What do you call "gameplay" here ? Better physics is nice but is mostly a gimmick without any real impact to actual gameplay. It affects the looks of the game but not how you play it. Show me where better "physics" in GD actually in a meaningful make its gameplay different or even superior to PoE ? Actual examples please. Don't get me wrong, I like when mobs when hit hard fly away in spectacular fashion and other fun effects like that but calling it "gameplay" ? Where the actual gameplay is in this genre is in my opinion in making/brainstorming builds and in that aspect actually PoE - arguably - has an advantage in variety over GD.I haven't played PoE in a while, for me though I vastly prefer GD's "grind" over PoE. I never found any awesome loot in PoE while in GD it was balanced far more generously and with single players in mind. I've tried multiple times to get into PoE but never was able to get into the game. Item system was boring it felt like weapons and armor were merely shells designed to hold skills rather than epic artifacts with distinct character. GD's actual gameplay is better too, with the physics system and waaaaay better melee. Nothing against PoE though and I can see why people enjoy it.
As to the fact that you need to grind more in PoE to get some items, it is technically true if you directly compare numbers of hours needed to grind if both games are played the same way. However, this is where the only major meaningful difference (in my opinion) between the 2 titles comes into play - they're not "meant" to be played the same way, so to speak. In PoE trading with other players is actually a crucial part of gameplay, an element absent in a game without dedicated servers like GD (otherwise you might as well cheat, same result). Whether one likes it or not, whether one finds it enjoyable or not is another matter but superiority of one over the other is in this case purely subjective.
In short: Comparing the 2 games directly in the only major area where they actually differ greatly from each other is in my opinion pointless. If one doesn't like the obligatory online element then sure, GD is "better" and vice versa but that's not an objective difference in quality but in types of entertainment offered.
Ok. Physics is not a "gimmick". Poor wording on my part. But you admitted yourself that it is a purely graphical element that doesn't impact HOW you play the game. As you wrote yourself, it only impacts "feels" and visuals. If physics in GD allowed to do things that you can't do in PoE then it would be a different story. If there were game mechanics based on the physics it would be a different story. But as it is now, from my experience only thing it does is adding "cool" factor. Which is nice but for a game that you might probably play dozens if not hundreds of hours, every "cool" element gets old sooner or later and in my opinion only the depth of mechanics (in case of arpg - ability to make different builds) is what matters long term. But that's also to some extent subjective I suppose.Physics is not a gimmick, it directly impacts (har) how combat feels as well is an indicator of character power visually (ragdoll is effected by it). I think the melee combat in PoE is absolutely shit. I don't care about how either game is "meant to be played" and don't use it to determine which I find better. I don't find the online trading part even remotely fun, nor a feature.
Obviously this is all subjective, enjoy whatever game suits your tastes.
Ok. Physics is not a "gimmick". Poor wording on my part. But you admitted yourself that it is a purely graphical element that doesn't impact HOW you play the game. As you wrote yourself, it only impacts "feels" and visuals. If physics in GD allowed to do things that you can't do in PoE then it would be a different story. If there were game mechanics based on the physics it would be a different story. But as it is now, from my experience only thing it does is adding "cool" factor. Which is nice but for a game that you might probably play dozens if not hundreds of hours, every "cool" element gets old sooner or later and in my opinion only the depth of mechanics (in case of arpg - ability to make different builds) is what matters long term. But that's also to some extent subjective I suppose.Physics is not a gimmick, it directly impacts (har) how combat feels as well is an indicator of character power visually (ragdoll is effected by it). I think the melee combat in PoE is absolutely shit. I don't care about how either game is "meant to be played" and don't use it to determine which I find better. I don't find the online trading part even remotely fun, nor a feature.
Obviously this is all subjective, enjoy whatever game suits your tastes.
You might not find on-line trading fun - and i understand it, believe me. Though myself I rather enjoy that aspect I also like playing arpg without this element, like Grim Dawn or Titan Quest or in the old days Diablo 2 with Median XL mod. However, in PoE, it is certainly a feature as I tried to explain. Even if you can play without it, the game is balanced around it. If you play without it, the game will be inevitably excessively grindy.
As to the rest, we are in agreement. In addition I enjoyed both Grim Dawn and PoE. I just think PoE has the potential to be enjoyed longer thanks to more varied options for possible builds. And more new content added over time.
I haven't played PoE in a while, for me though I vastly prefer GD's "grind" over PoE.
I never found any awesome loot in PoE while in GD it was balanced far more generously and with single players in mind.
I prefer POE's passive skill tree over Grim Dawn's.
