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Mod News Hearkenwold updated to v1.45

Darth Roxor

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Tags: Hearkenwold; Knights of the Chalice 2

Community member Dorateen's big kustom mod Hearkenwold for Knights of the Chalice 2 has just been upgraded to version 1.45. It's the first major update released since KotC2 made it to Steam and GOG back in March.

Apart from various fixes and additions, the campaign now includes a new adventure called Edinmoor, which was designed for 7th level characters, though it can be embarked upon earlier for a bigger challenge.

Dorateen has also put up a combat video to go with the update, though I, for one, am strongly disappointed that he doesn't use the Commander Boreale voice pak:


Hearkenwold can be downloaded for free here. Needless to say, you will need a working copy of Knights of the Chalice 2 to run it.
 

CryptRat

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Hearkenwold is a great campaign, similar to SSI's Gold Box games in tone and length, except each piece of content is more unique and events and sequences of events are more fleshed out, it would have been considered the best was it released among those.
 

Tacgnol

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Hearkenwold is a great campaign, similar to SSI's Gold Box games in tone and length, except each piece of content is more unique and events and sequences of events are more fleshed out, it would have been considered the best was it released among those.

Also a really nice change of pace to the default KOTC 2 campaign. Encounters are challenging but much more grounded and I really enjoyed the experience of being able to stumble into high level encounters that you need to come back to later on.

I suspect people who really enjoyed the KOTC1 original campaign will love Hearkenwold.
 
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Holy shit. HOLY SHIT. Do my eyes deceive me?! Is this Chalice 2 related news, and about a module for the game no less, HOLY SHIT.
 

thesheeep

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I've definitely been waiting for this (or maybe, more of this).

High-level DnD really isn't my cup of tea, so more grounded campaigns somewhere in the 3-15 level range are definitely more to my liking.
Plus everything I've read about the Augury campaign put me off as well.
 
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Plus everything I've read about the Augury campaign put me off as well.
Yeah I can see why you wouldn't like Augury. Fights get very epic, meaning you fight super high level enemies in late game.
 

CryptRat

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I've definitely been waiting for this (or maybe, more of this).

High-level DnD really isn't my cup of tea, so more grounded campaigns somewhere in the 3-15 level range are definitely more to my liking.
Plus everything I've read about the Augury campaign put me off as well.
Note that you also have the option to play the original Iceblink Engine version of the campaign (which always gets updated before the KOTC2 one) if you're looking for a lower key experience, for the record I'm playing the campaign in this version, because I started long before KOTC2 was released, and it's been ton of fun already.
 

Tacgnol

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I've definitely been waiting for this (or maybe, more of this).

High-level DnD really isn't my cup of tea, so more grounded campaigns somewhere in the 3-15 level range are definitely more to my liking.
Plus everything I've read about the Augury campaign put me off as well.
Note that you also have the option to play the original Iceblink Engine version of the campaign (which always gets updated before the KOTC2 one) if you're looking for a lower key experience, for the record I'm playing the campaign in this version, because I started long before KOTC2 was released, and it's been ton of fun already.
That said, the KOTC2 version does give you the chance to experience Pierre's class and system design.

I know not everyone has the highest opinion of Augury of Chaos and, in particular, its encounter design, but KOTC 2 does have some good systems under the hood.

Hearkenwold is a pretty fun way of experiencing that.
 
Last edited:

Dorateen

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I'd encourage others to jump in and try the Editor to make more modules. It doesn't have to be an epic, narrative affair with choices and consequences all over the place. A straight up dungeon crawl is perfect for this engine.
 

luj1

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Hearkenwold is a great campaign, similar to SSI's Gold Box games in tone and length, except each piece of content is more unique and events and sequences of events are more fleshed out, it would have been considered the best was it released among those.

Hearkenworld is great

its also better suited for an OC than Augury of Chaos imo (better pace and difficulty optimisation)
 
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KOTC 2 campaign was honestly too hard, and I like hard RPG games..but KOTC2 was just hard in ways that suck..like you suddenly all fall down stairs or get blitzed with that prismatic spray spell or whatever its called before you can act...challenging is much preferred and seems different than unfairly difficult IMO.

I know some people like that kind of difficulty, and some people like that old AD&D dungeon where you just randomly die all the time (Tomb of Horrors?)..but I generally don't..I like lower level challenging, sort of low (though not zero) magic and magic item settings and games. I think Pierre just has a totally different idea of what is fun than I do. He seems to like Uber high level, Uber magic, almost super hero type stuff with crazy races and classes...which is fine..I appreciate Pierre exists and what he has contributed over the years which is why I will always buy his stuff, but I always imagined the best thing about KOTC2 might end up being the design aspect of the game engine, at least from my perspective. Looking forward to playing this, in this engine.
 
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It would be interesting to see more custom maps for all the fights and have all the characters compressed into one tile for the exploration maps. I don't know if the latter is possible in the engine but it would be nice to see since as it is, the formation can often trigger fights or events unintentionally.
 

Dorateen

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Yes, the original version of the module in the Iceblink engine was designed around the party being represented by one token to navigate the exploration maps. I knew going into this project it would lead to some compromised situations. Dark sun had the option to display the party as just one character sprite until combat, I’m not sure if that would be possible in kotc2.
 

ERYFKRAD

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Tags: Hearkenwold; Knights of the Chalice 2

Community member Dorateen's big kustom mod Hearkenwold for Knights of the Chalice 2 has just been upgraded to version 1.45. It's the first major update released since KotC2 made it to Steam and GOG back in March.

Apart from various fixes and additions, the campaign now includes a new adventure called Edinmoor, which was designed for 7th level characters, though it can be embarked upon earlier for a bigger challenge.

Dorateen has also put up a combat video to go with the update, though I, for one, am strongly disappointed that he doesn't use the Commander Boreale voice pak:


Hearkenwold can be downloaded for free here. Needless to say, you will need a working copy of Knights of the Chalice 2 to run it.

Thanks for posting this.
 

Jasede

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Dorateen, I didn't take this seriously. I thought it was just a sort of pet mod you made, half-baked or something.
Thanks to the positive words here, I am going to give it a try! Thank you for putting the work in.
 

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