Outmind
Augur
- Joined
- May 22, 2011
- Messages
- 211
I started playing RPG's in the late 90s, so this kind of interface is very unintuitive for me. Here are a few questions I'd appreciate the answers to:
1. How do I view an item's stats? I've gone to both the equipment and item workshop menus and can't seem to do anything with the items there. When I tell a character to look at something, they're presumably searching their surroundings. If I set them to assay, nothing happens either. Would it have been so hard to put up the window for the currently known information on an item by right clicking it?
2. How do I use the identify spell, and following from that, how do I use the spell on enemies? My sage just learned improved identify which only brings up a magnifying glass in the bottom right of he world pane. The spell description says that it will remain active "until it succeeds" whatever that means.
3. Is there a way to find something more out about monsters other than their names? putting points into mythology lets me see their real names, but can i access info on their hitpoints, stats, and resistances somewhere?
4. What exactly do Litany and Necromancy do? I've been putting points in them for a cleric and necro respectively but don't notice any difference yet (they're lvl 4 and 3).
5. Is there any way of ensuring that cast offensive spells become more reliable? Afaik, there are no direct skills for the various schools of magic, only the one with the vague description of giving you access to more potent spells. Offensive spells cast at the lowest levels are resisted all the time regardless of the spell and creature combination while higher levels produce mixed results, either missing or backfiring being a much more common occurrence than scoring a hit... except for poison. For some reason, the necro can poison almost anything on her first try.
6. What is ancient history good for?
Also, why do you need a spell to get a compass? If the party knows where they are and the arrow on the local map points in the direction they're facing, why not simply have the compass on top of the legend? nstead I have to either cast the spell or keep looking at the local map.
1. How do I view an item's stats? I've gone to both the equipment and item workshop menus and can't seem to do anything with the items there. When I tell a character to look at something, they're presumably searching their surroundings. If I set them to assay, nothing happens either. Would it have been so hard to put up the window for the currently known information on an item by right clicking it?
2. How do I use the identify spell, and following from that, how do I use the spell on enemies? My sage just learned improved identify which only brings up a magnifying glass in the bottom right of he world pane. The spell description says that it will remain active "until it succeeds" whatever that means.
3. Is there a way to find something more out about monsters other than their names? putting points into mythology lets me see their real names, but can i access info on their hitpoints, stats, and resistances somewhere?
4. What exactly do Litany and Necromancy do? I've been putting points in them for a cleric and necro respectively but don't notice any difference yet (they're lvl 4 and 3).
5. Is there any way of ensuring that cast offensive spells become more reliable? Afaik, there are no direct skills for the various schools of magic, only the one with the vague description of giving you access to more potent spells. Offensive spells cast at the lowest levels are resisted all the time regardless of the spell and creature combination while higher levels produce mixed results, either missing or backfiring being a much more common occurrence than scoring a hit... except for poison. For some reason, the necro can poison almost anything on her first try.
6. What is ancient history good for?
Also, why do you need a spell to get a compass? If the party knows where they are and the arrow on the local map points in the direction they're facing, why not simply have the compass on top of the legend? nstead I have to either cast the spell or keep looking at the local map.
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