slowdive Dorateen Can I manipulate the classes and the base way the rules work if I use this engine. In the project I was wanting to work on, setting reasons demand some slight changes to DnD rule sets to maintain consistency. Thank you ahead of time for any responses.
Edit: Also, what are the licensing terms for the engine? How does distribution work under the liscense?
Edit2: BTW, Dorateen I like the artwork you did, it looks really good.
Okay, thanks. It sounds like I can do what I want, I'll try to fiddle with it later tonight.slowdive Dorateen Can I manipulate the classes and the base way the rules work if I use this engine. In the project I was wanting to work on, setting reasons demand some slight changes to DnD rule sets to maintain consistency. Thank you ahead of time for any responses.
Edit: Also, what are the licensing terms for the engine? How does distribution work under the liscense?
Edit2: BTW, Dorateen I like the artwork you did, it looks really good.
It's a mixed bag; you can create custom classes and control HP, mana, item usage, spells allowed, when those spells are allowed, traits allowed and when those traits are allowed. Obviously this is enough for a lot of systems but there are a couple holes currently.
i) you can't control how often players can select a trait, it's 1 per level provided that one is available.
and
ii) you can't control how many spells are gained per level, it's 1 per level provided that one is available.
This means that D&D standards like gain 1 feat every 3 levels or gain 2 spells from this list at 1st level aren't really doable which means that there's fewer options for characters than I'd like. Currently, I'm working on a module where each character gets two traits based on class, no options. I hope that someday I'll be able to let them select from a list every x many levels.
Good job Dorateen I will probably end up getting this and playing the fuck outta it.
Might and Magic plz??I also take some design cues from early Might & Magic in terms of open exploration and letting players just wander around getting into trouble.
Hey Dorateen, playing your module now. Quick question: Are all NPCs supposed to have a one box radius around them in terms of interacting? A few of them in the beginning level seem to have this buffer. So if I walk by them (within a square of them and without interacting with them), then the dialogue box opens.
Just thought I'd give some feedback.
Also, any sense in looking at the IB2 version? Dunno how playable that is right now.
A question about running this on a PC. Do I have to have IceBlink installed or does it come with an executable that can be run in Windows?