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Ah, OK. Google Play Music it is, then.
Does combat take place on the main map or does it go to a separate tactical map? Does this play like a goldbox game?
A couple of months ago, I posted about the new summoning ability incorporated into Hearkenwold, with a battle showcasing slimes being called in the middle of battle to harass the party. Now I have just started testing the ability for characters to summon creatures of their own.
Here, our party's ranger has summoned a bear in a battle against an owl bear. At this time, PC summons are limited to normal sized tokens, so our new friend looks more like a cub. Also, the way PC summons are handled is different than enemy summons. Instead of pulling from the existing database of creatures, the new ally must be created first using the Player Editor tool in the toolset. In other words, that brown bear was set up as if it were a PC, and then its tag attached to the summon spell available to characters. This method is generally used to call allies into combat on the side of the party, thus its additional utility for summoning spells.
Hey Dorateen, as I mentioned on the Iceblink forums, I get a crash when I try to implement the summoned bear (I've tried the original bear and a skeleton warrior) using version beta version 69. Which version are you using here?
Hey Dorateen, as I mentioned on the Iceblink forums, I get a crash when I try to implement the summoned bear (I've tried the original bear and a skeleton warrior) using version beta version 69. Which version are you using here?
I am still using beta version 69. It took me a few attempts to figure out how it works. In the toolset, there is a Player Editor under the Wizard/Editor drop down menu. You want to create a PC for the bear or skeleton, or whatever you want your characters to summon. Give it stats and abilities, assign it a token. Then reference the tag of the newly created "PC", as part of the summoning spell. Hope that helps!
Hey Dorateen, as I mentioned on the Iceblink forums, I get a crash when I try to implement the summoned bear (I've tried the original bear and a skeleton warrior) using version beta version 69. Which version are you using here?
I am still using beta version 69. It took me a few attempts to figure out how it works. In the toolset, there is a Player Editor under the Wizard/Editor drop down menu. You want to create a PC for the bear or skeleton, or whatever you want your characters to summon. Give it stats and abilities, assign it a token. Then reference the tag of the newly created "PC", as part of the summoning spell. Hope that helps!
I wonder what's different about our setups then. Because I can always summon the creature but at the end of the turn of the character that summoned it, I get this:
Hey Dorateen, as I mentioned on the Iceblink forums, I get a crash when I try to implement the summoned bear (I've tried the original bear and a skeleton warrior) using version beta version 69. Which version are you using here?
I am still using beta version 69. It took me a few attempts to figure out how it works. In the toolset, there is a Player Editor under the Wizard/Editor drop down menu. You want to create a PC for the bear or skeleton, or whatever you want your characters to summon. Give it stats and abilities, assign it a token. Then reference the tag of the newly created "PC", as part of the summoning spell. Hope that helps!
I wonder what's different about our setups then. Because I can always summon the creature but at the end of the turn of the character that summoned it, I get this:
I'm working on a Windows 7 64 bit OS, I don't know if that makes a difference. Have you tried testing the summon spell from another character? I would post the screenshot of that error message at the IceBlink forum, maybe youngneil1 can take a look at it.
Whoa, why have I only heard about this now? this is super neat.
Lots of potential here.
Would you say IceBlink overall is more advanced than NWN for all the behind-the-scenes dice rolls and nerdy type of RPG stuff? I'd like to do a lot of skill-checks, optional content and just interesting, C&C (story + gameplay) CRPG features.
Why does it only have a maximum range of 3 squares?