Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
It's always been shit, especially without the "Deluxe Audio Strap" which they sold later for a lot of money and more uncomfortable/less ergonomic than the OG Rift and even a majority of the cheaper WMR Headsets. Its advantages were a Walk-able space and Motion controllers earlier than Oculus. The Valve Index is an improvement on both of them in that respect, while the newest "Oculus Rift S" iteration is kind of a joke. Your opinion about the games is your own though, or based on what you've played.I have a Vive and it's really uncomfortable to wear, the resolution is poor, and the games are all shit. It's fucking amazing for porn, though.
This is Fake News and another Meme, the recently released Asgard's Wrath is like 30-40 hours long:Even if it hits HL front and center, it's going to be a ~2h of a technology showcase disappointment not a meaningful story, as virtually all VR games to date.
A lot of made-for-VR games are on the shorter end of the stick, but not really "2 hours", that's usually just limited to "Experiences" that are usually Free.
Stuff like "Edge of Nowhere" or "Moss" was like 5-6 hours (at least before the free Expansion). CryTek's "Robinson The Journey" and "Wilson's Heart" were like 10 hours. But there are a lot of ports to VR in full game length, and I'm not just talking about Skyrim or Fallout 4, all the Serious Sam games or the Mods for DOOM 3: BFG or Alien: Isolation that let you play in VR.
There's games like "Chronos", "The Solus Project", "Obduction", "The Talos Principle" or "Hellblade: Senua's Sacrifice" that can go well over 20 hours. There's also Multiplayer Shooters (Pavlov, Onward, Zero Caliber), Flight or Space Sims and the likes (Elite: Dangerous, Project Cars, X-Plane, Assetto Corsa, Euro Truck Simulator 2 etc.) that last as long as you like or till you get bored of em.
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