Dedicated_Dark
Prophet
Tone seems good. Though would prefer if it was more like Arkham Knight than this current slightly cartoony look when it comes to graphics. But I'll bite.
Arkham's combat was never really good. I'd redo the entire system from scratch, stop making it about racking up points. It's really easy and unlike Batman. He doesn't zigzag his opponents like the Flash or whatever. Yeah, RPG elements will only make it worse. Punch one hundred times when in a straight action game you could have taken him down in five moves.I'm not impressed with what I'm seeing about the combat. They're hustling for lots of options, lots of cool strikes and cool combos, but that's not what was good about Arkham combat. Arkham combat was all about enemy immunities - you can't just punch an armored enemy, you have to stun them first; you can't just throw a batarang at a dude with a riot shield, you have to hit him from behind; takedowns don't work on martial artists; etc. Mixing up groups of varying enemy types made combat almost more of a puzzle. Sounds like this is going to be choosing between 50 different attacks that all have the same effect: reduce the enemy hit point bar.
Glorifying the human physique, regardless of gender, is sexist somehow.The designs are so bad. Nothing is skintight anymore, and why does Warner Brothers hate jumpsuits so much? Tired of seeing Batman characters in pants.
The weak opinion is to cry about not having Batman despite all of those chars being interesting on their own. (Also if you really think he's actually dead and they won't have him playable in DLC or something you're a moron)
The true take is to be annoyed about forced and unnecessary grind with half-assed co-op.
Batman is one of the few superhero things I pay attention to, but I've hated the "Batman family" shit. It's just goofy, the character works ten times better on his own or with Robin at most. That's one big turnoff right away. Also didn't Barbara stay Oracle in these games? Blah.
Also co-op and open world RPG screams not my thing too.
They do it in fighting games all the time. Hold off the fan favorite for DLC as a booster shot of engagement and buzz.The weak opinion is to cry about not having Batman despite all of those chars being interesting on their own. (Also if you really think he's actually dead and they won't have him playable in DLC or something you're a moron)
The true take is to be annoyed about forced and unnecessary grind with half-assed co-op.
It's a coop multiplayer game. Why would Batman be playable if they're not advertising him now? As soon as you make him playable, he'll be the most popular character and all the teamwork you designed and advertised will change.
Still looking pretty sad. I don't know why I keep hoping this will somehow become good.
Still looking pretty sad. I don't know why I keep hoping this will somehow become good.
Nothing wrong with making the player use gimmicks to defeat enemies. Arkham combat is all about order of operations and using the right gimmick on the right enemy (vault over stun rod guys, use the aerial attack on shield guys, etc). But Gotham Knights doesn't seem to have any of that - it's just going to be whittling down bigger and bigger hit point bars with attacks that use bigger and bigger numbers, making the experience totally flat.Easy enough it makes the level scaling pointless...unless their idea is to eventually make every enemy have armor that makes them take 2 or more attacks without flinching and requiring gimmicks to defeat every mook and dragging down combat at the same time.