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Grimoire gameplay and hints thread

Lady_Error

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That's the one I was talking about. You destroy the machines and go through the previously locked front gate. Ahriman is there, waiting for you, you fight, and then you fly away. Is there another Ahriman ending, of is it just if you beat him earlier you get to the saucer hassle free?

Yeah, I killed him a long time ago, so when I went to the top there was only the flying saucer there. So if Ahriman is still alive, is there a choice to give him the Havoc Seed and have a different ending?
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Was anyone able to gain the
Djinn name
legit in Ancients IV?

I went back to see the new scenes and I *still* can't read it, even with 100 points in ancient history!
 

Gunnar

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Was anyone able to gain the
Djinn name
legit in Ancients IV?

I went back to see the new scenes and I *still* can't read it, even with 100 points in ancient history!

Yeah I used the Patron Argent to level my sage until he had 100 in Ancient History... still couldn't read it. I cast Read Magic and tried many times and it finally worked. I think it checks both literacy and history. This is not the name of the genie in the bottle, rather for something that happens at the end. The problem is that you cannot visit the same area twice, so when I came back with the genies name I couldnt use it, so I don't know what exactly you get for it.
 

Lady_Error

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Yeah, the Djinn name in Ancients IV is of a different Djinn. ;) Still no idea where to find the name of the bottle djinn within the game.
 

Lady_Error

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Yeah, I know. The more interesting question is where the other Djinn's name is hidden. It seems like literally nobody could find it so far.
 

Outmind

Augur
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May 22, 2011
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211
I just started my first party and want to ask if I screwed the Aeorb sage named Knowitall by dumping all of his bonus points into hitpoints. This seemed smart at the time since he gets 1-6hp per level and now has 38hp at lvl 1, but then I started wondering if I'd set him up to struggle much more by not going he attribute route.
 

Gunnar

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I just started my first party and want to ask if I screwed the Aeorb sage named Knowitall by dumping all of his bonus points into hitpoints. This seemed smart at the time since he gets 1-6hp per level and now has 38hp at lvl 1, but then I started wondering if I'd set him up to struggle much more by not going he attribute route.

No, that's a solid choice.
 

Lady_Error

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The Aeorb are very slow, but since spells are almost always cast after melee, it doesn't matter that much anyway. If you use music instruments with the Aeorb Sage, then it may be more of a problem that he is slow and you may not get those instrument crowd control attacks in before enemies attack.

But it's definitely a good idea to give the spellcasters the HP boost since they don't get many hitpoints on creation or on level up. The only other route would be to survive the beginning with not too many hitpoints and multiclass the spellcasters several times to get enough HP and much more Mana.
 

Jazz_

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How many skill points in swimming should I have to swim across the river in Chambers of Water? I grinded it to around 10-ish and they still can only swim 1 grid, grinding that stuff is quite tedious. Is there some trick I can employ to pass this section? maybe some spell or something? I was thinking maybe using a stepping stone would work but I don't have any.
 

Gunnar

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How many skill points in swimming should I have to swim across the river in Chambers of Water? I grinded it to around 10-ish and they still can only swim 1 grid, grinding that stuff is quite tedious. Is there some trick I can employ to pass this section? maybe some spell or something? I was thinking maybe using a stepping stone would work but I don't have any.

You need to be able to swim 3 squares. You can find a turtle to sail around that area. You can use the Refresh spell to restore VIT, and theres a Waterwalking spell, but you don't get that until later on IIRC. There's also waterwalking shoes all over the place if you can find em.
 

Lady_Error

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Other than the refresh spell, you can also use food to restore VIT. Just make sure that everyone has more than a couple points of VIT and you will survive the next step.
 

Haba

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It is shit like this in Grimoire that drives me insane:

EEgTIZC.jpg

Yes, there is a dice roll. It took me 20 tries to get it. With a level 15 char that has maxed out skills and VERY impressive stats.

How many occurrences like this there are in the game? Where a 100 skill dice roll will fail and most people will assume it is a red herring?

Also, whatto shitto izu desu?

uc3RwQm.png

Any use for them, other than giving them back to the Khan or selling for $$$
 
Last edited:

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
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It is shit like this in Grimoire that drives me insane:

EEgTIZC.jpg

Yes, there is a dice roll. It took me 20 tries to get it. With a level 15 char that has maxed out skills and VERY impressive stats.

How many occurrences like this there are in the game? Where a 100 skill dice roll will fail and most people will assume it is a red herring?

Also, whatto shitto izu desu?

uc3RwQm.png

Any use for them, other than giving them back to the Khan or selling for $$$

Put them on pedestals to git gud.

That's one of the hardest translations in the whole game. I think it takes a roll of 99 or higher.

That text for the Paragon was before I converted the gigantic chasm to a lava field in Grand Refuge. fixed it.
 

overtenemy

Augur
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Sep 6, 2007
Messages
293
Bros, forgive me if this has been asked but I can't find anything concrete on the wiki or in the manual. It seems to me that when creating a character if you don't have sufficient points left over after accounting for class you aren't allowed to distribute them. The wiki says:

"If you roll less than 15 bonus points you do NOT get to assign the remaining bonus points, this is not a bug."

I just got a 46, a 46!!! on a giant metalsmith and it's not allowing me to distribute. That doesn't seem like it should be, considering you can get giant metalsmith on a roll of 30 according to the wiki. I tested myself that you can do so on a 31.

What's the deal with this? Why can't I distribute and what if anything happens to the points when I can't?
 

Lady_Error

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Giant Metalsmith gets no bonus multiplier and needs 30 attribute points. Since you rolled 46, you only have 16 points left.

The 15 points info is probably outdated, because now instead of a maximum of 32 points you can roll 48 points. Which means that Cleve probably adjusted the number of points with which you get no bonus to distribute. Instead of 15 points it is now higher, though what the new number is I don't know.

EDIT: Actually, the Giant Metalsmith should get a 1.5 multiplier bonus or +50%. So it means that you'd have 46 - 30 = 16 points, which are then multiplied by 1.5 = 32 points. This should let you choose a bonus to distribute. Maybe the Giant is bugged in character creation. Cleveland Mark Blakemore
 
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Lady_Error

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I would also wait with character creation until Cleve fixes the bug that new characters don't get any skill points.
 

overtenemy

Augur
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Messages
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Interesting, the wiki says giant gets 1.5 for metalsmith on the chart. I guess I'll just wait for a patch regarding the skill points anyway, I was wondering what was up with that.
 

Lady_Error

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I updated the best and bad combinations (it was incomplete for some reason):
http://grimoire.wiki/index.php/Prof...ombinations_.28Based_on_Multiplier_Bonuses.29

One thing I found is that Drows make excellent Assassins (1.8x multiplier). Though Rhattu, Feyfolk and Vamphyrs get that bonus as well AND have fast mana regeneration.

Also included those two tables from the manual instead of the old confusing one:
http://grimoire.wiki/index.php/Classes#Race.2FClass_Combinations:_Multiplier_Bonuses_and_Penalties
 

Lady_Error

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Does anyone know if you continue getting extra skill points on level up (from the multiplier bonus) after changing to a different class?
 

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