Melcar
Arcane
Fuck mainstream.
This is the key difference that (imo) everyone is missing. Streaming a movie or a song is fucking child's play compared to streaming a video game. The data, latency, bandwidth, and server requirements are all orders of magnitude lower for streaming music and TV than a game. It's a simple fact that video games are an interactive medium and the quality of that interaction is a huge part of the experience. The response time between a person hitting a button and then the requested action being taken is a not a minor detail that only hardcore gamer nerds will care about. It's a major -- if not THE major -- characteristic of how you enjoy a game. And despite the proliferation of games where controller response is less or not relevant (mobile and casual, for example), the entire AAA industry is reliant upon fast response time for controls, with the exception of some games like turn-based RPGs or strategy games (or, perhaps, a game like Stardew Valley). But even here, latency et al. are not irrelevant, just slightly less important.
No one's missing it dude, we just disagree it's insurmountable for the mainstream.
I guess I was vague here, when I say "everyone" I don't mean Codex posters. I'm talking about the vast majority of people who don't play games but are still boosters for this shit -- generic "tech" guru types and investors. I should have been clearer on that.
The conversations I regularly have are with these people who don't really know much about the industry, but because they know finance, or generic business, or generic tech, games are going to go down the same paths they are used to when it comes to innovation, payment models, industry consolidation, etc. What these people don't understand is that the control experience is pretty important to a lot of AAA gamers (we've done survey research on this), and gamers will spend more money and be a little inconvenienced for a better experience. Again, as a group and broadly speaking.
I agree, of course, that grandma on her phone or PC playing solitaire couldn't give a shit. But mobile is its own universe, for now.
If it can't be removed from an inventory, material or virtual, it simply doesn't exist.How do you pirate a game that's only available on a streaming platform?And just like TV, people will find a way to pirate that shit.
A bit too late to worry about subscriptions when you people have been buying from steam for a decade. This has happened and is already the norm.Subscriptions are more the immediate danger though, and I'm talking about both. Subscriptions are taking over all the other media types so fast people's heads are still spinning. It leads to many of the same things streaming does: exclusives you can't purchase, exclusives scattered around multiple services, exclusive modes for one version or another, no ownership, no control. Not many will care though. It's been embraced with movies, shows and music, there's zero reason to think it won't be embraced with games as soon as someone does it really well.
A bit too late to worry about subscriptions when you people have been buying from steam for a decade. This has happened and is already the norm.
How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.A bit too late to worry about subscriptions when you people have been buying from steam for a decade. This has happened and is already the norm.
Yes, technically a Steam purchase is a license added to a free subscription, so is a "DRM free" GOG purchase technically... hell a disc was technically a license... but how things actually play out matters. You pay once, and have endless access as long as the service/disc exists. This is demonstrably different from paying monthly for continued access, losing access as soon as you stop, with no option to pay once and have permanent access. I'm as against DRM as anyone... I get the "you opened this door!" line... but they are different levels of bad.
How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
It is equal to a subscription. The only correct option for drm exclusive games it to wholly pirate them, never to purchase a drm exclusive version.How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
No shit, and I buy every game I can on GOG for this reason. However it's still a different thing, and you ignored that entirely.
You really don't understand the difference between the subscripton of Google and buying on Steam or you are just playing dumb?It is equal to a subscription. The only correct option for drm exclusive games it to wholly pirate them, never to purchase a drm exclusive version.How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
No shit, and I buy every game I can on GOG for this reason. However it's still a different thing, and you ignored that entirely.
You really don't understand the difference between the subscripton of Google and buying on Steam or you are just playing dumb?It is equal to a subscription. The only correct option for drm exclusive games it to wholly pirate them, never to purchase a drm exclusive version.How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
No shit, and I buy every game I can on GOG for this reason. However it's still a different thing, and you ignored that entirely.
I get what he is thinking but there is still a fundamental difference between subscribing to a license, and buying a license.You really don't understand the difference between the subscripton of Google and buying on Steam or you are just playing dumb?It is equal to a subscription. The only correct option for drm exclusive games it to wholly pirate them, never to purchase a drm exclusive version.How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
No shit, and I buy every game I can on GOG for this reason. However it's still a different thing, and you ignored that entirely.
I think he's equating how both (Steam with DRM and Stadia) only give the buyer a licence to play a game that, once revoked, prevent access to the game; whereas when buying a DRM-free game, you get the licence to download and play the game even if the licence is revoked.
The difference is that you pay less for steam exclusives and you get to keep a DRM digital paperweight on your computer if steam wants to shut you down. (Versus not even getting a useless encrypted game with the cloud only stadia)You really don't understand the difference between the subscripton of Google and buying on Steam or you are just playing dumb?It is equal to a subscription. The only correct option for drm exclusive games it to wholly pirate them, never to purchase a drm exclusive version.How things actually played out is that DRM free games are copies that I have unrestricted freedom to use at my full control for playing, while your steam games are encrypted to brick themselves and not run unless you have a third party program running at all times to unlock it. I.E. you are totally dependent on steam in order to use your software whereas my drm free copies backed up on my external are self sufficient.
No shit, and I buy every game I can on GOG for this reason. However it's still a different thing, and you ignored that entirely.
I get what he is thinking but there is still a fundamental difference between subscribing to a license, and buying a license.
It is not about DRM per se,but more about ownership.DRM has zero to do with it.
It is not about DRM per se,but more about ownership.
I never really owned a disk,i am a digital child . Still i do put my shit on a storage HDD,so i kind off own the shit. You have to shank me to take it away.It is not about DRM per se,but more about ownership.
That just leads down an endless hole of semantics since you never technically "owned" media, even on disc. Think more along the lines of access... pay once for perpetual access, versus pay monthly for limited access.
Okay zoomer.I never really owned a disk,i am a digital child .
Still i do put my shit on a storage HDD,so i kind off own the shit. You have to shank me to take it away.
This is false and will never hold up in any court of law. That media on disk like a movie, song, or game is something you own a copy of. No one in history has ever been retarded enough to believe "owning" something like a game means that you now have discretion over the IP and source code. But your copy, you can do whatever you want with it, you can reverse engineer it even. What you can't do with it is violate intellectual property rights and copyright by redistributing it to others or use it in your own products. Those who perpetuate the falsehood "you don't own nothing goy!" are disingenuous, either maliciously or naively.It is not about DRM per se,but more about ownership.
That just leads down an endless hole of semantics since you never technically "owned" media, even on disc. Think more along the lines of access... pay once for perpetual access, versus pay monthly for limited access.