Cryomancer
Arcane
The only unfair thing in ToEE was Fire Salamanders being able to shoot someone regardless of range.
In reality, spells on P&P has way higher range and salamanders can hit you very far away just like you can hit then very far away. Fireball's range is
Long (400 ft. + 40 ft./level) http://www.d20srd.org/srd/spells/fireball.htm
And yes, I don't like gimmicky nor mmoish fights. The final battle of Dark Sun : Shattered Lands is insanely hard, I had to lower the difficulty and try many times with min maxed characters and still had 2 of my characters dead but is hard in a more NATURAL WAY. Except by the lv cap. I always prefer soft caps over hard caps in any aspect.
with mechanics that you have to follow. Feels very artificial and limiting, as opposed to the more natural & clever examples from IWD that Lilura was showing.
Yep. IWD has one of the best encounter designs ever. I just don't get Pillars. I mean
- The encounter design is extremely inferior to IWD 1/2
- The character building too
- The keep is extremely inferior to nwn2's crossroad keep
- Character building is trash with wizards and clerics having to go do gym, so they can heal more and throw hotter fireballs. Might somehow also affects a arquebus damage too.
- The spells are lackluster
- Magical items are trash if compared to nwn2 magical items
- Dialogs are ok but trash if compared to FNV
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