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Grimoire Thread

Nightshade

Barely Literate
Joined
Apr 2, 2024
Messages
5
I got it couple of years ago - cost me less than a dollar. I managed to launch it once or twice, but I will probably leave this game brew in my GOG library for a while, because first I'd like to remember how it was to play games similar to it - like, I need to revisit Might and Magic titles. I wanted to buy some Wizardry games on GOG as well but they are too expensive...

I'm really glad a lot of people seem to be loving it, though. It feels like a passion project where a lot of heart was put into it, but I honestly don't know anything about the game's creator other than the fact he's kind of a lunatic, LOL.

I need to get into this classic grid RPG mood, recently I've been playing more of those newer titles and I am sick of restarting all the time.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
Lethal Blow will go up through use, but very slowly. There might be a correlation between the higher the skill value, the more often you see the increase. I would definitely pump points into it on every level up, I think it's the most important skill in the game.
And of course, a few hours after making that post asking about it, I saw Lethal Blow gain a point through use immediately following combat! So the only character who has had an increase is my Wolfin Ranger and his Lethal Blow level is 48. I don't know how many occurrences it takes for it to raise through use but I definitely saw a critical blow notice from that character many times before it finally triggered the single point raise.

I agree that it is the most important skill in the game! So I will definitely continue putting points into it for each of my three characters who currently have it available. The exception may be the Drow Assassin since I was considering raising the Iron Hands and Ninjitsu skills (and Hand to Hand but that can raise through use), with Robbery on the side. That is kind of a lot of important skills for points to be spread across, so maybe once I get Lethal Blow up to 60 or 70 I ought to start concentrating all of my points into those other two skills. I still don't know if it will end up being a stupid idea since the Drow don't get Hand to Hand bonuses like the beast races do, but I am very much wanting to take her in that direction at some point.

So far my party did everything I could find in Crowl including the Crusader Temple, Catacombs, the Crypt of Monks and then the Sacred Pools but I couldn't get beyond a gate down there so I moved on to the Gardens of the MidKnight. I cleared up the full map for the wilderness there and my last save was in the Spirit Caves, where I will continue exploring next time I'm able to play. I was replaying Wizardry 6 with the intention of importing a party into Wizardry 7 and finally finishing that game (still haven't after all these years, I always get pretty far into it then get caught up doing something else and by the time I go back inevitably feel the need to restart), but I'm putting that completely aside for now in order to fully focus on Grimoire. The last time I played and was determined to finish Grimoire ended up not happening because I'd restarted numerous times and finally made a party I was happy with, only to then realize how disastrously I'd been progressing and that I needed to study the multiclassing aspect more. This time around I feel much more confident in my party and am cautiously going to begin multiclassing once I approach level 8, as you suggested. The game is seriously awesome and every time I come back to it I become obsessed all over again.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
I got it couple of years ago - cost me less than a dollar. I managed to launch it once or twice, but I will probably leave this game brew in my GOG library for a while, because first I'd like to remember how it was to play games similar to it - like, I need to revisit Might and Magic titles. I wanted to buy some Wizardry games on GOG as well but they are too expensive...

I'm really glad a lot of people seem to be loving it, though. It feels like a passion project where a lot of heart was put into it, but I honestly don't know anything about the game's creator other than the fact he's kind of a lunatic, LOL.

I need to get into this classic grid RPG mood, recently I've been playing more of those newer titles and I am sick of restarting all the time.
It is definitely worth the attention it demands, and has been as enjoyable to me as Wizardry 7 has, something I never thought I'd be able to say about another game.

I like many different kinds of CRPGs but Wizardry 7 is for me the overall best experience I've ever had, and for another game to deliver the same kind of addictive combat and party leveling mechanics, the same open exploration of a surreal, dreamlike wonderland, it is a precious and rare thing to cherish. Moving through Crowl or the Spirit Caves reminds me very much of the melancholic atmosphere imbued within the environs of Wizardry 7, the mostly deserted streets and empty buildings of what was apparently once a thriving community established by a high civilization, and the strange Gigersque caverns haunted by undead creatures is very reminiscent of the horrors waiting below ground in the former game.

