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https://half-life.com/en/alyx
Supposed leak of Valve's flagship VR game, Half-Life: Alyx: https://www.pcgamer.com/rumour-valve-are-about-to-announce-a-vr-game-called-half-life-alyx/
https://pastebin.com/9rjrw8nC
Rumour: Valve are about to announce a VR game called Half-Life: Alyx
We'll believe it when we see it.
This November 19 will mark the 21st anniversary of the release of the original Half-Life, and according to rumor it will also be when Valve announce a flagship virtual reality game called Half-Life: Alyx.
Valve are rarely interested in celebrating their own game's anniversaries, so take this rumor with a mouthful of salt. The source is apparently the same leaker responsible for the DOTA Underlords leak, and is quoting from an interview between "Geoff" (Geoff Keighley, in his capacity as the creator of the "Final Hours" documentaries about Valve games), Robin Walker (co-developer of Team Fortress 2 among other games), and an unnamed third person.
"March 2020, "Half-Life: Alyx" comin' out", says Geoff in the transcript.
Responding to the question of whether this game would be available for players without VR headsets, "I mean we would love to be delivering a version of this that you could play with a mouse and a keyboard, but like as we said, it began as an exploration of VR," an unnamed person replies.
As for how this entirely hypothetical game would play, the only clue is this statement: "You can see their whole body-- Respond to the situation. You know, panicking, dropping clips on the ground as they fumble their weapons 'cause a zombie's in front of them, all these things, they're just - it's been really fun watching playtests."
Valve have said they'll be releasing a "flagship VR game" this year.
I've reached out to Valve for comment and will update this story if they reply.
https://pastebin.com/9rjrw8nC
the following are posts from the same user who leaked und3rl0rds. Said user is currently trusted by Tyler. Here is everything they've posted:
"but why does this have to be VR only?"
Which you know is a fair concern for people, right? It's like, are they forcing me to buy VR to have the next "Half-Life" experience?
Is that just 'cause you think the opportunity for innovation was sort of in the VR space with this? You're not doing a flat screen
version of this game, right?
Yeah, I mean we would love to be delivering a version of this that you could play with a mouse and a keyboard, but like as we said,
it began as an exploration of VR, (snippet ends)
-
But then again it brings - obviously to this one, and why this, why now? Some people would probably cynically say, oh Valve has to go back to making games now that Epic's chippin' away at Steam, and "Artifact" wasn't necessarily the hit
everyone wanted it to be, (snippet ends)
-
(geoff talking)
March 2020, "Half-Life: Alyx" comin' out, and again, yeah, we'll do "The Final Hours" next year. You know, it's been so fun to do those
with "Half-Life", "Half-Life 2", "Portal", and that will take everyone through really the past decade at Valve and all that you guys have been through, all the experiments that you don't know about, (snippet ends)
-
You can see their whole body-- Respond to the situation.
You know, panicking, dropping clips on the ground as they fumble their weapons 'cause a zombie's in front of them, all
these things, they're just - it's been really fun watching playtests.
Anyway, so yeah, it's been really fun to build this. I think wherever we go next, or whatever platform,
whatever we focus on, I think we're excited-- Come on Robin (walker), say it!
We wanna know why -- No but as you said, the engine is now at a point where it's like, you can do this stuff now, right?
"Yeah, the engine is ready now.
I think it's like Robin
says, we want to put this out
and see how the world reacts to it
before we make any concrete
plans about what we do next."
(snippet ends)
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