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Heretic is made for circle strafing. If you're sitting in one place and not dying, you're not playing on a high enough difficulty.
I wanted to check out the latest map from the author of Shadows of the Nightmare Realm (which was a p solid GZDoom episode with Doom 64 like vibe). Since it's built for the K8Vavoom port I went to download it and guess what, the person maintaining it is an outright communist who uses the trademark red star for the port's logo. All the while they FUCK ALL WARS! (in red) written in OP of the thread where they post new updates.
https://doomer.boards.net/thread/2260/k8vavoom-good-thing-dies-build
For a Doom port whose logo has a red star with Doom's shogun and chainsaw crossed inside it! It doesn't bother me so much but the dissonance here is p hilarious.
And coincidentally, those two are some of the most talented, productive and creative Doom modders around.I've never seen Vos (the ashes creator) parroting any woke stuff. He's also good friends with Zan (the Hedon dev) who has a pretty antagonistic relationship with most of the SJWs over at the GZDoom forums.
To me, Heretic is not 'bad', but it's still lacking in many ways.Is Heretic bad?
I've finished the first episode and it's been very disappointing compared to Doom. Enemies are not challenging in the slightest, the sound design and music leave a lot to be desired. Weapons lack that oomph that Doom's had. Level design is rather unimaginative. It is pretty much what I expected Doom to be before I played it, i.e. a boring game where all you do is go into a big room and shoot lots of enemies.
I loaded up Plutonia Experiment after that and beat the first three levels. I know Plutonia is meant to be difficult, but even Doom had you play to the game's strength of movement and strafing, so my criticism of Heretic applies both in comparison to Plutonia and standard Doom. Part of the problem I have with Heretic is that this doesn't really happen. More often than not I sit still in one place and blast at enemies.
Maybe the game is meant to be played at the highest difficulty?
wayfarer episode maps are much better than anything in vanilla. Plus the monster encounters are much better. Not sure why you want to replay base maps. Wayfarer maps are not key/switch hunt - dont worry, they quite straight forward combat maps - i really enjoy them.Unkillable Cat
I see.
I read about The Wayfarer's Tome, which is meant to port the gameplay tweaks from The Wayfarer into the base game. I'm still not sure if I should try it out. I'll probably give it a quick try next week.
It's the opposite for me, I don't really like Hexen, but enjoy Heretic. Hexen has shallow combat, respawning enemies and long levels, not a good cocktail IMO, it's to the point where I can't even play it without spicing it up with something like HexArcana. But I understand why people like it, it's very immersive and gives you a good sense of adventure, I don't know if similar games exist at all. There are some good wads for Hexen though, I played through Shadows of Chronos, which I found to be excellent.To me, Heretic is not 'bad', but it's still lacking in many ways.
I'll give some anecdotal evidence: I played Doom (2) and enjoyed it very much, to the point that I have some residual memory of pretty much every map in the game, even 30 years later.
Now with Heretic, I've played through all five episodes at least once (a LONG time ago) and the only maps I have any residual memory of, are part of Episode 1 - the shareware episode, and the boss fight at the end of Episode 3. Everything else is a blur, and I'm not interested in revisiting any of it ever again.
Compare that to its 'sequel', Hexen - where I can, again, make recollections about pretty much every map of the game, all these years later.
After playing Doom for years I've developed fondness for MIDI soundtrack in general. Nobody (or barely anobody) uses it in video games now, but I feel like it's a waste, because it sounds very unique, could've fit certain games perfectly. Some of the stuff people create for various wads is truly great, check it out:I'm not gonna diss Heretic's music, simply because I can't remember any of it. Hexen had some thematic tunes, but not good enough to be remembered outside of it. Meanwhile much of Doom's soundtrack has become timeless classics, even though much of it is based on earlier rock works. :/
It doesn't come with any maps, but WildWeasel Presents: Nazis! is pretty good, not his best though. There's also WolfenDoom and Blade of Agony. Some of the original scenarios there will probably fit what you want.Can anyone recommend some WW2 themed maps, or at least something with that kind of aesthetic?
I'm using the Doom Incarnate mod with Kriegsland enemies and want to pretend that I'm playing Bloodrayne 3.
Always loved the music in E1M1. As memorable as anything in Doom, imo.Dissing Heretic's music seems like such a bizarre complaint to have, especially in the ompf department. Do you not like fantasy music or something? Despite loving the game more than Doom, I do get the complaints about monsters and weapons, to a certain extent, but I've never played Heretic and felt like the music was lacking anything. Its like one of the greatest FPS soundtracks of all time.