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GreedFall II: The Dying World - prequel with party-based RTwP combat where native PC travels to the old continent - now available on Early Access

GentlemanCthulhu

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Aug 10, 2019
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I'm someone who typically pre-orders and buys RPGs because I love the genre and capable of supporting them (NO I DID NOT PRE-ORDER VEILGUARD, IT WAS A PASSIVE AGGRESSIVE GIFT), and I have a soft spot for Spiders because of Mars: War Logs and their earlier titles, but man I cannot bring myself to play this. It looks so trash.
 

scytheavatar

Scholar
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Sep 22, 2016
Messages
689
Sad to watch this shitstorm. I genuinely enjoyed most games from Spiders, mostly for their ambition and worldbuilding.

But I guess its 2024. This year is not yet done with the game industry and requires more blood.

You shouldn't be sad. Spiders should have delayed the early access after the backlash to RTWP. That they didn't is nothing but pure hubris and invitation for their game to be DOA.
 

cyborgboy95

News Cyborg
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Aug 24, 2019
Messages
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Community Update #3 | Combat, Character Customisation & Future Patch
Dear carants,

GreedFall 2’s Early Access released on Tuesday, and this week has been exciting for us. We are grateful for everyone who participated in making the release such a great moment and for everyone who took the time to share their experience with us.

We read all your feedback and questions, so we wanted to take the time to go over them with you and tell you what our team is currently working on for the next patch, as well as give you a rundown on two important subjects: combat and character customization.

Fixes & Improvements

With your feedback, we noted some bugs that we aim to fix soon with a small patch that should also include improvements such as: increasing certain drop rate, decreasing the DOF (depth of field) during dialogue scenes to make it less blurry, making the feedback of targeting an ally’s portrait more visible, and adjusting the AI behaviour so that you do not have to spend too much time micromanaging your companions when you do not want to - making your experience in combat easier.

We will publish the full changelog when it is live.

Combat System

The combat in GF2 is an aspect of Early Access that we are particularly interested in. With the introduction of the new tactical pause system, your feedback is and will be crucial for us to ensure that the new system is fun for everyone.

With that being said, we are aware that some elements are still a work in progress and need improvement, and that some bugs can hinder your experience for the moment. We noted your feedback on that subject, and we aim to improve it in future updates throughout Early Access.

Currently, the team is working on two major future improvements.

Auto Attacks
We noted that the pacing of the combat could feel a bit stiff. When auto-attacking, in between actions, the character goes back to its idle position before attacking. We plan to go over it and change it to make the combat pacing smoother and more reactive.

Picking
We noted that, in some instances, selecting a target could be difficult when it is moving or attacking. We plan to go over and fix it, so that selecting a target with a skill is more flexible regardless of it being in the middle of an animation or not.

Those two improvements are not the only things we will implement and change in the future, but we hope they will greatly help for a smoother experience in combat.

Of course, we will keep you informed when we plan to implement those changes, and we will keep monitoring your feedback to ensure that the combat system’s evolution meets your expectations as best as possible.

Customisation & Character Creation

Character Creation is another element of the game which is still in development. Throughout Early Access, we plan to add new options and new ways for you to create and customize the character you want.

You can expect some changes already in the next patches, with additional colours and hairstyles for the Character Creation.

However, in the long run, the system will have an integral revamp with new additions and new options that will let you create your character more freely, such as:
  • Face Editor: An editor for Character Creation that will let you alter the different areas of your face without having it being preset.
  • Transmog: The ability to change the appearance of your gear without altering the stats.
Of course, we will keep you informed and continue monitoring your feedback on that subject too.

Until then, do not hesitate to join the discussion and keep sharing your feedback with us.

Happy gaming!
 

Konjad

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I have completed the current alpha version of Greedfall 2 and it's... okay but disappointing.

If you liked the first Greedfall then chances are you might still like GF2 enough to play it as well. However, it is a noticeably inferior game.

Graphics are pretty, and audio is quite good overall, sounds like footsteps are pleasant to listen. Which is weird, but it's a good thing.

Combat is rather bad and bugged. I preferred the first GF's combat. GF2 has too annoying camera to control friendlies, and the combat often doesn't register your clicks (like whom to attack) unless you pause it first, which can be frustrating.

The main character is a 'native', which while being an interesting idea is also inferior to being the diplomat as in the first game. De Sardet was just very charming and charismatic, I loved how he was written, how shrewd and cunning he could be in dialogs. GF2's character is rather stereotypical goody-two-shoes poor native victim of evil colonizers. The foundation might not have been bad but execution is subpar.

My largest disappointment is with writing. GF was not peak of RPG writing, it was rather mixed, but it had its moments and the main character made it better. Here though there's nothing good about it. At its best it's not bad. At its worst it's quite horrible. Let me give you an example:

The player follows a quest to find out who is a witness to something against you. So how does conversation with a guard go? Along this (from my memory):
- Who's the witness?
- I can't say, I have to protect his identity.
- Huh, so you must not know because he probably disappeared!
- No, no, he didn't, he's in the warehouse!
- In the warehouse? I don't believe it, otherwise you'd say who it is!
- It's [Some Dude] working as [Someone] there, and he's going to testify against you!

Greedfall had its stupid dialogs, but this goes too stupid. I could forgive a single silly conversation, but this game has plenty of them.

I hope they will address these issues with combat and especially the writing, otherwise it will simply be an inferior game to its prequel. That said, I still enjoyed it enough to play and finish the alpha so... it's not all that bad. It's okay.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
GF2's character is rather stereotypical goody-two-shoes poor native victim of evil colonizers. The foundation might not have been bad but execution is subpar.
I suspected as such. Reason enough to never play. Tired of this trope.
 

