic ones coming up. I haven't played them all but I have liked DBP23 and DBP26 from 2020. Then in 2021 you have DBP37, which is so good it got a mention at the Cacowards despite the hatred between DW and DB. There's also DBP42, which is really cute for being a Chex Quest themed one. In 2022 I really liked both DBP47 and the most recent one, DBP50. Honestly the only one that's really, genuinely awful is DBP48, everything else is at least ok and some are stellar. There's also a ton of variety, depending on the kind of theme and gameplay you like.Recently I've been playing Doomer Boards Projects.
https://doomwiki.org/wiki/Doomer_Boards_Projects
I've just finished last one from 2019, so 19 episodes out of 50 and we'll see if they keep the quality.
Nuts and its ilk tend to be unplayable on GZDoom because of the way it reads actors, the same flexibility that allows it to have it so malleable also makes it choke on maps with thousands of enemies firing at you all at once. I think I've played Nuts with Eternity and that works very well, I'd guess Woof, PrBoom and DSDA-Doom will also work flawlessly.The Doom wiki has an article and a list of them. The TL;DR of it is...basically anything you're likely to be using these days.
Crispy Doom 5.12.0
Latest
github-actions released this 4 days ago
· 1 commit to master since this release
crispy-doom-5.12.0
4d416c7
New Features and Improvements
Bug Fixes
- Add mouse smoothing when running uncapped. (by @mikeday0)
- New icon designs for all games and the setup executable (by @kiwaph).
- Brightmaps now working on mid-textures of two-sided lines (by @JNechaevsky).
- New stats widget option: above status bar.
- Many automap improvements: (by @JNechaevsky and @mikeday0)
- New mouse button bindings for zoom, max zoom and follow.
- Pan/zoom faster by holding run button.
- Use overflow-safe map coordinate system from prboom-plus.
- Apply frame interpolation to automap rendering when running uncapped.
Crispy Doom
- Ensure mouse sensitivity values are always initialized to defaults.
- Fix clipping issue when jumping in Doom.
- Fix cutscene rendering in truecolor in Doom.
- Fix potential Heretic crash on x64 systems.
- Armor icons now drawn in correct locations in widescreen for Hexen.
- Fix screen border glitch after leaving automap in low res mode in Hexen.
- Fix shuffling of items on automap after loading savegame.
Crispy Heretic
- Support up to 8 pages of savegames.
- Brightmap now applied to SW2HOT texture (by @JNechaevsky).
- Improved brightmaps for SILVER3, COMPUTE2 and COMPUTE3 textures (by @JNechaevsky).
- Player arrows in multiplayer games now also interpolated and rotating with correct angles (by @JNechaevsky).
- Fix incorrect demo timer value and demo bar lenght in multiplayer demos (by @fabiangreffrath, @JNechaevsky and @rfomin).
- Status bar showing values and face of choosen player in multiplayer spy mode (by @JNechaevsky).
Crispy Hexen
- Remove ambient sound limit.
- Add automap overlay and rotation (by @mikeday0).
- Add PWAD autoload directories (by @mikeday0).
- Add brightmap support (by @JNechaevsky).
- Add mouselook support (by @mikeday0).
- Add automap mousewheel zoom and mouse panning (by @mikeday0).
- Add automap grid (by @JNechaevsky).
- Fix tutti frutti and add DeePsea tall patch support (by @mikeday0).
- Add uncapped framerate option (by @mikeday0).
- Add automap overlay and rotation (by @mikeday0).
- Add PWAD autoload directories (by @mikeday0).
- Add mouselook support ((by @mikeday0).
- Add brightmap support (by @JNechaevsky).
- Add key toggles for autorun and vertical mouse movement (thanks @rxhxiii).
- Add automap mousewheel zoom and mouse panning (by @mikeday0).
- Add automap grid (by @JNechaevsky).
Nash has his own commercial GZDoom FPS coming up, this one is much more Quake inspired
I have no idea if his Silent Hill 2 inspired survival horror game is still in development or if he dumped it for this, it looked considerably more interesting to me (although I remember the people here not being too impressed).