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Half-Life: Alyx - Valve's full-length flagship VR game set between HL1 and HL2

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
while the newest "Oculus Rift S" iteration is kind of a joke
Why, is it bad? It buying the old Rift better?
I went over it over here: https://rpgcodex.net/forums/index.php?threads/rift-vive-vr-general.109448/page-5#post-6057634

Basically, compared to the Oculus Rift CV1, for which they acquired a product design firm and did everything to make it cheap and as feature-rich and comfortable as possible: https://www.oculus.com/blog/oculus-agrees-to-acquire-carbon-design-team/ the Oculus Rift S was Outsourced to Lenovo for production and quick profit. It overall has a slightly higher resolution, but a worse screen, comes with no integrated headphones, has wonky tracking that requires 5 cameras to point out into your room at all times and doesn't work very well in certain conditions, it also has no manual IPD or eye distance adjustment and some other unfortunate stuff. It's probably functional and might work fine enough, but it's just EH and I wouldn't choose it over my Original Rift. Basically they cheapened out of developing further PC hardware to concentrate on their "Oculus Quest" Standalone HMD, which has some of the things the Rift S is missing and will also get a PC tether this month: https://www.roadtovr.com/oculus-lin...like-a-native-pc-vr-headset-oculus-connect-6/

There have been some first impressions and reviews trickling out over the last few hours:


I wouldn't be surprised if they lock it out of SteamVR or any titles outside the "Oculus Ecosystem" though or there are some other shenanigans afoot, since Zuckerberg apparently wanted a Closed-off ecosystem from the early start and could only be convinced not to make it so by some of the devs stating statistics that only a small percentage of people would ever choose to do that and enable "Unknown Sources" on their device.
While I didn’t get a direct answer on whether or not Quest could potentially work with SteamVR, signs point to ‘probably’, as Oculus said the PC sees Quest pretty much like any other Rift headset. Rift apps won’t need to be modified in order to work with Oculus Link, which further suggests that SteamVR compatibility should be possible as long as Oculus doesn’t actively try to block it.

To top it off, you can't officially buy the Original Rift anymore, since it was Discontinued when they introduced the "Oculus Rift S" and afaik they don't even offer Warranty anymore.

The Vive was rather uncomfortable from the start, required an extra Add-On called the "Deluxe Audio Strap" to sit more comfortably and the Vive Pro was just a lot more expensive and a bit pointless for the additional value it offered. It's outclassed by most competitors in a lot of factors by now. The Valve Index is definitely the king right now from feature set and ergonomics, but it's also one of the more expensive HMDs.

Some of the WMR (Windows Mixed Reality) Headsets were some of the better Options when it comes to price/performance, since a lot were extremely cheap, but their Controllers and Tracking (Similar to Rift S with only 2 cameras) are their drawback.

Carmack left Occulus because it became PR shit hole focused on shareholder pep talks instead of actual technology. Zuckerberg targets utter normies, not even the casual gamer crowd, so they need a sellable product with inflated marketing more than anything. They spearheaded the technology just to get ousted by literally every bigger electronics developer. HP Reverb has twice the specs of Rift S for the same price.
Surprisingly, Carmack has been more interested in the "Mobile" side of VR from relatively early on. He was the one that pushed for the GearVR in cooperation with Samsung and I wouldn't be surprised if some of his choices are what led Facebook to develop the Oculus Quest down the line. Even his last two or three "Connect" talks were geared towards Mobile VR. I'm not sure why he left or was ousted or whatever, but the "company culture" of Oculus has undoubtedly changed a fucklot from their KickStarter days after they were acquired by Facebook. There's only one of the Original team left and some dude wrote a book about that change and how they ousted Palmer Luckey called "The History of the Future", you can listen to the short version of it in an interview here:
 
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Dayyālu

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I'll be honest, I haven't played as much VR Shooters as some other genres.

I don't want to troll or else, but they all look terrible and give me flashbacks to Trespasser and Die By The Sword (and I even somewhat liked Die By The Sword!).

The only one who looks borderline adequate as a fun game is the Counterstrike video, and it's quite clear that it's trying its hardest to look good. All the others have choppy and random movement, lack of precision and speed. Surely, maybe tech advances will negate this, who knows. If there's a market for that, it's the hardcore milsim guys I presume, people who get an hard on on having to individually take the correct grenade and reload by hand magazines (it's a fascinating but niche market). I can see people going insane on the option of blindfiring or really feeling the equipment, but for mass appeal?

