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Grimoire gameplay and hints thread

Gunnar

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Jul 10, 2016
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That sounds like working as designed. If you don't recruit Morraha right away, she returns to the palace on her own. That's good that Morraha is reporting her as back at the Imperial Palace now, it means she should be encountered there. Assume while you were fighting your way back out of Samhain the Princess stealthed out on her own.

The artsy ending is purely there for the uniqueness. Not a real ending or conclusion, just something really off the wall I always wanted to put into the game. A trillion years in the future, all these problems will be over one way or another.

The name of the genie should now be in three different places. You're bound to find one of them. As always, a good sage in invaluable.

I went back and checked, she is still not there, Khan still saying she is a prisoner. It does seem like something went wrong with this whole quest chain for me, since others didn't have the same problems I did, like Morraha not giving up the password.

I did want to say about that ending, that the scene you painted of the future had a loneliness and undefined menace to it and reminded me of something out of an HG Wells story. Especially liked the line where the sudden illumination reveals a huge thing hanging in the sky before the darkness covers it up again. I thought it was top notch, glad it made it into the game.
 

Lady_Error

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I was actually thinking about that. Dismissed party members head back to the Shrine of the Raptor iirc? I wonder if that also applies to dead party members.

Never tried it, but I'm pretty sure there shouldn't be a difference. And you might want to savescum when opening treasure chests you come along.

Though the problem might be that most Raise Dead stuff are scrolls and spellbooks. I'm trying to remember other items that do that, but only the Phoenix Feather comes to mind which you get at the end of Knossos (Crescent Woods -> Barrower Cave -> Gideon -> Knossos). It might be too hard for a low level party though.

It's probably better to increase your incantation skill (for scrolls) and your scribing skill (for spellbooks) instead of waiting for an item, for which you also need a skill (invocation).

Actually, your best bet is probably finding the Read Magic spellbook or scrolls, so you can scribe the Raise Dead spellbook.
 

Lady_Error

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I think I needed something like 20 tries for that one (with Read Magic and 100 Scribe).

Though I'm not sure if Time Stop actually works. When I cast it at Strength 5, the icon appears on the screen, but the monsters continue attacking. When I use the Time Stop card instead, I think it actually freezes them.
 

Sonic Titan

Educated
Joined
Oct 22, 2018
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87
Yikes. Well the highest scribe skill I have on a living party member is 5 lol. RIP in peace I guess.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,432
Location
The Crystal Mist Mountains
Does anyone know where to find some milk for the owl? And what happens when you do?

It's one of the special mini-quests, so you can return to him for XP and recognition. He also wants something else along with the milk.

The location is in one of the end game areas. Do you want a spoiler, or keep exploring a little?
 

Dorateen

Arcane
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Location
The Crystal Mist Mountains
The location is in one of the end game areas. Do you want a spoiler, or keep exploring a little?
I think I'm nearing the end of the game. Got 8 tablets slotted in and ready to roll. I already gave the owl the other item because I had a couple lying around, so if the milk is somewhere after the tablet room, I'll probably find it. But if I have to backtrack to get it, go ahead and spoil it. The feathery dude is too dang cute to skip the quest, but I'm not really looking forward to combing the entire map in search for a glass of milk

OK, I think you are good. It is in an area after the Pendulum Hall. Good luck retrieving the milk.
 

Lady_Error

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Yikes. Well the highest scribe skill I have on a living party member is 5 lol. RIP in peace I guess.

Actually, there is a Phoenix Feather in Samhain Underworld, pretty early on. It's behind a gate with a combination lock - the combination is on the same floor. Except you will probably have to look up the combination in the walkthrough, because you need a high Ancient Lore skill to get it.
 
Last edited:

Jazz_

Arcane
Joined
Jun 13, 2016
Messages
1,074
Location
Sea of Ubiquity
3 questions.

1) Cursed items are basicly useless, right? You cannot de-curse them so the natural thing to do is to sell them I guess?

2) If I designate a house in Crowl as my storage place and dump items on the ground will I always find them there or they disappear after a while?

3) This is plot related:
I'm at the Samhain Mauseoleum and there is a puzzle about the 7 virtues of a knight, as far as I understand it's related to the book of catechism you find in that same map, now this book should be interpreted by a knight. Where do I find this knight?
 

Gunnar

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3 questions.

1) Cursed items are basicly useless, right? You cannot de-curse them so the natural thing to do is to sell them I guess?

2) If I designate a house in Crowl as my storage place and dump items on the ground will I always find them there or they disappear after a while?

3) This is plot related:
I'm at the Samhain Mauseoleum and there is a puzzle about the 7 virtues of a knight, as far as I understand it's related to the book of catechism you find in that same map, now this book should be interpreted by a knight. Where do I find this knight?

1) Cursed items cannot be un-equipped, but it doesn't mean they are necessarily bad. I have a few cursed items equipped because they're awesome.

2) They will remain.

