Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
I was reading your article about BG2 vs BG1 https://lilura1.blogspot.com/2017/08/Baldurs-Gate-2-Changes-and-Additions.html
One point which I strongly disagree about ToB is that "Thieves and Bards can expect to reach 40th level, Paladins and Rangers 34th, and Mages, Sorcerers and Druids 31st. Essentially, Godhood." In reality, a lv 30 mage is far bellow what even a demigod is capable. Karsus which casted the strongest spell ever was lv 40.
CTRL+F5By pressing Alt-PrtSc (or just PrtSc, depends on the running game in the fullscreen), of course and pressing Shift-Insert in the Paint or some other graphic editor. If some keys are overwritten by a DosBox itself, you can manage them by pressing Ctrl-F1.How you take screenshots from dosbox?
I an on Linux...
The early version of the slavers fight in ToEE (from Co8 new content), with the unescapable dialog that killed one of your party members immediately before fighting a high level party, was pretty brutal.
One of the bigger disappointments in pilows was that enemy party battles were never that tough. The AI simply didn't work like a team and support each other in the same way a player would which defeats the entire purpose, might as well throw 5Sorry if that has already been mentioned, but I've always felt the hardest (and most rewarding) challenges in RPGs are when fighting members of "another party". That is to say, other adventurers who may be evil or competing with you somehow.
One of the best examples of this is in IWD's expansion, Heart of Winter. You meet a full party outside the inn in the town, and, after having decided to maintain the secrecy of the innkeep's identity as a mage of that group's ruthless society, they attack you. Great fight, especially if you go into it non-pre-buffed. Another example is in Trials of the Luremaster, when you encounter a smaller but much more deadly evil party who can make mincemeat of your characters in a big hurry.
The loot gained from these encounters is some of the best in the whole game.
Let me tell you, when you kill that demon, your problems are only beginning. The next dungeon is a nightmare, pure and simple. You have a four levels, you can save only on the stairs, there are a trolls everywhere, you need to kill a boss and return back.
Do you talk about the end of Natuk and the Pool of Radiance or just unlucky mind control on your own party member?
I actually doing ironman and I count deaths because it's too long to start again on each party wipe. And so far only 3 deaths. One of them by interface.Pathfinder: Kingmaker has lots of encounters in it that you almost have to experience, then reload and properly prepare for. Again more tedious than hard probably, but trying to beat them without a reload could be "hard" in that sense.
I recently had kind of a hard time with the skeleton king dude in Divinity OS. You start pretty close to him and his 8 or so minions, and there are several powerful mages and archers if you're doing it in the appropriate level range. Took me 4 or 5 tries.
Fallout late-game is a walk in the park. My usual coda of Fallout is clearing Mariposa and Cathedral alone, on hard/hard, just for fun. Unless you catch an unlucky crit, you are literally unkillable.
If you mean Fallout 2, it's the same. Navarro + Oil Rig, alone, hard/hard. Same challenge. Fallout 2 allows for more munchkinism, so it could be even easier.
1) Antidas throne room in Imperial Guards storyline. Thing is, this fight is a part of main storyline and comes quite early, so you can't put it aside to grind more XP. You fight with allies, but still outnumbered, and Dellar is a fucking beast: unless you kill him quick he will curbstomp your entire team and you.
Most bosses in Drakensang are 4 wounds and dodo.Most of the bosses in Drakensang games are pretty hard and long,pretty good challenge all around.
Castle Darkmoor from MM6. Sure, the Tomb of VARN is technically worse, but doesn't feature the sheer tedious bullshit of Darkmoor. Hundreds of Liches, Evil Eyes and Ogres. Each capable of dealing a status that alone, would be a nightmare to deal with. Together, they drain your mana, curse you, and poison you. Further, this is all in a giant open area, where you rarely get the opportunity to pick one off at a time.
2. Keep the deads down in city's graveyard. it is always freaking tough. Unless you are a good shooter (which I dont) and maxed out on apporiate abilities.
4. And of course, fighting the Sheriff on the roof. The flying boss is a particular surprise at that point.
So? Mod authors do lots of dumb shit all the time.Those screencaps are from an SCS-based game in which the shield can be taken from the wielder by beholder telekinesis.
I'm so grateful they made that an optional quest. Having to walk back and forth between the two gates quickly is more difficult than actually killing the zombies. Even when using the right strategy, it feels like one is barely hanging on. The rest of the things you listed, while absolutely hard the first time you get through them, are a massive pain the first time.2. Keep the deads down in city's graveyard. it is always freaking tough. Unless you are a good shooter (which I dont) and maxed out on apporiate abilities.
Hmm, my party was balanced the last time I went through the game, but the area seemed to favor forcing melee then throwing another group within spitting distance. Only ranged seemed to be ideal, but still didn't deal with the eyes overwhelming status effect attacks.I believe that Tomb of VARN Vs castle darkmoor depends on your party composition. I had two master water mages which can teleport me to a temple and back. I imagine that for heavily melee party, darkmoor is a nightmare...
Balor in Temple of Elemental Evil was kinda tuff, i guess.
What did SCS do to prevent offscreen cheesing via cloudkill? Oh, nothing?
Balor in Temple of Elemental Evil was kinda tuff, i guess.