Rean

Head Codexian Weeb
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Strap Yourselves In
There's only a few ways a prequel can be interesting in any media, be it film or game.
That's if something CAN be changed or if it provides a completely different, fresh experience from the previous media.
It doesn't sound like anything can be changed here and it's just more of Greedfall I, thus rendering the whole thing pointless.

Not to say anything about the fact this will be dogshit just by considering how the faces behind game development at Spiders have changed since the first game.
 

Konjad

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GF2's character is rather stereotypical goody-two-shoes poor native victim of evil colonizers. The foundation might not have been bad but execution is subpar.
I suspected as such. Reason enough to never play. Tired of this trope.
And while one can be hopeful they will still work on the combat, I think we can all agree it's extremely unlikely they will fix the writing.
 

scytheavatar

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689
Sounds like company declined when jehanne ruseau stepped down from leadership position?

Spiders has never been that good of a studio, their games are eurojank and that includes Greedfall 1. The success of Greedfall 1 should have been their Divinity Original Sin 1 moment and motivate them to make a game with a level of polish they never had, instead they went crazy with the money and doubled their staff so that they can make 2 games at 1 time. They are a cautionary tale that small AA/indie studios should not lose their head once they have a sniff of success.
 

GentlemanCthulhu

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Sounds like company declined when jehanne ruseau stepped down from leadership position?

Spiders has never been that good of a studio, their games are eurojank and that includes Greedfall 1. The success of Greedfall 1 should have been their Divinity Original Sin 1 moment and motivate them to make a game with a level of polish they never had, instead they went crazy with the money and doubled their staff so that they can make 2 games at 1 time. They are a cautionary tale that small AA/indie studios should not lose their head once they have a sniff of success.
GreedFall is not even the best game Spiders have made. Say what you will about Larian, but D:OS 1 was at the time, the "best" game they'd made. Spider's success was complete undeserved. Like Obsidian's success with The Outer Worlds, was largely manufactured by the marketing team who managed to capitalize on the void left behind by a formerly "great" developer (BioWare in the case of Spiders, Bethesda in the case of TOW).
 

Konjad

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Sounds like company declined when jehanne ruseau stepped down from leadership position?

Spiders has never been that good of a studio, their games are eurojank and that includes Greedfall 1. The success of Greedfall 1 should have been their Divinity Original Sin 1 moment and motivate them to make a game with a level of polish they never had, instead they went crazy with the money and doubled their staff so that they can make 2 games at 1 time. They are a cautionary tale that small AA/indie studios should not lose their head once they have a sniff of success.
GreedFall is not even the best game Spiders have made. Say what you will about Larian, but D:OS 1 was at the time, the "best" game they'd made. Spider's success was complete undeserved. Like Obsidian's success with The Outer Worlds, was largely manufactured by the marketing team who managed to capitalize on the void left behind by a formerly "great" developer (BioWare in the case of Spiders, Bethesda in the case of TOW).
Greedfall was their best game and had an unique idea that the player is neither some random no one suddenly saving the world nor that he is some hero everybody leans on. Instead, the player was a diplomat which fit the idea of dealing with multiple factions perfectly. Plus the character was written in a way he was really smooth with words, in many places it even surprised me how well it was written and how cunning come backs or retorts he had (not Bioware style sarcastic tone, quite the opposite, really diplomatic one, I haven't seen it in any other game!). It might not be a great game overall but had its unique quirks that I remember fondly.

Greedfall 2 doesn't though. It's as generic as you can imagine. With a protagonist that is just a native who tries to save other natives from evil colonizers. There is no internal politics or disagreements or anything. It's just constant natives being abused by "The Alliance" who you have to save from i.e. being stuck in a cave with a dynamite lying around but the evil alliance just leaves them there because they are evil. The character constantly talks as deep and charismatic as a wooden broom, there is no character in it except "I'm really touched by the suffering of my poor people, I must save them!".

The drop in quality of the writing is a jump off a cliff. Even if the rest of the game is still consistent with the first entry in the series, lacking decent writing it has lost all its charm.
 

processdaemon

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With a protagonist that is just a native who tries to save other natives from evil colonizers.
When I saw the premise I was hoping that they'd give you the opportunity to choose to betray your people for some kind of benefit from the foreigners (which would be realistic in my opinion, there have always been people willing to sell out to hostile foreign powers to get ahead). They wouldn't have even had to branch the paths much (it's possible that you could have done something like give information to the Alliance leading to the ambush only for you to get betrayed and taken too) but it could have set you up for an interesting relationship with Nilan and changed reactions from other factions and companions later in the game too. I'm concerned that they're going to cripple the C&C and make everything bland for fear of painting natives in a bad light, which would be a pity because I think playing someone who'd put personal gain above the tribe could be really fun.
 

Konjad

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If you guys enjoyed Technomancer or Mars more than Greedfall then perhaps Greedfall 2 will be more up your valley than mine :M
 

Lord_Potato

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If you guys enjoyed Technomancer or Mars more than Greedfall then perhaps Greedfall 2 will be more up your valley than mine :M
Technomancer is mechanically similar to Greedfall 1 - its an action rpg, only with more backtracking, because the game world is smaller so some areas are reused too much.

Still the Total Recall vibes are excellent and I consider the worldbuilding superior to Greedfall's.
 

lukaszek

the determinator
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yeah technomancer had amazing setting and story. I hated backtracking and such, yet I wanted to see the end of it
 

Silverfish

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Greedfall was their best game

Egregious misspelling of Bound by Flame.

Have you actually played BbF? :prosper:

Yeah. Similar combat to Technomancer and Greedfall, but shorter, way less backtracking, fewer meandering sidequests and a better setting (because it's just a rip of Glen Cook).

Also Edwen.

4291_thumb.detail.png
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.

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