I'll truly need to see what Valve will conjure, because what I see doesn't look like a fun game, more like Goat Simulator, fun for fucking around. Legit, but for sure not a triumph of design and gameplay.

Not that an Alyx prequel would be even worthy of buying equipment for, to be honest. In be4re it's a Source mod with level design inferior to fanmade stuff.
 
Joined
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Messages
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If Valve just released another FPS no one would give a shit and after so many years of waiting there would be no way it would live up to the hype. Valve are innovators. Sometimes just for the sake of it. They are pushing for the forefront of tech the same as they did with Half Life 2 through digital distribution. Get a fucking VR headset. It has games, the price is going down, and motion sickness is less of an issue.

Blade & Sorcery (VR Dark Messiah with awesome Star Wars mod)


Espire 1 (VR Metal Gear Solid)


Boneworks (VR FPS physics puzzle game)


Asgard's Wrath (VR RPG with a bit of Black & White)


Beat Saber( Lightsaber Rhythm game in VR)


Inb4 "I haven't played any of these games but they are not fun and probably tech demos" Being in VR can turn an average game into an immersive one. Especially if devs are smart about VR gameplay.
 

anvi

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Halflife is so over rated. The first game was pretty good because it was slick and cinematic which was a change from the usual Doom type games where you just run around blowing up monsters. But Halflife 2 was a let down, it had gimmicks like fire being able to spread yet no need for it and they didn't even make it part of the game. The guns were all a bit boring, and there was never enough explosive ammo or grenades to really enjoy some satisfying destruction. Duke3d was 100 times more fun, and had much more fun weapons. The first Sniper game had good explosives, setting up trip bombs and mines to defend your position was really satisfying. Halflife 2 really failed to satisfy me in the sploshions department which is kind of the whole point of the game. Also the driving parts were a waste of dev time. The grav gun was good though but not enough to carry a game. I would much rather play Stalker or some other more interesting FPS.
 

Dayyālu

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Valve are innovators. Sometimes just for the sake of it.

I'll check the videos you have posted, but I reiterate: as a FPS fan, all I've seen seems slow, boring, badly designed and "fun for fucking around". Sure, the Doom3 mod is fascinating even if it looks like ass, but Doom3 is arguably a mediocre FPS. Regarding "smart devs can make a bad game a fun one", ok, good, then I'll wait for a good game in VR that doesn't feel like Goat Simulator?

Valve being an innovator is also a.... extremely simplicistic view: they struck gold with Steam and Half Life 2 is (in my Very Humble Opinion) an excellent shooter for its era, but again, many of Valve's endeavours failed quite badly and as a company they don't create content, they hire content. One can argue that identifying great content creators and giving them a platform is an excellent strategy, and it is.

Saying that STEAM WORKED IT WILL BE GREAT GUYS VALVE NEVER MISSES it's .... a tad excessive, considering that yes, Valve threw out abject failures, has proven to have dreadful priorities, and it didn't innovate much in most cases. Half Life 1 was an extremely well-made game, but regarding innovation it wasn't that special. Hell, Sin was more "innovative", and it failed for a plethora of reasons.

Useless to say anything tho now, we'll need to see the videos and the reviews.
 

Doktor Best

Arcane
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Messages
2,876
Halflife is so over rated. The first game was pretty good because it was slick and cinematic which was a change from the usual Doom type games where you just run around blowing up monsters. But Halflife 2 was a let down, it had gimmicks like fire being able to spread yet no need for it and they didn't even make it part of the game. The guns were all a bit boring, and there was never enough explosive ammo or grenades to really enjoy some satisfying destruction. Duke3d was 100 times more fun, and had much more fun weapons. The first Sniper game had good explosives, setting up trip bombs and mines to defend your position was really satisfying. Halflife 2 really failed to satisfy me in the sploshions department which is kind of the whole point of the game. Also the driving parts were a waste of dev time. The grav gun was good though but not enough to carry a game. I would much rather play Stalker or some other more interesting FPS.

While i generally agree that Half Life 2 was weaker than Half Life 1 and a bit overrated, i have to also agree with a statement from earlier in the thread that Half Life games have always been innovation platforms first and foremost and games standing on their own second. Half Life 2 introduced physic engines on a broad scale as well as more intricate lighting effects, online distribution, more ease of use in online gaming and etc etc. It was all that while also being a decent shooter with a huge audience.

