Cryomancer
Arcane
Any armor that looks like armor instead of a bizarre "carnival suit" looks great in RPG's... Doesn't matter if is fantasy armor, armor from ancient rome, from renaissance, medieval period, etc
Well the reconquista armours were full on platemail.Who cares particularly what variety of conquistador it's inspired by, the armours look great.
The theme and atmosphere.
It definitely does a lot for the game, like it did for Risen 2. We need more unique settings for RPGs, especially now that they can be made for less money aimed at a niche audience.
I enjoy high medieval fantasy BUT why not explore other worlds? Colonial, steampunk, frostpunk, post nuclear, cyberpunk(...)
OwlCat could make a Starfinder inspired game.
The story has always been that publisher see things outside of traditional fantasy setting as too risky. Maybe with lower budgets we'll see more risk, but then indies don't have money to lose so... who knows.
Yep. See Pillars of Eternity 2 failure DESPITE PoE1 being a success... I don't expect to see EA/M$ releasing more "unique" themed games.
I like firearms on RPG's, but my problem is that the futuristic ones tends to have firearms that looks more like toys. Except New Vegas. I love gun mechanics on new vegas and weapon visuals. Colonial themed firearms are much better in therms of atmosphere IMO.
The setting and atmosphere couldn't save this game for me. The amount of backtracking and the overall repetitiveness made it feel like a huge slog by the endgame. I managed to finish it, but I had to force myself through the last quarter of the game. There's no way I would ever replay it.
The explanation is probably much simpler than that. The elephant in the room is that PoE isn't just a regular game, it is explicitely a nostalgia game, intended to fill a void that many people (true or not) felt had been left empty for 15 years.Yep. See Pillars of Eternity 2 failure DESPITE PoE1 being a success... I don't expect to see EA/M$ releasing more "unique" themed games.
Yeah, I don't know if the pirate theme actually hurt sales or not, but I'm sure Obsidian think it might have and it's another chalk mark on the board saying alternate settings are risky.
The explanation is probably much simpler than that. The elephant in the room is that PoE isn't just a regular game, it is explicitely a nostalgia game, intended to fill a void that many people (true or not) felt had been left empty for 15 years.
What typically happens is that many bought it hoping to relive the golden era of their youthful enthusiasm, before realising that they don't really care about that kind of game anymore and alt-tabbing back to Destiny 2.
this? I recall having native in my party who made a comment about specific flower and allowed finding it. Or maybe im mixing things
Bought this a while back but just like Bannerlord, it hitches like crazy on my system for some reason. Every other game runs fine, pretty much, even much more demanding ones. Fucks sake...
The setting and atmosphere couldn't save this game for me. The amount of backtracking and the overall repetitiveness made it feel like a huge slog by the endgame. I managed to finish it, but I had to force myself through the last quarter of the game. There's no way I would ever replay it.
Just got this on sale. I haven't played it yet, but I just wanted to say that I am 100% certain that this will be the best RPG I've ever played and not disappointing in anyway.
Stop lying,you butthurt faggit. A year later and you are still throwing fits because some people liked a game that you never played lol. I never said that i like the backtracking or excused it lol.People will short memory like fantadomat like backtracking. They even praise it.
Level design is......good and very bad at the same time. The environments and the cities look great and feel logical and real in way,when it comes down to interiors there is a lot of reused assets,but i don't see it as a problem since a lot of other rpgs use that tactic to save money. We have one set for houses,one for government building and one for the coin guard/tavern building oh and one for tribal huts. Still not a big deal for me,but it is up to you. The bad part of the level design is how much of pointless travelling there is. You spend a lot of time running around,wasting time. The fast travel points/camps are daftly put,either far away from important building,or in pointless places that you will never travel to. The main building like the government and the coin guard do miss such points and thus forcing you to run there every time you have a quest to progress,it is simply retarded! I also noticed that many times there is artificial obstacle that forces you to go around it,thus increasing the travel time. The whole thing could be purposeful,to increase the play time....sad.
So I should play the game?