Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
I went over it over here: https://rpgcodex.net/forums/index.php?threads/rift-vive-vr-general.109448/page-5#post-6057634Why, is it bad? It buying the old Rift better?while the newest "Oculus Rift S" iteration is kind of a joke
Basically, compared to the Oculus Rift CV1, for which they acquired a product design firm and did everything to make it cheap and as feature-rich and comfortable as possible: https://www.oculus.com/blog/oculus-agrees-to-acquire-carbon-design-team/ the Oculus Rift S was Outsourced to Lenovo for production and quick profit. It overall has a slightly higher resolution, but a worse screen, comes with no integrated headphones, has wonky tracking that requires 5 cameras to point out into your room at all times and doesn't work very well in certain conditions, it also has no manual IPD or eye distance adjustment and some other unfortunate stuff. It's probably functional and might work fine enough, but it's just EH and I wouldn't choose it over my Original Rift. Basically they cheapened out of developing further PC hardware to concentrate on their "Oculus Quest" Standalone HMD, which has some of the things the Rift S is missing and will also get a PC tether this month: https://www.roadtovr.com/oculus-lin...like-a-native-pc-vr-headset-oculus-connect-6/
There have been some first impressions and reviews trickling out over the last few hours:
I wouldn't be surprised if they lock it out of SteamVR or any titles outside the "Oculus Ecosystem" though or there are some other shenanigans afoot, since Zuckerberg apparently wanted a Closed-off ecosystem from the early start and could only be convinced not to make it so by some of the devs stating statistics that only a small percentage of people would ever choose to do that and enable "Unknown Sources" on their device.
While I didn’t get a direct answer on whether or not Quest could potentially work with SteamVR, signs point to ‘probably’, as Oculus said the PC sees Quest pretty much like any other Rift headset. Rift apps won’t need to be modified in order to work with Oculus Link, which further suggests that SteamVR compatibility should be possible as long as Oculus doesn’t actively try to block it.
To top it off, you can't officially buy the Original Rift anymore, since it was Discontinued when they introduced the "Oculus Rift S" and afaik they don't even offer Warranty anymore.
The Vive was rather uncomfortable from the start, required an extra Add-On called the "Deluxe Audio Strap" to sit more comfortably and the Vive Pro was just a lot more expensive and a bit pointless for the additional value it offered. It's outclassed by most competitors in a lot of factors by now. The Valve Index is definitely the king right now from feature set and ergonomics, but it's also one of the more expensive HMDs.
Some of the WMR (Windows Mixed Reality) Headsets were some of the better Options when it comes to price/performance, since a lot were extremely cheap, but their Controllers and Tracking (Similar to Rift S with only 2 cameras) are their drawback.
Surprisingly, Carmack has been more interested in the "Mobile" side of VR from relatively early on. He was the one that pushed for the GearVR in cooperation with Samsung and I wouldn't be surprised if some of his choices are what led Facebook to develop the Oculus Quest down the line. Even his last two or three "Connect" talks were geared towards Mobile VR. I'm not sure why he left or was ousted or whatever, but the "company culture" of Oculus has undoubtedly changed a fucklot from their KickStarter days after they were acquired by Facebook. There's only one of the Original team left and some dude wrote a book about that change and how they ousted Palmer Luckey called "The History of the Future", you can listen to the short version of it in an interview here:Carmack left Occulus because it became PR shit hole focused on shareholder pep talks instead of actual technology. Zuckerberg targets utter normies, not even the casual gamer crowd, so they need a sellable product with inflated marketing more than anything. They spearheaded the technology just to get ousted by literally every bigger electronics developer. HP Reverb has twice the specs of Rift S for the same price.
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