Ehh, I've cleared out the Samhain Gorge, got the royal seal and headed to Eyrie/Raptor Grotto now, and starting to feel burned out.
Difficulty is wonky as hell. I'm playing on Veteran and so far I steamrolled everything - most of the fights I don't even have to cast any spells, the only exceptions were oreworms (to kill them asap, before they melt my weapons/armor) or mad miners (to speed up the fights, since non-lethal blow melee attacks often didn't have enough penetration. Now in Eyrie I bumped into those wasps that someone mentioned here earlier, and before any of my chars had chance to move, half of the party was instakilled.
Cycling through professions is not as fun as I though it would be (didn't like it in Wiz 7 neither, though it's implemented better here) - I just ended up with bunch of melees with lethal blow and one or two weapon skills maxed out, plus casters with same repertoire of spells. I've completed, what, maybe 10-20% of the game and already feel like I have nothing to look up to when it comes to party development, other than putting points in speed on lvl ups.
Random loot so far has been absurdly useless and repetitive - same rings pro-fire/frost, sandals, useless alchemy ingredients, books of identify or fire shield, dozens of keys etc.
The only useful things that I've found so far were weapons in the garrison's armory, but those were hand placed.
Other thing that bums me out are the useless skills like metallurgy, nature's lore, mephistics, ancient history and probably few more I cannot recall right now. Inspection and lockpicking also seem worthless, since high lvl knock knock opens and disarms every chest. Potential that has been wasted here (like crafting system, mixing more potent and actually useful poisons and potions) makes my heart ache. Everything so far boils down to instakilling things left and right with lethal blow, and occasionaly throw some spells in boss fight or on tougher mobs.
This could have been mitigated by slowing down skill gains, so with each lvl up there is constant feeling of progress until end of the game, like in Wiz 8. And nerfing the fuck down lethal blow - it should be available only for prestige classes from mid to late game, not from the get go, where 5 mins after starting the game you can already buy poisoned dagger and broad axe that both have instakill properties.
It makes me sad that I feel like I've already reached the peak of getting fun from combat/puzzles/exploration so early - I was hooked within first few minutes and loved everything about it, and now I'm just jaded and cannot see any reason to go on.
Please save me from this abyss of ambivalence and tell me the gameplay gets better and it's worth to go on - I feel that when I abandon my current run, I will never do another one. And I don't want to do that, since I have a gut feeling that this is probably one of the last great turn based western blobbers. It has it's flaws, but I don't think we will get anything better soon : |