Ol' Willy
Arcane
Age of Decadence, thieves ambush in Slums, if you trigger it, that is.
Why do you think 3.5e started with the HP bloat, and not 3e?
if it were possible to have 1 HP, Mages and Sorcerers could solo BG2 with 1 HP. This lethality comment of mine isn't just about HPs. With such spells as Mirror Image, Stoneskin and PfMW, there is no physical-based lethality. And if we want arcane immunity, there are abjurations/wards.
beholders and mindflayers were already cakewalks. If we compare BG2 versions of the above with NWN versions, we laugh at the latter.
I personally prefer campaigns that start off lethal and maintain a good degree of lethality over their entire course. We still feel power progression but the experience never devolves into cakewalk.
Note that when you explore the Beholder's cave on NWN - Hotu - Chapter 2, your charname is in epic level
Fallout late-game is a walk in the park. My usual coda of Fallout is clearing Mariposa and Cathedral alone, on hard/hard, just for fun. Unless you catch an unlucky crit, you are literally unkillable.Fallout: Doesn't matter if Chosen = absolute-max-optimized dmg sponge -- lethality remains.
Rare today are opportunities for gamers to step outside the prescribed outlines of a developer’s intended gaming experience, especially in MMORPGs. Back in the early 2000s, anarchic players eagerly hunted down the virtual unknown, where possibility and impossibility were deadlocked within some specter of the original game.
...
(The Dragon) wiped out a hundred players at a time. Clerics cast over a thousand “resurrect” spells. Nearly 3 million damage was done to its icy body (some say its health was one billion).
But four hours in, a wizard named Trylun got the sought-after Sleeper killshot.
The Surprising And Allegedly Impossible Death Of EverQuest's 'Unkillable' Dragon
Rare today are opportunities for gamers to step outside the prescribed outlines of a developer’s intended gaming experience, especially in MMORPGs. Back in the early 2000s, anarchic players eagerly hunted down the virtual unknown, where possibility and impossibility were deadlocked within some specter of the original game.
...
(The Dragon) wiped out a hundred players at a time. Clerics cast over a thousand “resurrect” spells. Nearly 3 million damage was done to its icy body (some say its health was one billion).
But four hours in, a wizard named Trylun got the sought-after Sleeper killshot.
Baldur's Gate (low level AD&D2 is supreme form of D&D):
Well, the game name is Dungeons & DRAGONS, not Dungeons & LOW LEVEL KOBOLDS.
Is far easier to challenge the player on low level than on high level. because there are more things to consider in high level D&D.
But if we look into story, the story of BG2 is clearly superior to BG1.
And you can visit the plane of air, abyss, and far more interesting locations, can fight dragons, liches and so on.
If you wanna explore the cosmos of D&D, travel to Abyss, Shadowfell, Mount Celeste or even the elemental planes, you need to be at least medium level.
The shield is the kid's choice. A true man charges in with an enraged berserker under the cloak of mirroring.The fights against the beholders in BG2 were a buttery piece of cake with the shield of Balduran. And I don´t consider that a cheesey tactic because the shield is in a very obvious spot and it is kind of makes the impression the designers wanted to iron out their own messed up difficulty scale-involving instant kill traps- by presenting the player such un uber-item. I used to play this section of the game without the shield, but today I just consider that to have been utter idiocy on my part.
I agree on your spoiler part, though.
Every encounter in Kotc2 is worse than any of the encounters mentioned in this thread with the exception of the Beholder Corps. Which sounds like a joke or exaggeration but is true.
Age of Decadence, thieves ambush in Slums, if you trigger it, that is.
I wasted this guys in three out of my four runs (except for non-combat zero kills char, of course): blind run daggers-block guy, imperial guard axe-block and see-all loremaster dodge-zweihander sword. This fight is very stats reliant: I try it with 6 block, I die in two turns. I try it with 8 block, I die in four turns. I try it with 9-10 block and now I finally can kill them on second or third attempt. Best gear and high offensive skills are necessary, of course, but evading the damage is the key. Otherwise you die very-very quickly.This is a good take. I tried to run the game with a more combat focussed hybrid, which made a lot of those fights I called impossible for hybrids before barely winnable. Zero chance against the bandits, my dude gets usually annihilated the first turn. I assume that is brutal even for 100% combat builds.
As I already wrote, at least you had all your party. That Venetian beast made me reboot PC dozen times, even my best fighter was close to useless against him.