If the new VR Half Life manages to be exactly that then i will be happy.

Valve are innovators. Sometimes just for the sake of it.

I'll check the videos you have posted, but I reiterate: as a FPS fan, all I've seen seems slow, boring, badly designed and "fun for fucking around". Sure, the Doom3 mod is fascinating even if it looks like ass, but Doom3 is arguably a mediocre FPS. Regarding "smart devs can make a bad game a fun one", ok, good, then I'll wait for a good game in VR that doesn't feel like Goat Simulator?

Valve being an innovator is also a.... extremely simplicistic view: they struck gold with Steam and Half Life 2 is (in my Very Humble Opinion) an excellent shooter for its era, but again, many of Valve's endeavours failed quite badly and as a company they don't create content, they hire content. One can argue that identifying great content creators and giving them a platform is an excellent strategy, and it is.

Saying that STEAM WORKED IT WILL BE GREAT GUYS VALVE NEVER MISSES it's .... a tad excessive, considering that yes, Valve threw out abject failures, has proven to have dreadful priorities, and it didn't innovate much in most cases. Half Life 1 was an extremely well-made game, but regarding innovation it wasn't that special. Hell, Sin was more "innovative", and it failed for a plethora of reasons.

Useless to say anything tho now, we'll need to see the videos and the reviews.

You havent yet given us an answer on wether you form your opinion based on video footage or personal experience. Just wondering.
 
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You havent yet given us an answer on wether you form your opinion based on video footage or personal experience. Just wondering.

This is the thing that always fustrates me about salty cunts trying to slag off VR. None of them have actually played VR. Their only frame of reference is traditional sit down and play games. When you actually have that headset on and feel that wonderful sense of place from a VR game, there's no going back. And it's very different from a regular gaming experience because you are actually inside the game. It sounds really stupid until you actually try it for yourself. There are a lot of shit VR games with half measures for mechanics. I especially loath any VR game with no locomotion. The motion sickness problem was overblown by devs. Most VR games released in the last couple of years do have locomotion now though. Games only look "sluggish" in VR because it's exceptionally hard to record VR gameplay and then let YouTube downgrade that 90hrz 90 FPS gameplay down to 30, displayed only through one lense of your headset. In action, games are smooth so long as you have a decent computer. Even a 1050 can run VR very well.
 
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Mortmal

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Messages
9,490
We hear you, but 1000 euros (if you already have a good pc)for a few simplistic games that will keep you busy an afternoon or two, that's not worth it, plus i probably need to order some custom made lenses , glasses wont do. I dont understand why gaben with all the cash he made with steam is not hiring a talented team for one real killer app. Say hire arkane studio and have them work on arx fatalis 2 VR. At this price range he's targeting pc enthusiast with cash, not filthy casuals, i used to pay such amount to upgrade my pc and play the latest ultima or wing commander, there's nothing upcoming of that caliber that will push me to buy VR.
Provide us hardcore stuff, not shitty casual stuff gaben damnit!
 

Van-d-all

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I'm not sure why Ports like Skyrim, Fallout 4, Hellblade, The Forest, L.A. Noire (this wasn't a full port to be fair), Subnautica, The Vanishing of Ethan Carter, Obduction, XING, The Solus Project, The Talos Principle, Alien: Isolation, Doom 3: BFG, all the Serious Sam games, and all the Space games and Flight/Racing Sims like Elite: Dangerous, No Man's Sky, EVERSPACE, Sublevel Zero, IL-2 Sturmovik, DCS World, X-Plane 11, Euro Truck Simulator 2, Project Cars/2, Assetto Corsa, iRacing etc. wouldn't count as "VR games" even though a lot of people played them in VR and I've had fun for dozens of hours with some of those, but whatever. I guess no cross-platform game counts as a "PC game" either, even though it has PC-specific features and you can play it well with Mouse & Keyboard just cause it also had a console release.
Because it's a fucking I/O device not a platform and walltexting tiles to show how supposedly knowledgeable you are won't change it, just as adding pad input to a PC game isn't what makes a console port. Platforms are different compile targets with software & hardware differences (even if majority of 3rd party engines allow to deploy on most of them with just minor code changes), VR sets just interpret input and output and aren't a platform on it's own just like changing a monitor or mouse isn't either (despite having firmwares), except things like Hololens, which are AR not VR anyways.
 
