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- Oct 3, 2015
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Moving earlier than Kenshi and Outward, Legend of Grimrock I (2012) & II (2014) are great exploration-focused games, in the spirit of Dungeon Master and the "real-time blobber" subgenre it founded.
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...if you're not a storyfag...
Nigga, they're generated from tilesets. Unless it's handcrafted content, exploration is fake.I think games like HoMM and AoW are also worth mentioning when comes to exploration in the broader sense. Discovering the map and its treasures is half of the fun. A recent game of that type with an excellent map and gameplay is SpellForce: Conquest of Eo.
The Grimrock games are awesome. EXCEPT for those timed action puzzles where you have to dance perfectly. There was one really long, frustrating one in the first game that I am still butthurt about.Moving earlier than Kenshi and Outward, Legend of Grimrock I (2012) & II (2014) are great exploration-focused games, in the spirit of Dungeon Master and the "real-time blobber" subgenre it founded.
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I have no clue, and I must bark.Nigga, they're generated from tilesets. Unless it's handcrafted content, exploration is fake.I think games like HoMM and AoW are also worth mentioning when comes to exploration in the broader sense. Discovering the map and its treasures is half of the fun. A recent game of that type with an excellent map and gameplay is SpellForce: Conquest of Eo.
Yeah, some 3D Metroidvanias can be pretty good, obviously including the 3D Metroid Primes themselves - Arkham Asylum 1, when I finally got into it turned out to be a 3D Metroid - more recently, I thought Jedi: Fallen Order was a pretty enjoyable and competent 3D Metroidvania. There is a lot of backtracking, but I don't think you are ever locked out of getting 100% of every tomb/planet.Also, the Arkham Asylum games are Metroidvanias.
Some of the user-made maps have excellent exploration.I think games like HoMM and AoW are also worth mentioning when comes to exploration in the broader sense. Discovering the map and its treasures is half of the fun.
Simulationism is never needless (I'm a simulationfag).needlessly simulationistic
starcom nexus
and his next game, currently in ea
Honestly I completely lost interest in Skyrim's dungeon crawling once I realized they all follow the same pattern, with almost no exceptions.There were a lot of cookie-cutter dungeons in Skyrim, but it was 100 times better than Oblivion and even Morrowind in that regard.
install requiemSkyrim exploration is terrible. Other than some pretty sights, you're never going to find anything interesting when you "explore" its theme park world. Leveled enemies, leveled loot, aggressively linear dungeons that aren't worth doing, maybe one of the six random encounters that aren't interesting the first time you see them.
It's more or less the Bethesda design principle.Skyrim exploration is terrible. Other than some pretty sights, you're never going to find anything interesting when you "explore" its theme park world. Leveled enemies, leveled loot, aggressively linear dungeons that aren't worth doing, maybe one of the six random encounters that aren't interesting the first time you see them.
No storyfag != total lack of story. It's all about priorities....if you're not a storyfag...
Good exploration without substance or meaning? yeah, we're done here. Go play the pokies, crpgs are wasted on you.
That's right. Ultima IV has the best plot in the series anyway, but it won't waste the player's time with silly NPC banter. Instead it offers a solid player-driven system with no spoon-fed dialogue options, that encourages the player to use his brain to solve quests, to sequence break, and so on. Which is a perfect fit for an explorationfag game.No storyfag != total lack of story. It's all about priorities.
It's just 10,000 hours of grinding to become Lord British's ideal man...That's right. Ultima IV has the best plot in the series anyway, but it won't waste the player's time with silly NPC banter. Instead it offers a solid player-driven system with no spoon-fed dialogue options, that encourages the player to use his brain to solve quests, to sequence break, and so on. Which is a perfect fit for an explorationfag game.No storyfag != total lack of story. It's all about priorities.
But... that flight simulator interface... I also hate it that it does the adventure game style thing that certain actions trigger a side-quest, but you can not discover the side-quest organically and complete it before meeting the dispenser-NPC.Excellent game that holds up to this day.