3) The Eyrie.
 

Jazz_

Arcane
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Location
Sea of Ubiquity
1) Cursed items cannot be un-equipped, but it doesn't mean they are necessarily bad. I have a few cursed items equipped because they're awesome.

2) They will remain.

3) The Eyrie.

Yeah I thought about sir Coffergus but I was like ''that cannot be, that's quite a backtrack'' :)
Anyway I still don't quite get it, Sir Coffergus translated the book for me which became ''Knightly Catechism'' but I still don't see the 7 virtues spelled for me in the journal, there's just a vague description of the book there after I identified the book. If I use/read the book nothing happens either.
 

Lady_Error

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1) Cursed items cannot be un-equipped, but it doesn't mean they are necessarily bad. I have a few cursed items equipped because they're awesome.

2) They will remain.

3) The Eyrie.

Yeah I thought about sir Coffergus but I was like ''that cannot be, that's quite a backtrack'' :)
Anyway I still don't quite get it, Sir Coffergus translated the book for me which became ''Knightly Catechism'' but I still don't see the 7 virtues spelled for me in the journal, there's just a vague description of the book there after I identified the book. If I use/read the book nothing happens either.

I think you need to drag the translation on the Look button to read it.

As to cursed items, they have different effects: some reduce vitality, some reduce HP and some do nothing (apparently), so I also use some of the cursed items. Though maybe we should check if something non-obvious happens too, such as reducing attributes (attribute effects through items have an * next to the attribute number).
 

Lady_Error

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whocares Where do you find that item for paying to level up at the shrines? I seem to have done everything before the endgame areas (before putting the 8 tablets into the chests).
 

Lady_Error

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Any item that you would recommend getting from the Djinn? There don't seem to be quotation marks in the dialogue system, so any items that have a name in quotation marks cannot be requested apparently.
 

Lady_Error

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whocares Where do you find that item for paying to level up at the shrines? I seem to have done everything before the endgame areas (before putting the 8 tablets into the chests).
It's the unicorn you get in the Theosophists Lodge. Just touch a shrine with it - bam - free level.

And where did you find the figurine to replace it with?
 

Gunnar

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Jul 10, 2016
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How does Astral Travel spell work, I cast it and nothing happens.

Any item that you would recommend getting from the Djinn? There don't seem to be quotation marks in the dialogue system, so any items that have a name in quotation marks cannot be requested apparently.

Too bad the eldritch spellbooks are quoted. Maybe The One Ring?
 

Lady_Error

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I have no idea why, but Coffergus (Templar) and Raghilda (Cleric) lose vitality the fastest. Does anyone know why?

Seven League Boots is another good one, although I don't recall if the name is in quotations.

Yeah, it is. I'd go for another Golden Armor probably if it wasn't in quotation marks as well. Or maybe more positron cells if I run out.
 

Gunnar

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Jul 10, 2016
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The One Ring also gives max level Invisibility when equipped. Good for casters.

Spell is called Astral Travel, supposed to let me travel to another plane (thinking I can meet up with Qu'orl there.)
 

Lady_Error

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When you go to the astral plane with the Djinn wish, you can only access one half of the map. Maybe the other half is where you are supposed to go with the spell.
 

Lady_Error

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I think I found it in the Tomb of Doom

Yeah, I actually missed it. When you cast Locate Item, the figurine is clear to see there. And the password for the Theosophist Lodge is in the Tomb of Doom too.

As to shrines, yeah, they are on the map, but it is the same icon as burial places, so sometimes it can be difficult to distinguish. In some places it's easy to see shrines on the map.

Tried requesting The One Ring from the Djinn too, but he doesn't know it.
 

Lady_Error

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Has anyone actually entered the Evil Place in the Raven Wildes at midnight?

I went to the Necropolix and found the password for it - but you are never asked for it and there doesn't seem to be a midnight. It goes from Evening to Tide of Night when you check the time of day by clicking on the logo. I walked back and forth and checked every couple turns for midnight, but no luck.
 

Sonic Titan

Educated
Joined
Oct 22, 2018
Messages
87
I have overcome my major speed bump.

After the death of my Aeorb Sage with no way to revive him, I had to figure out how to either teach one of my remaining casters to cast “Raise Dead” and/or “Read Magic” since both of those spells were only on my dead Sage.

I noticed that Gorlo and Trimestes had the books and scrolls I needed. I proceeded to somehow teach my Cleric the charm spell (already forgot how I acquired said spell).

I charmed Gorlo and Trimests to kingdom come and proceeded to rob them blind with my Thief and left them none-the-wiser.

The final hurdle that entered my mind was actually being able to incant my newly acquired scroll of Raise Dead (that I had to identify first, of course). Thankfully my Thaumaturge was able to come through and successfully brought my Aeorb Sage back to life. After 6 ingame days.

That mini trial was my first real slap in the nuts from Grimoire and it was great. I’m immersed as fuck.
 

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