Nah. I play new PoE leagues about 3h per day during weekdays and 4-6h during weekends and in 3-4 weeks I am more than rich enough to do almost any content in the game. And I don't play efficient and I don't do any item flipping or market manipulation. I also don't party and as a result don't do content that requires party for maximum return of investment. I am nowhere near losing my mind. I spent more time doing one Underrail run than playing one PoE league.I haven't played PoE in a while, for me though I vastly prefer GD's "grind" over PoE.
I never found any awesome loot in PoE while in GD it was balanced far more generously and with single players in mind.
Played both games... PoE for 2.5 years and albeit it was fun in the beginning, you just hit a brick wall after a while. In hindsight, I'll gladly take GD now because it's SP-viable and self found-viable.
PoE is designed as an MMO with a strong focus on economy. I know some people who literally lost their minds (and lives) playing PoE because you need to commit unhealthily to trading and grinding currencies to get past the hurdles.
While melee combat in GD has way more UMPH! because of rag dolls and fair amount of blood, most ranged attacks and magical combat in GD is terrible compared to PoE. Animations are bad, variety is worse and it is very unsatisfying.Ok. Physics is not a "gimmick". Poor wording on my part. But you admitted yourself that it is a purely graphical element that doesn't impact HOW you play the game. As you wrote yourself, it only impacts "feels" and visuals. If physics in GD allowed to do things that you can't do in PoE then it would be a different story. If there were game mechanics based on the physics it would be a different story. But as it is now, from my experience only thing it does is adding "cool" factor. Which is nice but for a game that you might probably play dozens if not hundreds of hours, every "cool" element gets old sooner or later and in my opinion only the depth of mechanics (in case of arpg - ability to make different builds) is what matters long term. But that's also to some extent subjective I suppose.Physics is not a gimmick, it directly impacts (har) how combat feels as well is an indicator of character power visually (ragdoll is effected by it). I think the melee combat in PoE is absolutely shit. I don't care about how either game is "meant to be played" and don't use it to determine which I find better. I don't find the online trading part even remotely fun, nor a feature.
Obviously this is all subjective, enjoy whatever game suits your tastes.
You might not find on-line trading fun - and i understand it, believe me. Though myself I rather enjoy that aspect I also like playing arpg without this element, like Grim Dawn or Titan Quest or in the old days Diablo 2 with Median XL mod. However, in PoE, it is certainly a feature as I tried to explain. Even if you can play without it, the game is balanced around it. If you play without it, the game will be inevitably excessively grindy.
As to the rest, we are in agreement. In addition I enjoyed both Grim Dawn and PoE. I just think PoE has the potential to be enjoyed longer thanks to more varied options for possible builds. And more new content added over time.
Well I would say how a game visualizes something like combat is something more than just feels and visuals. Afterall, video games are a visual medium. No it doesn't increase build diversity but it does directly impact the enjoyment of combat which is a huge part of these games. Anyways I actually do understand why people like PoE and I do admire what a small team was able to accomplish. I just prefer Grim Dawn since I like the combat a lot more and I don't like having to rely on trading. If I was to be completely fair I would say PoE probably has greater build diversity and is a little more complicated than GD. That's not to say GD is a simple game, I think the there is a huge variety of builds, a beefy skill system, and it's item system is really well developed. It's also possible for someone like me, who isn't going to look up guides and figure out what I need to trade for (end game builds/items), and just play, find cool loot, and come up with builds from that. PoE grind without trading is as you said insanely grindy.
Agreed, the problem tends to be that most ranged builds quickly turn into "melee" builds and people mistakenly think "Well, I'm ranged, I can afford to skimp a bit on tankiness!"I like GD ranged. Gunslinger builds are fun.
Jesus you think they made Ascended Epaulets render big enough on character models? You could get fucking lift with those things.Ranged is just fine for me. My char(Primal Strike build) annihilates everything in the blink of an eye:
Jesus you think they made Ascended Epaulets render big enough on character models? You could get fucking lift with those things.
Also, I know you're only 41 but what are the affixes on that Cronley ring? Cronley rings are fucking nice.
New update, most interesting is detailing the Shattered Realm portals which is the new game mode.
Well, in terms of quality GD is far ahead of PoE.You are right, it is not even close to Path of Exile in quality or popularity.If the 2nd expansion sells well enough, they'll even consider a 3rd xpac, which might be a bit too much. But it's the best ARPG on the market right now, and it ain't close.
Fallen Gods isn't coming till Fall / Q4, so either get it now, play it and enjoy it, then do it all over again for the xpac, or wait till the 2nd one comes and rip through it all.
Will skeletons past max lvl change (with items to skill) ?
Well GD feels more like D1 than D2 did. But PoE feels more like D2 than GD does.Neither diablo 2 nor this feels like diablo 1, nerds