Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Grimoire Thread

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
GUISE HOW DO I COMPUTORZ??

guDxaAX.png
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,707
Location
Ingrija
what are the best classes to put in the two top slots for tanking purposes?

Lots of hp, lots of armor. I used to run most iterations of Grimoire with 2 Naga berserkers up front. No pants or shoes, but good natural armor instead, high agility too.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,100
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Weasel
Joined
Dec 14, 2012
Messages
1,865,739
Sorry Cleve, can't resist:

10/5/02

> I still believe Grimoire would be fun, if it would ever be released. Just
> see how funny Cleve's postings are. However I hate bugs. Cleve! You'd
> better release a bug free game, or don't release anything at all!!

After six years in development, if there is a single bug in Grimoire I
should be dragged behind a pickup truck through a cactus garden bound
and gagged in my underwear after a quick dip in an alcohol wading
pool. No excuses here.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,958
Pathfinder: Wrath
Hey it is actually released.

Cheers Codex,this gotta be THE day.

Can't wait for you guys to say that the game is shit :hug:
:hype:
 

Bumvelcrow

Somewhat interesting
Patron
Dumbfuck
Joined
Nov 17, 2012
Messages
1,867,069
Location
Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
Looks like I have the same error here (Ubuntu 16.04 & Windows Steam version via Wine)

Are you using a 64-bit prefix? I've got it running in a 32-bit prefix under Arch using the latest development version of Wine (not staging). Unfortunately it has no sound! I'll have to play around some more.

It did crash when I doubleclicked a portrait, so I won't be doing that again.

I'm supposed to be working DAMMIT! How can I work when I'm trying to debug Cleve's game so I can play it?
 

Jazz_

Arcane
Joined
Jun 13, 2016
Messages
1,074
Location
Sea of Ubiquity
The sword sound effect sounds like someone hitting a pipe with a wrench, but who gives a fook if the game is good. Congratulations to Cleve for actually releasing the game, I didn't believe he would. :salute:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom