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Hard West 2 - sequel from Ice Code Games

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,888
Edit: 30 seconds in and I'm already triggered by the narrator referring to his gang of train-robbers as a "posse" :argh:
:lol: They have the ESL excuse, unless an EFL localizer is to blame for it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Went through few fights.

luck is less important now, it only covers percentage chance to hit? Not a resource to be spent on cool abilities. Everyone with a revolver can ricochet for free. There are also shiny ricochet surfaces scattered everywhere.
Every character got awesome button. For free, with a cooldown. One zombie gunner is throwing dynamites, another shoots shadow bullets through obstacles, while another teleport swap with enemies.
I much preferred proper gunplay of original. Not just because its more rng, it did lose part of its charm.
Cards are there, not sure if they offer anything beside passive abilities at this point

Havent seen non combat start from hard west 1. Enemies dont seem to be able to use watch ability. Cant say if elevation gives bonuses.
CYOA choices displays both known and unknown costs of actions as well as known and unknown rewards. Its bizzare. You will know that corpse you are about to rob will attack you if you pick that action.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
Ok I finished the Open Beta, the worst thing about it is that it is too short :D
Overall pretty fun but easy. I didn't see any difficulty options in the game. Missions even have sub goals like "kill all enemies in one turn" LOL.. you can imagine how hard the game is when it needs to let you do stuff like that...
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
Admittedly I'm just getting into the first game -- but I've noted that they've switched developers in between this and the first game.

What's the reason behind this?

How does it all compare to the first game? My first impression of that is pretty positive (they should have really made the font size customizable though).
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Admittedly I'm just getting into the first game -- but I've noted that they've switched developers in between this and the first game.

What's the reason behind this?
Studio was bought out by a publisher who was mainly interested in just squeezing money out of their catalog and then they ran the studio into the ground and almost every developer left. They then turned the resulting crater into a gamemill slapping the developer name on random titles and throwing it up on steam.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Admittedly I'm just getting into the first game -- but I've noted that they've switched developers in between this and the first game.

What's the reason behind this?
Studio was bought out by a publisher who was mainly interested in just squeezing money out of their catalog and then they ran the studio into the ground and almost every developer left. They then turned the resulting crater into a gamemill slapping the developer name on random titless and throwing it up on steam.
iirc the rights to make the sequel were auctioned off or something though, so I don't think they have any say in this?
idk it's confusing
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,721
Location
On the internet, writing shit posts.
One of the characters you get
Wait so you don't create any of your own?
Nope, much like Hard West its a narrative heavy game with premade characters.
Unlike Hard West though, Hard West 2 is more like your typical RPG, with a continuous scenario rather than a series of different scenarios that piece together to form a story.
 
Last edited:
Developer
Joined
Aug 9, 2014
Messages
107
Admittedly I'm just getting into the first game -- but I've noted that they've switched developers in between this and the first game.

What's the reason behind this?
Studio was bought out by a publisher who was mainly interested in just squeezing money out of their catalog and then they ran the studio into the ground and almost every developer left. They then turned the resulting crater into a gamemill slapping the developer name on random titles and throwing it up on steam.
That's... actually very correct!
Except:
almost every developer left
- literally every single developer left
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,675
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Tried the beta - its pretty solid tbh fam. I personaly prefer the single focussed campaign rather than the series of small ones that were presented in the original Hard West, the gameplay is as good as the last time around and the characters are fine. Wishlisted.
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
Tried the beta - its pretty solid tbh fam. I personaly prefer the single focussed campaign rather than the series of small ones that were presented in the original Hard West, the gameplay is as good as the last time around and the characters are fine. Wishlisted.

Maybe I'm missing a thing (still comparably early), but I don't see yet how the same (save) system and campaign mode would work in Hard West 2 if it's a single campaign rather than scenarios. And that's a part of what makes the HW1 unique to me -- no manual saves, but an auto-save/checkpoint system. Meaning that, once a decision is made, you can't unmake it, except starting a scenario over completely (choice&consequence).

On my current scenario, I decided to do a dangerous sounding optional mission. This wasn't blatantly telegraphed to me luckily, but the description sounded dangerous enough. Lo and behold 2/3 of my posse were killed. I now have to tackle the final mission with just one man left standing... this isn't a dead end as such, but it can make life harder obviously. If I found it all too hard from that point, I could still restart the scenario and reach that point in a pretty short amount of time.

If it all were but a single campaign I had to do over... unless it was still divided in chapters, that is.

I can also see now how some compared the Hard to the more recently released Weird West, in particular in that regard...
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,080
Location
Nottingham
This is the one game I'm really looking forward to. Fucking love the original. The best not fuck this up the cunts.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So it sounds like this might actually turn out to be good?

I wasn't expecting that after all the original devs left.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,305
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I never played the first one. Don't know it worked the same way.
 

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