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Grand Theft Auto: The Trilogy – The Definitive Edition - GTA 3 trilogy remaster

Discussion in 'General Gaming' started by ferratilis, Aug 12, 2021.

  1. SharkClub Cipher

    SharkClub
    Joined:
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    Messages:
    795
    Strap Yourselves In
    No, as evidenced by every later entry, the repair feature does not make it "too easy", it only partially repairs your vehicle as you complete each level of Paramedic. It is still a reasonable challenge and not free at all in Vice City, San Andreas, GTA Advance and Liberty City Stories (and I presume Vice City Stories). When was the last time you played GTA3 and tried to make it to Paramedic level 13 for Infinite Sprint, 20 years ago?

    At least in Taxi missions building up large streaks is doable because you can pay n spray the taxi when you have a little bit of an excess of time. To get to Paramedic level 13 you have to rescue 78 people, while on a timer, without accidentally nudging any of them with your ambulance, without toppling your ambulance with its horrible GTA3 handling, while contending with the retarded GTA3 traffic AI, unlike Vigilante with cop cars you are NOT allowed to get out of the ambulance and get into a new one, without crashing (or in GTA3's case, nudging a lamp post or a trash can can strip it of 30% of the vehicle's health) the Ambulance enough to destroy it, it is a boring grind that takes a full hour (for the one successful run, not counting multiple hours worth of failed attempts) of super hard autistic focus and an exercise in frustration, not a fun or fair challenge. Forcing the player to also do it within the first small portion of the game because it becomes literally almost impossible once you've angered the Mafia (or try to do it on islands other than Portland) is horrible design. It is clear that Paramedic had the least amount of QA testing put into it out of any of the emergency missions and it is abundantly clear from playing it why it was changed to have a partial repair bonus upon levelling up to the next Paramedic level as soon as Vice City was made.
     
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  2. ferratilis Magister

    ferratilis
    Joined:
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    The D.E.P. guys are already working on a large modpack for the Definitive trilogy. Nice dedication. It seems that the most active mod scene for this trilogy is in Brazil, so we should be seeing more mods that restore original features and fixing inconsistencies.
    https://www.definitive-edition-project.com/копия-iii-de

    Show Spoiler
    [​IMG]
    [​IMG]
    [​IMG]
     
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  3. Jigby Augur

    Jigby
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    Finished re3 100% couple months ago. Did the ambulance mission on the first try. Before the gangs turned hostile though.
     
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  4. Butter Arcane

    Butter
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    It's probably easier to do the ambulance mission on the flatter Staunton Island.
     
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  5. Jigby Augur

    Jigby
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    The columbians will kill you there though. They should have disabled the hostility of rival gangs during the mission, just like it's disabled during some story missions...
     
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  6. SharkClub Cipher

    SharkClub
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    Strap Yourselves In
    Yeah the Colombians are hostile throughout the whole game and they exist on both Staunton and Shoreside (so even if Shoreside's map wasn't designed like shit it'd still be impossible there), they can be equipped with AK47s and M16s iirc, both of which melt your car, their territory on Staunton is also literally between the hospital at the northern end of the island and everything else on the island, so they are unavoidable there. The Mafia only exist on Portland (right next door to the hospital there) and are hostile as soon as you unlock Staunton, and they can be equipped with AK47s, M16s and Shotguns at that point which basically instagib your car. When I was doing the gangcars mission for King Courtney on Staunton it took me three attempts to get the Mafia Sentinel out of Portland because as soon as I got in one the Mafia would set it on fire and I'd have to bail, lol. It's just blatantly obvious that Paramedic received little to no QA testing during the development of 3, it is a total afterthought with an arbitrary objective to reach for 100% completion that I doubt anyone at Rockstar actually tried to do with any of the story flags set for hostility of rival gangs.
     
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  7. Gilius Thunderhead Savant

    Gilius Thunderhead
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    Yeah, I don't think I'll ever try going for 100% again in any of the games. I did all that shit 20 years, now I'm just looking to enjoy myself. GTA 3 is much closer to the spirit of the original GTA, which means it's all about the (main) missions and exploration. I did a few side missions in re3 but I wasn't going to grind it to level 12, as I wasn't looking to get the rewards anyway. I think the side mission of the games became more important as the sandbox and sim element of the games grew. To me San Andreas feels like a sandbox game first and mission based game later, VC probably being somewhere in the middle.

