Ivan
Arcane
only if you can remove clothing itemsIs this game for pedophiles?
only if you can remove clothing itemsIs this game for pedophiles?
The Japanese RPGs section is just over there https://rpgcodex.net/forums/forums/jrpg-weeaboo-discussion.60/Is this game for pedophiles?
The Obsidian folder is under the RPG section ... this game is not an RPG.I still think this thread should be under Obsidian's "folder" and not under general gaming. Stop being edgy Infinitron.
The game itself is very good. Really glad that Adam and the team got to work on such passion project, it shows.
more of an rpg than some games in grpgthis game is not an RPG.
The Obsidian folder is under the RPG section ... this game is not an RPG.I still think this thread should be under Obsidian's "folder" and not under general gaming. Stop being edgy Infinitron.
The game itself is very good. Really glad that Adam and the team got to work on such passion project, it shows.
Kids will probably enjoy it if they'll play it together. My first impressions were this game's been designed with co-op in mind first and foremost.first impressions though: you die very fast on Normal, visuals are quite ugly, combat feels limp. I'm sure the kids will enjoy it...nah
Items should be classified under the most exact definition. "Obsidian game" is more exact than "RPG". So it should be under "Obsidian game".The Obsidian folder is under the RPG section ... this game is not an RPG.I still think this thread should be under Obsidian's "folder" and not under general gaming. Stop being edgy Infinitron.
The game itself is very good. Really glad that Adam and the team got to work on such passion project, it shows.
good sense of place, walking through the blades of grass felt nice, many obstacles, some platforming. I didn't like the floaty Halo jump.Are the physics/environmental interaction decent in this, or are most things in the environment just static set pieces? This seems like it would be important for me to have fun in this game.
Not if that definition is wrong. RPGs > Obsidian does not include Obsidian games that are not RPGs.Items should be classified under the most exact definition. "Obsidian game" is more exact than "RPG". So it should be under "Obsidian game".
I think the zipline system is a good in between paired with the various movement speed boosts in the game.retreading old ground just to upgrade items, I was crying for some sort of fast travel/shortcut system but no.
By and large, I found this to be a laborious, sissyphian experience, retreading old ground just to upgrade items
This is the exact way of playing that I can't stand, but which games like this seem to actively encourage (or require?). It makes the game feel like a job instead of a game. I can't see how anyone could find this fun. It's just tedious.Honestly, you should only have 2 sets of armor on you at once at the most depending on what you’re doing. Other than that focus on harvesting certain items per trip out of your base and not gathering everything. For example, first trip focus on combat drops, second trip can focus on clover, sprigs, etc. stuff like this can really make a difference in the long term.
more of an rpg than some games in grpgthis game is not an RPG.
These games thrive on the feeling of immersion and actually being part of the world.It makes the game feel like a job instead of a game. I can't see how anyone could find this fun. It's just tedious.
Unlimited inventory generally represents having horses and carts, etc. and you use your imagination. Needing everything spelled out in full detail is another facet of decline, imo.But so many games do either unlimited inventory, which sucks, ...
How many RPGs have you seen with mules, carts, etc. yet you somehow can't have any? This always bothers me to no end.