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Joined
Feb 20, 2018
Messages
1,006
We hear you, but 1000 euros (if you already have a good pc)for a few simplistic games that will keep you busy an afternoon or two, that's not worth it, plus i probably need to order some custom made lenses , glasses wont do. I dont understand why gaben with all the cash he made with steam is not hiring a talented team for one real killer app. Say hire arkane studio and have them work on arx fatalis 2 VR. At this price range he's targeting pc enthusiast with cash, not filthy casuals, i used to pay such amount to upgrade my pc and play the latest ultima or wing commander, there's nothing upcoming of that caliber that will push me to buy VR.
Provide us hardcore stuff, not shitty casual stuff gaben damnit!
You can get an OG Rift for under 200 on Ebay. You do not need to spend 1000 for the Index. It is severely overpriced. If you don't want a Rift you can get a Samsung Odyssey for under 300. And the headsets are getting cheaper all the time. You probably spent over 300 on a Graphics Card. VR is not that big of a leap from a new graphics card.
 

Whipped Cream

Savant
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Messages
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I don't know about you guys, but I'm hoping this is another Artifact/Fallout 76/Xbox One always online-level shitshow. I ceased caring about the future of the Half-Life franchise years ago, when I realised that even if Valve were to make another Half-Life game it would probably either be shit or, at best, something that makes you go "uhh, what?".

At least if its complete shit then the shitstorm around it will provide us with some entertainment.
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,490
We hear you, but 1000 euros (if you already have a good pc)for a few simplistic games that will keep you busy an afternoon or two, that's not worth it, plus i probably need to order some custom made lenses , glasses wont do. I dont understand why gaben with all the cash he made with steam is not hiring a talented team for one real killer app. Say hire arkane studio and have them work on arx fatalis 2 VR. At this price range he's targeting pc enthusiast with cash, not filthy casuals, i used to pay such amount to upgrade my pc and play the latest ultima or wing commander, there's nothing upcoming of that caliber that will push me to buy VR.
Provide us hardcore stuff, not shitty casual stuff gaben damnit!
You can get an OG Rift for under 200 on Ebay. You do not need to spend 1000 for the Index. It is severely overpriced. If you don't want a Rift you can get a Samsung Odyssey for under 300. And the headsets are getting cheaper all the time. You probably spent over 300 on a Graphics Card. VR is not that big of a leap from a new graphics card.
EBay? using such devices after a filthy human being no way! So i spent more than 300 on a card but spending a lot on it is justified i use it for thousand of hours ,while a vr helmet not so much yet . Cant even try it maybe it will make me sick,t i know no one with a VR system.
 

Valky

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It's actually insane how deeply brainwashed valvedrones are. The first time in years they come out with something, and all of a sudden there are cultists around a shitty gimmick that is only tolerable for porn.
I have a few thousand dollars of disposable income and damn, what a fucking waste of money it would be to spend it on this shit. I'd rather buy a new monitor and then blow the rest on steak.
 
Joined
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Let's hope it will be as much immersive as the Trespasser. If you know what I mean.

trespassertattoo.jpg
 

FeelTheRads

Arcane
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Messages
13,716
You didn't really say anything worthwhile or refuted anything I said in your latest post

Refute what, you fucking retard?

Your retarded coping according to which anyone who doesn't buy this garbage can't afford it? Is that even worthy of anything but being laughed at?

Or that it's new so it's better? That's Bethestard level of reasoning. Durr u guise don't get it you dont liek fallout 3 cuz it's new and innovative and offers new ways of interaction with the fallout world u just want to stay in the past.

Literally the same thing.

You didn't really say anything worthwhile or refuted anything I said in your latest post, you just spewed some more retarded shit and indulged in externalizing your butthurt some more. But I'm curious about this part, can you quote me saying that?

Quote you? Every sentence you say is like it's copy/pasted from the back of a box.
that will likely not experience any of the novelties and innovations they put into this
I'll probably have fun with the game and all the new gameplay mechanics and ways they thought of interacting with shit

Here. Quotes. You'll play the new awesome stuff while the poor fags will only play the shit old games. New=better. Typical brainwashed retard.

Should I also quote how desperately you hang on to every that gets a VR port as some kind of proof that this tech is worth anything?
Or your appeals to popularity with how OMG THIS SOLD OUT SO IT MUST BE GOOD??? WHY CANT U SEE THE LIGHT BRO??? SOLD OUT=GOOD!!!

