My biggest problem with Pepe's post is he's basically hammering Cleve for the exact same thing Cleve himself admitted and promised to fix asap.
There's something on Steam called EARLY ACCESS that serves for this exact purpose.
Cleve chose to ignore it and release the game as "done" and charge top dollar for it. So I'm judging what he release, not what he says behind the forums he'll release.
I think it's fairly clear that Cleve considers the term Early Access to be some sort of dirty slur against the game.
Either that or he doesn't like the irony.
It's a unique selling point:
"Grimoire - the world's first 20+ year long early access title."
It works for
Factorio - near the top of the global sellers list for how long now...?
> No manual or documentation. And not much point in writing most of it until the mechanics are finalised. Don't need it personally.
> Obvious mouse cursor bugs. Literally the first thing you notice when you start the game. Great first impression!
> Sound FX / Music sliders don't work as expected (try setting Sound FX to 0% and Music to 100%). As above.
> MIDI tracks for sound but no hardware MIDI support i.e. completely pointless.
> Initial release couldn't be finished!
> Crashes, trashed saves, bugs, broken quests, missing items, npcs, several alterations to the encounter rate, etc. Ongoing.
> Crafting GUI present but nothing functional.
> Certain game areas are sparse / pending content.
> Classes, encounters, multi-classing, XP gain, gold prices, etc - all need balancing/adjustments.
>
Wizardry 7 style roaming npcs not added yet.
> Even more stuff +++
The testers must've been blind to not spot some of those or non-existent.
Cleve claims that Grimoire V2 - should we ever see it before we all die of old age - won't resemble the initial launch. Is that not the definition of early access?
Grimoire the MMORPG -
it never ends.
:australia: