Kliwer
Savant
- Joined
- Oct 19, 2018
- Messages
- 217
I have not much time to test it properly, sadly. It seems that "the arrow bug" is connected with loading game. The so-so solution is to un-equip any missiles before saving/loading game.
I wish this game have more testers becouse it is very good. It's similar to Gold Box titles but, in my opinion, better. There are more interactions and dialogues, battles are not so repetiv, interface is not so clunky... trully good job. I like its P&P and classical D&D athmosfere.
Some things to consider.
-Are You sure that damage from spells is not too low? I was striked by 3-4 fireballs in one turn (without any fire resistant) and it was... not very scarry. My wizard with his Icestorm is pathetic in comparison to fighter with magic sword, double-attack and cleave.
-The same thing goes to sneak attack - it is quite hard to perform it, but damege is not very impressing.My dwarf-fighter could deal about 8-18x2 damage + cleave (5 level), my halfing-thief hardly exceeds 20 with his sneak attack. In my opinion sneak attack (or "backstabbing") should be hard to perform but final effect should be massive.
Do not take those comments too literally. Encounters design is good, they are challenging but not insane. It will be easy to screw up this ballance with too radical changes.
-It will be nice to add some journal entries to side-quests. Even very short - just to not forget about any mission. I like old-style paper notes so it is not big problem to me.
I wish this game have more testers becouse it is very good. It's similar to Gold Box titles but, in my opinion, better. There are more interactions and dialogues, battles are not so repetiv, interface is not so clunky... trully good job. I like its P&P and classical D&D athmosfere.
Some things to consider.
-Are You sure that damage from spells is not too low? I was striked by 3-4 fireballs in one turn (without any fire resistant) and it was... not very scarry. My wizard with his Icestorm is pathetic in comparison to fighter with magic sword, double-attack and cleave.
-The same thing goes to sneak attack - it is quite hard to perform it, but damege is not very impressing.My dwarf-fighter could deal about 8-18x2 damage + cleave (5 level), my halfing-thief hardly exceeds 20 with his sneak attack. In my opinion sneak attack (or "backstabbing") should be hard to perform but final effect should be massive.
Do not take those comments too literally. Encounters design is good, they are challenging but not insane. It will be easy to screw up this ballance with too radical changes.
-It will be nice to add some journal entries to side-quests. Even very short - just to not forget about any mission. I like old-style paper notes so it is not big problem to me.