I have a few thousand dollars of disposable income and damn, what a fucking waste of money it would be to spend it on this shit. I'd rather buy a new monitor and then blow the rest on steak.

But u don't get it, bro. Once you try it there is no going back. All games need to be VR from now on because VR is just that much better.
 

ADL

Prophet
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Wait, we have seriously VR cultists here? I mean, I'd argue it's indeed great for memeshit and for porn, but playing games optimally?

Furthermore, for those who say that STEAM WAS THE SAME VALVE IS THE FUTURE YOU CAN'T STOP THE FUTURE
Who said VR was a replacement for "playing games optimally"? It's complimentary to desktop gaming, not a replacement for desktop gaming.
I'll never understand the shit people give VR here when it dramatically raises the skill ceiling and creates new experiences that are impossible to supplement any other way outside of VR.
 

Maggot

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Codex 2016 - The Age of Grimoire
I wonder if they're going to still use assets made in 2004 for this piece of shit :lol:
 

agentorange

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Codex 2012


Only thing that makes me consider VR might be worth it for games and not exclusively for porn. And it's not even a dedicated VR game but a mod. More games like this and I could see myself getting a headset, the only problem being that no one can make a decent FPS now days, so mods for older shooters like this are the best it's going to get.

Hilariously enough the official nuDoom VR game is yet another gimmicky mess where the player teleports around rather than having full movement. I assume this Alyx game will be the same style of gimmick.
 

LESS T_T

Arcane
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Oct 5, 2012
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Codex 2014
https://arstechnica.com/gaming/2019...ow-about-valves-upcoming-full-length-vr-game/

TL;DR:
  • Set between HL1 and 2, years before the events of HL2.
  • "Full" single-player campaign.
  • "Grabbity" Gloves.
  • "We hear that most every object in the game's world has been designed to be touched and manipulated by hands, both in terms of realistic physics and how real hands move through virtual objects."
Half-Life: Alyx: What we know about Valve’s upcoming full-length VR game
Rise and shine, Alyx. Sources confirm new details ahead of Thursday's formal reveal.

For a certain class of video game fan, no news could be bigger than today's: Half-Life is back. In VR. As an entirely new game from the series' creators at Valve.

We're here to connect the dots between what has been announced, what has been rumored, and what we've heard from well-placed sources. Rise and shine, Half-Life fans. We have a lot for you today.

Months of rumors, then a TGA leak
We should probably begin with the game's name, as revealed in a leaked Game Awards 2019 presentation and confirmed hours later by an official post from Valve. Half-Life: Alyx is a brand-new game in the Half-Life universe designed exclusively for PC virtual reality systems (Valve Index, Oculus Rift, HTC Vive, Windows Mixed Reality).

This is, in fact, the oft-teased "VR game" mentioned by Valve over the past few years and the one we had been told to expect by the end of 2019. Today's leak includes a revised release window of March 2020, which our sources indicate is likely—but also subject to change due to the phenomenon that fans call "Valve Time."

Today's announcement has confirmed a hard truth: Valve's game development teams still cannot count to three. In HLA's case, it's because this is a prequel, not a sequel. And it's a full single-player campaign of brand-new VR content, though our sources can't confirm how long the game will actually take to beat.

The game's name confirms what has been loudly rumored for months: that you will play this game from the perspective of Alyx Vance, a character introduced in 2004's Half-Life 2. Instead of stepping forward in time, HLA will rewind to the period between the first two mainline Half-Life games.

For those who have lost track of the series' timeline, the original 1998 game saw the Black Mesa research institute loose an alien race (the Combine) onto our planet. The sequel picked up an uncertain number of years later, with a network of researchers and resistance fighters working to take out the Combine's invasion and domination of Earth, in spite of a human-fronted organization that capitulated to the Combine's control.

Both of those games starred Gordon Freeman as a silent protagonist. This new VR game mixes things up by putting you in Alyx's shoes, years before the events of HL2 and before Freeman's return to the series' universe. (This won't be the first time an official HL game wrested control from Freeman; the 2001 expansion pack Half-Life: Blue Shift starred the first game's beloved security guard Barney.) We've gotten an indication that the game's testing period hasn't shown any parts of Alyx's body in place of your own, beyond a pair of hands. But that could very well change.

Grabbity Gloves?
Half-Life 2 was arguably the gaming world's first major "physics adventure," since it revolved around a clever Gravity Gun system that let you pull and toss all manner of items big and small. We've gotten some indication that Half-Life: Alyx follows suit.