The YouTuber Michael Snow has a video essay on Wizardry 7 that accurately describes the impressions that game have made on me and I assume many others; he describes the actual gameplay as a kind of "archaeological" mode wherein rather than have the player follow a clear narrative the player instead begins totally lost and clueless about what to do and has to explore the world to uncover its history, only having the actual point of the games narrative slowly make itself apparent, but meanwhile the experience of discovery is itself the actual fun. He compares it to the way the Demons and Dark Souls games are explored and I fully agree with this comparison. Grimoire has music going fairly consistently (and it is wonderful!), and is very brightly colored, where Wizardry 7 colors are relatively muted and it is remarkably silent with gusts of wind the only regular sound (that for me helps to elaborate the flowing of my own imaginative recreation of what is only suggested on screen), yet Grimoire still manages to relay very much the same brilliant kind of atmosphere and I really can't say enough good things about it.

No matter how much time seems to go by, I always find myself going back to replay games that have always been masterpieces, the Gold Box games, the Wizardry series, Daggerfall, Might and Magic series, Fallout 1, Baldur's Gate 1, etc. It is ultra rare that a game comes out for many years now that just completely absorbs my attention, and so far a game like Grimoire to have come along during the past decade is unbelievably fortunate. I know there are a few games that are kind of similar that are being made, like The Darkness Below and Mystic Land, and I really enjoy the recent game Islands of the Caliph, it really brings me joy to know that there are capable people out there who care enough about the experience such games offer to go about making new ones.
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
315
Location
The Zone
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Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
Wizardry IV mistreats the player. Grimoire is somewhat daunting, but generally pretty fair and easygoing. There is a slightly bullshit enemy that one-shots you if it penetrates your armor. The game doesn't tell you, but you can stack the Armorplate buff to make those attacks almost never land.
I left things like that in there, particularly stacking, so even newbs would realize there were exploits in the game that could make the combats fairly easy. I got the Nuclear Pineapple in Wiz 7 at the start as soon as I could after I read about it in a FAQ file on a BBS and thoroughly enjoyed the game after using it again and again on tough opponents.

If a game is cleverly engineered to have no exploits or the equivalent of cheat codes hidden in it, that game sucks. Good blobbers have exploits.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,189
Wizardry IV mistreats the player. Grimoire is somewhat daunting, but generally pretty fair and easygoing. There is a slightly bullshit enemy that one-shots you if it penetrates your armor. The game doesn't tell you, but you can stack the Armorplate buff to make those attacks almost never land.
I left things like that in there, particularly stacking, so even newbs would realize there were exploits in the game that could make the combats fairly easy. I got the Nuclear Pineapple in Wiz 7 at the start as soon as I could after I read about it in a FAQ file on a BBS and thoroughly enjoyed the game after using it again and again on tough opponents.

If a game is cleverly engineered to have no exploits or the equivalent of cheat codes hidden in it, that game sucks. Good blobbers have exploits.
Figuring out the "exploits" in a game without resorting to the interwebs is 60% of the fun.

I mean, did anyone know the settler exploit in the original Civilization?
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,430
Location
The Crystal Mist Mountains
Does anyone else find it amazing that it's been seven years since the release of Grimoire: Heralds of the Winged Exemplar.

The earth shook and tyrants trembled that early August morning, when the Golden Baby dawned over the landscape of digital storefronts. And the world was never the same.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,635
Location
Dutchland
Does anyone else find it amazing that it's been seven years since the release of Grimoire: Heralds of the Winged Exemplar.

The earth shook and tyrants trembled that early August morning, when the Golden Baby dawned over the landscape of digital storefronts. And the world was never the same.
"The game became flesh and made its dwelling among out Steam libraries. We have seen its lgory, the glory of the one and only Grimoire, who came from Cleve, full of grace and truth."
- John Carmack 1:14
 

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