ProphetSword
Arcane
Just so you know, the effects of Stinking Cloud still affect anyone who was in the cloud for one round after they leave the cloud, whether by choice or by virtue of the fact that the spell has ended or been dispelled.
This combines the party chat system, using conditionals to identify each character by class, with the <Full Name> token that is inserted into the dialogue option. So as the player tabs through each party member, they have the option to select the character who will trigger the action.
Are there any plans for IceBlink 2 to hit Android?
So, why does the Android version have less large scope features?
So, why does the Android version have less large scope features?
The intention behind IBmini was to make available a program that builders could churn out modules quicker, since they would in theory be of more simple design. There are a lot of tricks being experimented with in IceBlink 2, which I have not even touched yet. Things like height mapping and light and weather effects, changing seasons, moving props, etc. So the PC has the potential to be much more advanced and customized. Right now, though, I think the only thing missing in comparing with the Android version is that it does not have music.
The chart at the bottom of the IceBlink home page gives a nice side by side comparison between the two projects:
http://www.iceblinkengine.com/
What are the features either available or planned for encounters?