A data leak from Valve's Source 2 game engine, as uncovered in September by Valve News Network, pointed to a new control system labeled as the "Grabbity Gloves" in its code base. Multiple sources have confirmed that this is indeed a major control system in HLA.

How do they work? We've gotten hints that they might more accurately be described as "Magnet Gloves," in that they let players magically point to and attract distant items to your hands. Instead of having to walk all the way to an object in VR or bend over to grab something from the floor, HLA players will have a handy point-and-snag system. And we're told that these are spiritual successors to HL2's Gravity Gun, in terms of revolving around realistic physics. Maybe that means we can, or cannot, grab certain items due to real-life physics systems or obstacles.

However this system works, it seems to both favor the newer Valve Index controllers (which strap to users' knuckles and leave fingers free to move around) and offer concessions to older controllers like the HTC Vive wands. Valve has already announced plans to support all major VR PC systems for its next VR game, and these new gloves seem like the right system to scale to whatever controllers you bring into VR.

But we also get the sense that HLA is a serious showcase for Valve Index's "Knuckles" controllers. We hear that most every object in the game's world has been designed to be touched and manipulated by hands, both in terms of realistic physics and how real hands move through virtual objects. The best public information we have to this end is a recent DigiPen presentation from a Valve developer. Ever wondered how doors are constructed in VR? Valve developer Kerry Davis went on for over 30 minutes on the subject, and our sources indicate that this scrutiny went into every single hand-manipulation system within HLA.

Our sources have told us not to expect one iconic weapon in HLA, however. Each of these sources mentioned that a virtual crowbar was tested at one point in the game's multi-year development but was eventually scrapped. To be clear: we don't have conclusive evidence that the crowbar won't eventually appear in the game in one way or another. (If Valve plans to upgrade the game with a physical crowbar purchase, my sources sure haven't heard of it.)

Intentionally vague confidence...
After getting over my initial shock that a new Half-Life game exists, I've come to be astounded by another likely outcome: that this new game will be a masterclass example of how to build an adventure game around the unique features of virtual reality hardware.

I have played quite a few VR quest and adventure games since home VR headsets began launching in 2016. Some have employed compelling mechanics but have run out of fresh ideas all too quickly. Others have slapped familiar combat and puzzles into a VR headset in ways that would have worked just as well on a flat TV screen. And still others have made VR users sit or stand around waiting for dialogue or long, boring walks to transpire.

What I know about HLA, at this point, has me convinced that Valve's VR game design teams share the same frustrations with been-there-VR'ed-that quests and that HLA won't repeat their mistakes. The little bit I know about hand manipulation in the game has me tingling with excitement.

Plus, as Valve's first game built from the ground up to tap into the company's long-in-development Source 2 engine, I'm hopeful that we're in for a whole new caliber of facial animations and world details in a VR game—much like how Half-Life 2's use of the first Source engine blew gamers away in 2004.

Whether we're in for a game that earns the Half-Life namesake, on the other hand, remains to be seen. Will it actually be long enough in terms of a satisfying single-player campaign? Will its plot's mysteries, as staged between two major games in the series, be sold in compelling sequences seen from a VR perspective? Will we get a VR robot dog as a pet?

I'd love to assure readers that we won't have long to wait to learn the answers to these questions and more, but, you know, Valve Time is a thing. We'll temper our excitement as much as we can with zero assurances of a true release date until the game is in both our literal and virtual hands, and we at Ars will keep you posted as soon as Valve lets us fake like Alyx for the sake of an HLA preview.
 

Dexter

Arcane
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15,655
Only thing that makes me consider VR might be worth it for games and not exclusively for porn. And it's not even a dedicated VR game but a mod. More games like this and I could see myself getting a headset, the only problem being that no one can make a decent FPS now days, so mods for older shooters like this are the best it's going to get.
There are Mods for a lot of old-school Open Source games like Quake and Quake 2, DOOM 1, 2 and Brutal Doom, Wolfenstein 3D and similar.




And it's fun being "inside" Quake or DOOM and shooting at shit, but honestly you only get so much out of walking through box-like levels with no or bad lighting and shooting at 2D cutouts or low poly 3D models in VR.