    GTA 3 lacks the polish of later games, but that has its virtues as well. For example, the Dodo is a lot more fun to fly than any of the aircraft from later games (you can even fly to locations you're not supposed to see, like "Ghost Town"). One unfortunate fact is that polish usually comes together with handholding. Remember that when GTA 3 came out, the physical map that came out with the game wasn't just a cool extra--you were expected to use it, as the in-game map gave you very little information (this was true for the previous GTAs as well). Not only is this more fun, with time you got to memorize the locations of the pickups, car sprays, etc. and you could use that knowledge to plan how to do your mission. The fact that this was expected from the player certainly informs certain design elements. I think this connection is not as strong in VC and SA, although I need to replay them all the way through before I make too many detailed comparisons.

    BTW, you should use increased traffic density if you're looking for an additional challenge, not if you want the "authentic" experience of the game as the developers intended it. Personally, I like driving as fast as possible without scratching my car and I prefer dodging peds to running them over (most of the time, anyway), so it definitely adds another layer of difficulty. It looks cool, too.
     
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  8. lycanwarrior Learned

    lycanwarrior
    Joined:
    Jan 1, 2021
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    Lol, been trying to do 100% on Pathfinder Wrath of the Righteous.

    That just takes FOREVER and a day.

    So I just said screw it, I'm moving on to Threshold and finish the game lol.
     
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  9. wwsd Arcane Vatnik

    wwsd
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    Funny thing, I did 100% on all 3D games in 2018. In Vice City I actually found I already had a 100% complete save from 2014. I honestly can't think of any situation where I would do these ever again. I don't even want to think about how often I ragequit some of the vehicle stunt missions, especially in 3 and SA.

    I was watching this video that is partly related to the GTA series. Pretty interesting how he mentions that the games added a mostly linear storyline (you can do the missions in a different order, but it all leads to the same end) as the backbone for essentially nonlinear games.

    As much as I liked messing around and exploring in all these games initially, I never played them for much longer after I completed the storyline, let alone 100%. Theoretically it can be fun for a while: you've finally got all the weapons, bonuses, special vehicles, etc. Now you can cause mayhem with your tank/Apache/Harrier, fight off the whole army by yourself... Except what happens in reality is I do this once for about 15 minutes, then drop the game, and then a few weeks later I realise I've stopped playing and I uninstall it. Or like how in SA you can do anything you want with CJ, you can let him get fat, but this doesn't give you anything except some NPCs making fun of you for being a fat fuck, and I think one girlfriend? Otherwise there's basically no reason not to max out muscle and stamina every single time.

    There's not really a solution to this, it is what it is. You do get tons of content along the way, and if you've gotten 100%, you've basically milked the game for everything it has anyway. Still it's a slight flaw if you forget for a moment the awesome achievement that these games were 15-20 years ago.
     
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  10. Zlaja Arcane

    Zlaja
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    Almost all those are Indian names. And the shill in this thread, poster Abhay, is also from India.

    #notallindians
     
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  11. Hag Savant

    Hag
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    If these guys are like the Indian developers I've worked with, they have been paid ten times less than a local studio and have delivered right on time a product working exactly according to the specs.
    Specs included increasing texture resolution and polygon count ? Done and done.

    I mean, we can flak the Indian all we want, but anybody who've dipped his toes in IT in the last 15 years know whatever job they are outsourced will be botched, and the only reason they are on the market is because so many companies are much ok with paying discount on development and delivering a terrible product.
     
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  12. Gilius Thunderhead Savant

    Gilius Thunderhead
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    Just played this mission recently in reVC and laughing my ass off at this poor guy trying to pass it in the Dinesh Edition. It's just amazing how many little details are off. Off the top of my head:

    - Cars doesn't emit smoke so you don't know how close they are to catching fire (they also seem to explode faster).
    - Companion AI is suicidal. You see Lance going out on his own to fight cops and he hangs around burning cars.
    - After setting the bomb, timer seems slightly random; also randomly kills the player outside the area of explosion once.
    - Upside down cars spawning right at area transition, insta-killing the player.
    - FBI Jeeps are now freakishly fast for some reason and are impossible to dodge.

    No way this will ever be fixed, lol.
     
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  13. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    I'm irritated and I'm not even playing the game.
     
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  14. Gerrard Arcane

    Gerrard
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    The only reason for that being that it was released twice on two generations of consoles, and sheeple bought it twice.
     
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  15. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    PS5/XB series version when?
     
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  16. Azalin Arcane Patron

    Azalin
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    March 2022 according to the trailer

     
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  17. AW8 Arcane

    AW8
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    Pillars of Eternity 2: Deadfire
    Twice? You're forgetting that they postponed the PC version even further, releasing it half a year after the second (Xbone/PS4) release.
    People bought it three times. :takemymoney:

     
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  18. Ash Arcane

    Ash
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    Thrice? You're forgetting the "Enhanced" version release which added first person mode among other things, none of them fixing the core dumpster fire that is the game design overall.

    Dumpster divers bought it four times :takemymoney:

    I'm not posting the link to the enhanced edition trailer; not giving them any undeserved clicks. As if it matters at this point...
     
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  19. Valestein Arcane Patron Vatnik

    Valestein
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
     
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  20. Fedora Master Arcane Patron Edgy

    Fedora Master
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    Stop making excuses for lazy and retarded developers who also happen to hate their own customers.
     
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  21. InSight Learned Possibly Retarded

    InSight
    Joined:
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    what Gilius Thunderhead has mentioned is precise/spot-on/important.

    Video games are the domain/craft/art/varient of illusion. Illusion was the primary goal/objective/reach limited by the technology/tools available at given time/era/period, thus earlier games required more abstraction(which make the player fill the gaps). All the concepts mentioned:"the game objectives, rules, interactions, challenges, engagement" require the illusion as its spark/beginning/start and end/goal/achievement. The better these things are, the better is the illusion and likewise the game is.

    Competitive video games, mentioned as most objective ,engaging and challenging among games; stimulates stress which secretes adrenaline which is a function to survive a dangerous situation by making one more capable(faster, stronger, more aware) for a "Fight or Flight" response, yet regardless of the game's match outcome, one is still alive, why? the answer is illusion. There was no danger to begin thus no need to secretes/activate/release adrenaline, the body was deceived. The same applies to horror games. The conclusion: even the games challenges and objective require illusion to fuel them, despite some requiring more or less of it.

    Speed runner, some DLC(such as cosmetics), LGBT themes and even grinding, all often mentioned as degeneracy, are often detrimental/negative/bad to the games despite them too being objective, because they shatter the illusion the video game provides. They make "immersion, atmosphere, story, realism, graphics" secondary or even more accurately the least.

    The medium was named Video Games not Game Videos.
    Think of names such as Space Wars, what image and thus the illusion they inspire.
    It is thank to the strive for illusion and its improvement, better form that we have games such as Fallout (1997), the illusion that the vault people are running out of water in a wasteland. additional examples: Demon's/Dark Souls, Dragon Dogma,Mount & Blade ,Age of Empires, Kingdom Come Deliverance, GTA 3... etc.
    It is a misconception to think illusion is secondary, Otherwise games would not delve apart from type of games such as Tetris.

    *made bold to ease the eyes for reading.
     
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  22. Unreal Liturgist

    Unreal
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    You made it harder to read.
     
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  23. Angelo85 Arcane Patron

    Angelo85
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    By the way, apparently the horrible Remaster of the GTA Trilogy surprisingly sold almost 10 million copies. Source is the latest Investor Report from Take-Two. The sales figures are up 5 million copies for GTA V specifically and 15 million for the entire franchise in comparison to the last report that got released before the Remaster hit the shelves.
     
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  24. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    There is nothing even slightly surprising about that.
     
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  25. Volrath Arcane Patron

    Volrath
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    What the actual fuck?
     
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