jfunk
Augur
- Joined
- Feb 24, 2013
- Messages
- 241
So, are you suggesting that the X-Com remakes are better for having RNG, too?
Absolutely. Knowing the precise results of every action before you choose it in a combat simulation is stupid, IMO. It's good for Chess, not good for deciding whether or not I should try a really difficult shot when the consequences of failure might mean death. If knew I was going to hit 100% of the time, and I was going to do exactly X damage based on the damage resistance of the enemy, then there would be no tough calls to make anymore. What makes it exciting would simply be reduced to boring puzzle.