Some Emulators like Dolphin also support VR, which means you can render shit like Metroid Prime, Zelda or Super Mario Galaxy in VR: http://www.pcgamer.com/nintendo-games-can-work-shockingly-well-in-dolphin-vr/

But some of the best-realized Mods have been DOOM 3: BFG and Alien: Isolation, since they have relatively new assets which are a lot more immersive for being "inside the world" and have that "Horror atmosphere" with dark corners and shit lurking in them, as well as narrative elements that fit the experience much better:


Half Life 2 was actually originally one of the experiences that kinda "blew me away" to the possibilities of VR back in DK1 days in 2013 when Valve added Official VR Support, but they decided to remove it before the release of the Consumer version of the Oculus Rift and Vive for some reason (presumably felt they didn't do enough for a full release or it being more than a "Demo" or maybe in anticipation for their "Full VR Half Life" and not wanting to half-ass it): https://rpgcodex.net/forums/index.php?threads/oculus-rift.79590/page-4#post-3007927
In Half Life 2 I especially loved the scale of everything, getting out of the train and looking up at that monitor with the oppressive head talking down at me the first time and the photo drone getting all up in my face and flashing me was kind of a magical experience and definitely lots different than what you see on a monitor. :P

There's still some guys working on doing a proper "HLVR" Mod with Motion Controls and fully playable for Half Life 2, they're still kinda Active but it's been a "When It's Done" kinda thing with not a lot of News or Updates for a while: https://www.reddit.com/r/hlvr/

And the guy who did the "MotherVR" Mod for Alien: Isolation also said that he's working on one for Halo: Reach: https://www.roadtovr.com/halo-reach-vr-mod-experimen-nibre/
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Your retarded coping according to which anyone who doesn't buy this garbage can't afford it? Is that even worthy of anything but being laughed at?
I think you're under the mistaken impression that I give a shit about what you have to say about the topic or what you "laugh at", especially since you're solely talking out of your ass and don't have the first clue about anything you are talking about. I know what VR is and what it can do, I like it and will continue to buy any Upgrades offered to the experience I deem worthwhile, and nothing you can say is going to change that. There's nothing for me to "cope" or get butthurt about when a new title is announced in VR, unlike you. :lol:

Not even after all this time have you managed to get over being scammed into buying the Oculus "Creator Edition" (fucking LMAO) and you're still trying to somehow motivate it.
I just thought it was funny how you have so little clue about what you are saying, you mistook the "Magic Leap: Creator Edition", something I'm on record pretty much saying is a scam over a year ago with VR or the Oculus Rift. So I chose to engage once more to see what funny butthurt you're further going to come up with and spew and you didn't disappoint. :lol:

Right, unlike your "rationalizations" about how VR is automatically an improvement and will replace everything?
Quote you? Every sentence you say is like it's copy/pasted from the back of a box.
that will likely not experience any of the novelties and innovations they put into this
I'll probably have fun with the game and all the new gameplay mechanics and ways they thought of interacting with shit
These are not anywhere close to the statement you made, so do you have that quote or not? I'd especially love a quote about the "replace everything" part. In fact I believe I've even stated the exact opposite and had to already go over this when another retard got butthurt over VR in the past. This is me, getting 3/3 right back in 2015:
Even if I find it unlikely that it'll "replace" the good old PC which some publications are going to undoubtedly start speculating soon and it remains to be seen if it'll be a mainstay in many households like a PC or tablet, all of this will look a lot different 1-2 years from now when consumer products and accompanying games and other products are actually on the market and their marketing has geared into overdrive. Valve probably has something big planned for their release too.
You aren't Bulgarian too, by any chance?

And yes, Half Life 2 was already about new gameplay mechanics and new ways of interacting with the game world for a Shooter, these things (better facial animations, the gravity gun, interactive storytelling where the player can run around and interact with NPCs instead of cutscenes, large-scale battles with support NPCs, physics puzzles) and others were in the game's Release Trailer back in 2004, a lot of it was considered innovative:


Also reminder:


I do indeed expect Valve to do the same thing while taking advantage of the possibilities of VR and innovate on mechanics and other things with their flagship Source 2 VR game. If they didn't and just copy-pasted more Half Life 2 with a slightly different story they'd have failed at their job.
 
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Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
Inb4 "I haven't played any of these games but they are not fun and probably tech demos" Being in VR can turn an average game into an immersive one. Especially if devs are smart about VR gameplay.

I haven't played any of these games, nor will I, because they all look like shit (and I don't mean only the graphics, although it too is shit). Sticking "VR" to them, at best, makes the matters that much worse.
 

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