Phage
Arcane
- Joined
- Jan 10, 2010
- Messages
- 4,696
http://www.hearthpwn.com/news/968-new-card-reveals-from-gamescom
quick analysis (could change my mind after further examination)
Skeleton Knight: Might actually work in a grinder mage - other than that, it's too unreliable for arena, and too overcosted for most other decks.
Eadric The Pure: 3/7 is snoozesville. Costs too much mana for his effect to really hose aggro decks. I'd be pretty surprised if this fits into any paladin decks.
Argent Lance: I'm not sure which class that is for. Might be fine in some control decks.
Armored Warhorse: This is the kind of card you want in an aggro deck; problem is aggro decks typically aren't going to win the RNG thing to get charge.
Tuskarr Jouster: I like it a lot actually. Healbot's biggest weakness is that the body it leaves behind. This is a better healbot, and big minion decks will usually win the "joust" against the decks it needs the health against. Only thing holding it back potentially is the random off chance you lose your joust (and the game) by revealing a zombie chow or whatever.
Master Jouster: Sunwalker rarely gets played anymore, and this requires the ability to win a joust to be a slightly better sunwalker. Probably a pass.
Gadgetan Jouster: Maybe a new anti-aggro card for control decks to replace Zombie Chow? Only role it could serve.
tl;dr - do not preorder this fucking shitshow.
quick analysis (could change my mind after further examination)
Skeleton Knight: Might actually work in a grinder mage - other than that, it's too unreliable for arena, and too overcosted for most other decks.
Eadric The Pure: 3/7 is snoozesville. Costs too much mana for his effect to really hose aggro decks. I'd be pretty surprised if this fits into any paladin decks.
Argent Lance: I'm not sure which class that is for. Might be fine in some control decks.
Armored Warhorse: This is the kind of card you want in an aggro deck; problem is aggro decks typically aren't going to win the RNG thing to get charge.
Tuskarr Jouster: I like it a lot actually. Healbot's biggest weakness is that the body it leaves behind. This is a better healbot, and big minion decks will usually win the "joust" against the decks it needs the health against. Only thing holding it back potentially is the random off chance you lose your joust (and the game) by revealing a zombie chow or whatever.
Master Jouster: Sunwalker rarely gets played anymore, and this requires the ability to win a joust to be a slightly better sunwalker. Probably a pass.
Gadgetan Jouster: Maybe a new anti-aggro card for control decks to replace Zombie Chow? Only role it could serve.
tl;dr - do not preorder this fucking shitshow.