Its Rhys Darby. I dont think its a stretch to assume that they hired a comedy actor to perform a comic role.One humorous line in what is clearly near the beginning of the game before shit really gets going CLEARLY means that they are talking and making quips the whole way through the game...
I hate the funny New Zealand character. I dont want this kind of broad comedy in FPS. Half Life 1 and 2 had comedy in them that didnt require a famous comic celebrity talking the whole way through the fuckign game.
This seems to be that standard approach for Valve writing, Portal 2 was full of it too with Stephen Merchant.
Its Rhys Darby. I dont think its a stretch to assume that they hired a comedy actor to perform a comic role.
Going VR only is such a weird, limiting decision for Valve. Seems like a bad moment for that. Personally I don't have a problem with developments in VR area, but I'm sure that the flagship-budgeted game can't be a commercial success with current state of VR technology. Technology is still too expensive, unpractical. That is niche market. To succeed the game would have to be pretty fucking groundbreaking.
Going VR only is such a weird, limiting decision for Valve. Seems like a bad moment for that. Personally I don't have a problem with developments in VR area, but I'm sure that the flagship-budgeted game can't be a commercial success with current state of VR technology. Technology is still too expensive, unpractical. That is niche market. To succeed the game would have to be pretty fucking groundbreaking.
In that light I am happy there are companies willing to take that risk and the inevitable loss because they seem to be passionate in driving new tech. I find that far better than a company that pushes out cookie cutters to appease shareholders.
Going VR only is such a weird, limiting decision for Valve. Seems like a bad moment for that. Personally I don't have a problem with developments in VR area, but I'm sure that the flagship-budgeted game can't be a commercial success with current state of VR technology. Technology is still too expensive, unpractical. That is niche market. To succeed the game would have to be pretty fucking groundbreaking.
In that light I am happy there are companies willing to take that risk and the inevitable loss because they seem to be passionate in driving new tech. I find that far better than a company that pushes out cookie cutters to appease shareholders.
lol seriously? If anything, keyboard presses are shoddy substitutes for actually performing the action in game. With VR, something as simple as reloading becomes skill-based and you're rewarded for your skills and it's actually possible to fumble around and fuck up and drop your magazine. Perhaps mid-reload you come across an enemy soldier and you throw the magazine at the soldier's face to stagger them while you pull a second pistol out of your holster and get go for a double tap like it's a John Wick movie.And what do we get out of it? Generic FPS, such a big risk and innovation!!! This VR gimmick has nothing in common with gaming that is not larping or some other degeneracy. What is the gameplay with these VR games? You are doing menial shit that is substitute for game animations, there is zero weight and tactile feedback form interacting. You need way more that just headset and some controller for that.
All VR games are banal-shit boring, 99% are some sort of fps or other decline. The very nature of VR is in contrast with RPGs where stats become pointless so there can't be actually VR RPG.
Going VR only is such a weird, limiting decision for Valve. Seems like a bad moment for that. Personally I don't have a problem with developments in VR area, but I'm sure that the flagship-budgeted game can't be a commercial success with current state of VR technology. Technology is still too expensive, unpractical. That is niche market. To succeed the game would have to be pretty fucking groundbreaking.
In that light I am happy there are companies willing to take that risk and the inevitable loss because they seem to be passionate in driving new tech. I find that far better than a company that pushes out cookie cutters to appease shareholders.
And what do we get out of it? Generic FPS, such a big risk and innovation!!! This VR gimmick has nothing in common with gaming that is not larping or some other degeneracy. What is the gameplay with these VR games? You are doing menial shit that is substitute for game animations, there is zero weight and tactile feedback form interacting. You need way more that just headset and some controller for that.
All VR games are banal-shit boring, 99% are some sort of fps or other decline. The very nature of VR is in contrast with RPGs where stats become pointless so there can't be actually VR RPG.
Imagine needing like 3 different context menus to pick up, pretend to drink from a cup and put it down again (oh "Star Citizen", you are the gift that keeps on giving).lol seriously? If anything, keyboard presses are shoddy substitutes for actually performing the action in game. With VR, something as simple as reloading becomes skill-based and you're rewarded for your skills and it's actually possible to fumble around and fuck up and drop your magazine. Perhaps mid-reload you come across an enemy soldier and you throw the magazine at the soldier's face to stagger them while you pull a second pistol out of your holster and get go for a double tap like it's a John Wick movie.
Going VR only is such a weird, limiting decision for Valve. Seems like a bad moment for that. Personally I don't have a problem with developments in VR area, but I'm sure that the flagship-budgeted game can't be a commercial success with current state of VR technology. Technology is still too expensive, unpractical. That is niche market. To succeed the game would have to be pretty fucking groundbreaking.
In that light I am happy there are companies willing to take that risk and the inevitable loss because they seem to be passionate in driving new tech. I find that far better than a company that pushes out cookie cutters to appease shareholders.
And what do we get out of it? Generic FPS, such a big risk and innovation!!! This VR gimmick has nothing in common with gaming that is not larping or some other degeneracy. What is the gameplay with these VR games? You are doing menial shit that is substitute for game animations, there is zero weight and tactile feedback form interacting. You need way more that just headset and some controller for that.
All VR games are banal-shit boring, 99% are some sort of fps or other decline. The very nature of VR is in contrast with RPGs where stats become pointless so there can't be actually VR RPG.