DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,405
So, after 80hs playing, I finally finished Grimoire yesterday. I'll write a review later, but I wanted to give some feedback.
First and abov all, the game REALLY should've been marked as "Early Access". Yes, I finished and yes I had fun, but all that was despite numerous bugs, broken features and the total lack of balance - loot, XP, combat - nothing makes sense. After about 30hs playing combat had become such a broken mess I turned difficulty down to novice and started to cheese every single fight.
Map were also uneven. Some areas are amazing, which is why I kept playing, but others are clearly unfinished. The dungeon of the Ancients, for example, was moslty a bunch of empty halls with some wall plaques that can't be interacted with. Same for the extremely disssapointing Moravia Castle. The end-game is a return to form, full of fun things to do, but areas like the Bahomet Megalith and the Ruins of Gideon were a big drop in quality.
Still, Grimoire does have amazing moments - the makings of a great RPG is there, one that could surpass Wizardry VII with the proper polish and balance. My point is that people who are blindly starting it now will likely get frustrated and quit once they leave the first region.
Even after the manual arrives, I'd suggest people should only play as far as the first region for now. Wait for V2, a balance mod or something like that.
Cleve is a very delicate Neandertal if that's "aggressively trashing" a game.
Your post seems reasonable and focused on the issues and not trying to be edgy, Cleve was too radical on banning you, this post didn't deserve it but you should have avoided mentioning Early Access at all, Early Access many times is not understood as "good game that needs working" but "broken half incomplete game that won't ever be finished.", If I were on the place of Cleve, I would be butthurt as labeling the game Early Access might turn many uninformed steam users that would just dismiss it completely, his reaction was unjustifiable though.
What I took from your criticism is that the game has incomplete areas that feel like filler, has some bugs that while annoying, didn't stop you from finishing the game as you finished the game and the game was too unbalanced with some enemies attacks being too strong and turning those encounters on all or nothing RNG fests while you could cheese way too easily and needed to do it to win those all or nothing RNGs. Those are valid criticisms but applicable to alot of RPGs out there and I don't think they all deserve the Early Access title of shame.
Daggerfall is a buggy almost unplayable piece of software to this day, Morrowind could be so easily broken with alchemy that it was unbelievable, you could get rich with gambling on Fallout 1 with no investment through an exploit and buy all the best shit on the game as soon as you got to the Hub, you could become a unbeatable mage spamming a low level spell on Arcanum, half the skills are useless on most of those RPGs as welll... and the list goes on and on, but they are pretty good games. Even if they were released today they don't deserve the Early Access label, and be placed together with the sea of fraudsters that place their RPG maker game on Early Access. This is especially terrible for someone with low exposure and can't easily prove his game isn't like that garbage.
To Cleve's credit, he is dedicating himself alot to the game releasing alot of patches fixing bugs quickly, many people mentioned game breaking bugs when the game was released that he fixed very quickly.
About balance, I still remember instantaneous killing dragons on BG 2 with Chromatic orb barrages, level 1 spell, on the first round on BG 2 and I could name you lots of other exploits, still I had alot more fun with it than the balanced PoE. Is this truly a case of truly broken lack of balance or Sawyerism?