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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
So how quickly can you start wielding two-handers? I remember seeing the skill tree let you take that like five points in or something.

You could get there by level 6, or level 5 if you find a skill shrine before then. I'd say you could be wielding two-handers about 3-4 hours in.
 
Joined
Dec 17, 2013
Messages
5,389
Ok, guys, anyone playing on Extreme, I finally solved the riddle of the annoying rifleman in the back. The best way to deal with them is actually not to focus them, since that just opens you up to their melee buddies to backstab. Guns are also underwhelming at dealing with them, at least if you are a soldier build like me.

What works well is constantly walking side to side, perpendicular to the rifleman's line of shot, while at the same time parrying his melee buddies. His shots are very straightline, so as long as you keep moving at all times, he won't hit you, and eventually you will kill the meleers, and then can take him out easy 1v1.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
What works well is constantly walking side to side, perpendicular to the rifleman's line of shot, while at the same time parrying his melee buddies. His shots are very straightline, so as long as you keep moving at all times, he won't hit you, and eventually you will kill the meleers, and then can take him out easy 1v1.

Side-step works well, as do bullet parries if you can time them well. I'll usually go for a gunner first if I see them in a group of enemies. Getting up in their shit is not a bad idea, but I usually just gun them down while duckin' and divin'.
 
Joined
Dec 17, 2013
Messages
5,389
What difficulty are you playing on, Jinn? On the hardest, focusing the rifleman did not work for me at all. They are pretty crafty at dodging you, or parrying and knocking you back, meanwhile their buddies are playing pinata on your back, and it's very easy to get stuck on terrain or other combatants.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
Playing on Extreme just as you are, Porky. I think once you get a little more used to the system, you'll find it much easier to evade several enemies coming at you at once and focusing on the one you want to kill first.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Comparing it with Gothic is stupid Gothic had an open world with a simulated living world where every NCP and monster has a custom day-night circle.
It's definitely closer to the early Witcher games which were inspired by post Baldurs Gate Bioware.

I can't stress enough how much I am enjoying this despite hating Technomancer. People who claim it's just like the older Spiders games are lying.

Yeah, I feel the same, except I didn't hate Technomancer. I just didn't love it. I kind of love Greedfall. It's not just a "production value" thing. Yes, it has similar systems to prior Spiders games, but they are refined and improved greatly.

I’ve only just gotten to New Selene (fucking work) so I’m trying to withhold judgement, but so far it seems like they’ve also improved upon what Spiders already did well. Setting and atmosphere, for example. I’d say this is the best part of most of their games and so far Greedfall does it even better than Technomancer. Morally grey choices, or at least complex choices where you need to balance competing interests. Hopefully interesting consequences, but too soon to tell.

I also feel like Greedfall gives me many more ways to accomplish quests than Technomancer did, but maybe my Technomancer build was just too focused. Either way, Vigor was a smart addition to the talent tree.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
OK, after play it a little bit more, now my biggest gripe is that I can't jump in the game. And you can climb certain fences the devs puts there, but can't do the same for others despite them being the same or even lower height is also some bullshit.

The amount of backtracking is also getting on my nerves, fast travel between camps is really needed.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,523
Won't argue with this :),do have pretty unique cooling system. Still i do get stable fps on normal/medium graphics. I am also using old drivers,the one before they became fucking spyware garbage filled with all kind of applications...353.62 to be more accurate :). Also from what i remember my card was the powerful version from a good producer.
Ah, no surprise there then, my 580 is closed vanilla nvidia design that is over ten years old complete still with the original termopaste that is probably turned to rock by now.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
So apparently, when you change the graphical settings unless you click the save and quit button they stay the same. Thus apparently my hitching had to do with the fact itwas literally on Ultra the whole time and had never switched off when I changed the graffics, game runs well now on High with SSAO off
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
650
For anyone planning on playing the game blind on extreme difficulty- make your character black. It makes getting shot to death in the streets by random crackerjacks more historically accurate. I'm only a few hours in and have died more times in the starting town than my first full run of sekiro.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Ok, I take back what I said on Page 41. :lol: This post should be really helpful for people just starting out because the game is pretty garbage about telling you what everything does especially down deep in the skill trees.

I got a little obsessive compulsive about the various build options because respecs are few and far between and I didn't want to end up with a gimp. So I fought probably a hundred battles in the arena total. I saved right before the fights and then used the respec gem to test out builds.

Here is what I found, YMMV. All these builds were using roughly equal damage gear and armor BTW.

Magic doesn't suck. In the beginning like many many RPGs its a little dodgy and weak primarily because mana is a resource and running out sucks. There is no equivalent stamina bar for melee attacks so you don't run out of 'ammo'.

The 5 basic skill trees basically break down like this:

Blades- Melee multi target weapon. Brutal damage on unarmored opponents, has a sweep attack that gets progressively better. I see no compelling reason to use one handed weapons in this game. They are marginally faster but don't hit nearly as hard and you can't use an off hand weapon or shield. This goes for blunt too.

Blunt- Single target damage king. These weapons hit hard as fuck but are much slower however you needn't strike many times to down someone. They also destroy armor and have big knockdown effect. They mostly are single target however until they very end of the skill tree.

Guns- Very powerful early game, but they level out quickly against the other skills once you have a few levels under your belt. The ranged thing is an obvious advantage but you aren't terribly maneuverable especially with long guns. Pistols suit a quicker play style of course and shoot faster so you can be more mobile. I was also wrong about Anointed weapons working on ranged weapons. Bizarrely the anointed weapons skill tree is buried behind the firearms tree, wtf? Spiders I guess... *shrug*

Traps- I didn't max this tree but it is underwhelming because the area of effect radius is pretty small. Likewise, the same exact things you use to anoint weapons also are used for traps so you are better off just putting that elemental trap on a weapon instead of on the ground. Related, bombs are ok, but an anointed two handed sword was hitting for WAY more damage in the sweep attack then a single bomb could do, because the bomb has a cooldown whereas you can swing the blade around over and over and are applying elemental, stasis, DoT poison, etc to every monster you hit. Nasty shit.

Spells- I take back what I said completely. With a good divine ring and a fully spec'd mage you are an engine of death. Their big "spell" powers aren't great, I stand by that. The PBAOE power is very decent because it has damage and knockdown. (The one dead center bottom of skill tree between Spells / Traps), but the others are pretty lame. But both the magic attacks the shadow bolt and even the melee attack get retardedly powerful if you go deep into the tree. And remember, you TOTALLY ignore armor. So its crazy fucking OP actually when you are firing up guys in heavy plate like they are wearing tissue paper.

With the 'Dishonored' blink power and an unlocked Divine skill line you also get a really fast blink attack and strike off your secondary attack. So what happens is you basically become Nightcrawler. My dude was teleporting around between like 3-5 guys and massacring. I'd use the teleport strike to hit and then immediately blink out w/ the evasion blink. Then again, lather rinse repeat. The shadow bolt I'd throw at targets I wasn't in blink range of. Ugliness ensued. You really need to focus on magic damage ability and magic points ability to make this work though so your other skills will suffer for it. Price you pay to play an X-Man!
 
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